A Preliminary Study of Student's Self-Efficacy on Problem Solving in Educational Game Context. - Yu-Ling Lu; I-Ing Lee; Chi-Jui Lien (DIGITEL, 2008)

Using data mining to investigate cognitive processes by a creativity test-a preliminary study. - Yu-Ling Lu; Yuan-Chang Wu; Wei-Ming Chen; Yu-Cheng Lien; Chi-Jui Lien (IEEE ICCI, 2010)

The Influence of an Educational Computer Game on Children's Cultural Identities. - Hsiang-Ping Chen; Chi-Jui Lien; Len Annetta; Yu-Ling Lu (J. Educ. Technol. Soc., 2010)

Effects of Multi-Genre Digital Game-Based Instruction on Students' Conceptual Understanding, Argumentation Skills, and Learning Experiences. - Chen-Yu Chen; Hui-Ju Huang; Chi-Jui Lien; Yu-Ling Lu (IEEE Access, 2020)

Measuring Effects of Technological Interactivity Levels on Flow With Electroencephalogram. - Shu-Fen Wu; Yu-Ling Lu; Chi-Jui Lien (IEEE Access, 2021)

Learning environments with different levels of technological engagement: a comparison of game-based, video-based, and traditional instruction on students' learning. - Yen-Chieh Chen; Yu-Ling Lu; Chi-Jui Lien (Interact. Learn. Environ., 2021)