From skill growth expectancy to online game commitment. - Tzu-Ling Huang; Chieh-Ni Wu; Ming-Hsin Chang; Gen-Yih Liao; Ching-I Teng (Comput. Hum. Behav., 2022)

Creatability, achievability, and immersibility: New game design elements that increase online game usage. - Ching-I Teng; Tzu-Ling Huang; Guan-Ling Huang; Chieh-Ni Wu; T. C. E. Cheng; Gen-Yih Liao (Int. J. Inf. Manag., 2024)