Exploring Elders' Willingness and Needs for Adopting an Interactive Somatosensory Game into Muscle Rehabilitation Systems. - Yu-Ling Chu; Chien-Hsiang Chang; Yi-Wen Wang; Chien-Hsu Chen; Yang-Cheng Lin (ICBBB, 2020)

Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderly. - Chien-Hsiang Chang; Kao-Hua Liu; Hiroyuki Kajihara; Wei-Chih Lien; Peng-Ting Chen; Atsushi Hiyama; Yang-Cheng Lin; Chien-Hsu Chen; Masahiko Inami (HCI (26), 2021)

Fuzzy Hierarchical Analysis to Construct Factors for Purchasing Language Online Courses. - Che-Ming Chang; Bo Liu; Chien-Hsiang Chang; Yang-Cheng Lin (GCCE, 2023)

Grip Strength Training in the Elderly With Dementia. - Yen-Chiech Kuo; Yang-Cheng Lin; Chien-Hsiang Chang; Che-Ming Chang (GCCE, 2023)

A Usability Evaluation of Utilizing Retro Game Design for Upper Limb Rehabilitation in Older Adults. - Hsiao-Jung Wei; Chun-Chun Wei; Chien-Hsiang Chang; Yang-Cheng Lin (GCCE, 2023)

Wearable Grip Assistive Devices Design for the Elderly. - Pei-Yun Wu; Yang-Cheng Lin; Chien-Hsiang Chang; Wei-Chih Lien (GCCE, 2023)

Enhancing Sleep Quality for the Elderly with Interactive Design Through Voice Companionship and Emotional Feedback. - Wang-Yu Lee; Ying-Chi Lo; Peng-Wei Li; Chien-Hsiang Chang; Yang-Cheng Lin (HCI (36), 2025)

Applying the Technology Acceptance Model to Explore the Effects of Students' Health Literacy and Learning Motivation: A Case Study of Senior High School Education. - Yu-Jhen Liu; Wei-Chih Lien; Mei-Ling Tsai; Xin-Ting Pan; Bo Liu; Chien-Hsiang Chang; Chien-Hsu Chen; Yang-Cheng Lin (HCI (36), 2025)

Exploring the Effectiveness of Combining Intergenerational Learning with Technology for Health Promotion and Reducing Ageism: A Case Study of Taiwanese High School Students. - Xin-Ting Pan; Wei-Chih Lien; Mei-Ling Tsai; Yu-Jhen Liu; Chien-Hsiang Chang; Bo Liu; Yang-Cheng Lin (HCI (36), 2025)