An Examination of Game-Based Learning from Theories of Flow Experience and Cognitive Load. - Chih-Hung Lai; Chih-Ming Chu; Hsiang-Hsuan Liu 002; Shun-Bo Yang; Wei-Hsuan Chen (Int. J. Distance Educ. Technol., 2013)

Learners' acceptance of mobile technology supported collaborative learning. - Chih-Hung Lai; Chih-Ming Chu; Pei-Ping Luo; Wei-Hsuan Chen (Int. J. Mob. Learn. Organisation, 2013)

Development and Evaluation of STEM Based Instructional Design: An Example of Quadcopter Course. - Chih-Hung Lai; Chih-Ming Chu (SETE@ICWL, 2016)

Social Network Analysis of Teacher's Role in Students' Online Discussion Community. - Chih-Ming Chu (ICCE, 2017)

Study of Game-based Learning upon Flow Experience: An Example of Mobile App System for Visit Historical Monuments. - Chih-Ming Chu (ICCE, 2017)

Research of Educational Board Games on Learning Effectiveness and Flow State. - Chih-Ming Chu (ICCE, 2018)

Study of RFID Board Game Cloud Computing System. - Chih-Ming Chu; Hsuan-Yu Lin (ICCE-TW, 2019)

A Study on Flow Experience and Learning Effectiveness of RFID Educational Board Game System. - Hsuan-Yu Lin; Chih-Ming Chu (ICCE, 2019)