Improving text entry performance for Spanish-speaking non-expert and impaired users. - Francesco Curatelli; Chiara Martinengo; Oscar Mayora-Ibarra (CLIHC, 2005)

A powerful pseudo-syllabic text entry paradigm. - Francesco Curatelli; Chiara Martinengo (Int. J. Hum. Comput. Stud., 2006)

Improving Cognitive Abilities and e-Inclusion in Children with Cerebral Palsy. - Chiara Martinengo; Francesco Curatelli (USAB, 2009)

Enhancing Digital Inclusion with an English Pseudo-syllabic Keyboard. - Francesco Curatelli; Chiara Martinengo (USAB, 2010)

Keystroke Saving in a Language with Highly Transparent Orthography. - Francesco Curatelli; Chiara Martinengo (J. Comput. Inf. Technol., 2010)

Design Criteria for Educational Tools to Overcome Mathematics Learning Difficulties. - Francesco Curatelli; Chiara Martinengo (VS-GAMES, 2012)

Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again. - Francesco Curatelli; Chiara Martinengo; Francesco Bellotti; Riccardo Berta (GALA, 2013)

The Journey: A Service-Based Adaptive Serious Game on Probability. - Maira B. Carvalho; Francesco Bellotti; Riccardo Berta; Francesco Curatelli; Alessandro De Gloria; Giorgia Gazzarata; Jun Hu 001; Michael D. Kickmeier-Rust; Chiara Martinengo (GALA, 2014)

Designing a Serious Game as a Diagnostic Tool. - Pongpanote Gongsook; Janneke Peijnenborgh; Erik Van der Spek; Jun Hu 001; Francesco Bellotti; Riccardo Berta; Alessandro De Gloria; Francesco Curatelli; Chiara Martinengo; Matthias Rauterberg; Jos Hendriksen (GALA, 2014)

A Smart Mobility Serious Game Concept and Business Development Study. - Francesco Bellotti; Riccardo Berta; Alessandro De Gloria; Gautam Dange; Pratheep Kumar Paranthaman; Francesco Curatelli; Chiara Martinengo; Giulio Barabino; Giuseppe Sciutto; Elias Demirtzis; Florian Hausler (GALA, 2015)

Involving Cognitively Disabled Young People in Focused Mini SGs Design: A Case Study. - Francesco Curatelli; Chiara Martinengo; Elisa Lavagnino; Antonie Wiedemann (GALA, 2015)