Immersive Virtual Environments: A Comparison of Mixed Reality and Virtual Reality Headsets for ASD Treatment. - Tania Di Mascio; Laura Tarantino; Giovanni De Gasperis; Chiara Pino (MIS4TEL, 2019)

Immersive applications: what if users are in the autism spectrum? - Laura Tarantino; Giovanni De Gasperis; Tania Di Mascio; Maria Chiara Pino (VRCAI, 2019)

Comparing virtual vs real faces expressing emotions in children with autism: An eye-tracking study. - Maria Chiara Pino; Roberto Vagnetti; Marco Valenti; Monica Mazza (Educ. Inf. Technol., 2021)

A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated. - Sara Peretti; Federica Caruso; Maria Chiara Pino; Tania Di Mascio (CHItaly, 2023)

Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review. - Federica Caruso; Sara Peretti; Vita Santa Barletta; Maria Chiara Pino; Tania Di Mascio (IEEE Access, 2023)

SeriousGXcraft: an XML-based Framework for Developing Serious Games. - Federica Caruso; Sara Peretti; Maria Chiara Pino; Tania Di Mascio (AVI, 2024)

SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML. - Federica Caruso; Sara Peretti; Maria Chiara Pino; Tania Di Mascio (MIS4TEL, 2024)

Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development. - Federica Caruso; Sara Peretti; Maria Chiara Pino; Tania Di Mascio (CSEDU (2), 2025)