Does avatar's character and emotional bond expose to gaming addiction? Two studies on virtual self-discrepancy, avatar identification and gaming addiction in massively multiplayer online role-playing game players. - Tiziana Mancini; Chiara Imperato; Federica Sibilla (Comput. Hum. Behav., 2019)

Behind a Digital Mask: Users' Subjective Experience of Animated Characters and Its Effect on Source Credibility. - Anna Flavia Di Natale; Stefano Triberti; Federica Sibilla; Chiara Imperato; Daniela Villani; Tiziana Mancini; Giuseppe Riva 001 (Interact. Comput., 2021)