STD Pong: changing risky sexual behaviour in Africa through persuasive games. - Chinenye Ndulue; Rita Orji (AfriCHI, 2018)

STD PONG: A Personalized Persuasive Game for Risky Sexual Behaviour Change in Africa. - Chinenye Ndulue; Rita Orji (PPT@PERSUASIVE, 2018)

E-Commerce Personalization in Africa: A Comparative Analysis of Jumia and Konga. - Makuochi Nkwo; Rita Orji; Joshua C. Nwokeji; Chinenye Ndulue (PPT@PERSUASIVE, 2018)

Driving Persuasive Games with Personal EEG Devices: Strengths and Weaknesses. - Chinenye Ndulue; Rita Orji (UMAP (Adjunct Publication), 2019)

Developing Persuasive Mobile Games for African Rural Audiences: Challenges implementing the Persuasive Techniques. - Chinenye Ndulue; Rita Orji (UMAP (Adjunct Publication), 2019)

PHISHER CRUSH: A Mobile Persuasive Game for Promoting Online Security. - Chinenye Ndulue; Oladapo Oyebode; Rita Orji (PERSUASIVE, 2020)

Persuasive Mobile Apps for Health and Wellness: A Comparative Systematic Review. - Oladapo Oyebode; Chinenye Ndulue; Mona Alhasani; Rita Orji (PERSUASIVE, 2020)

Health, Psychosocial, and Social issues emanating from COVID-19 pandemic based on Social Media Comments using Natural Language Processing. - Oladapo Oyebode; Chinenye Ndulue; Ashfaq Adib; Dinesh Mulchandani; Banuchitra Suruliraj; Fidelia Anulika Orji; Christine Chambers; Sandra Meier; Rita Orji (CoRR, 2020)

Heuristic Evaluation of an African-centric Mobile Persuasive Game for Promoting Safety Measures Against COVID-19. - Chinenye Ndulue; Rita Orji (AfriCHI, 2021)

COVID Dodge: An African-Centric game for promoting COVID-19 Safety Measures. - Chinenye Ndulue; Rita Orji (AfriCHI, 2021)

PERMARUN- A Persuasive Game to Improve User Awareness and Self-Efficacy Towards Secure Smartphone Behaviour. - Anirudh Ganesh; Chinenye Ndulue; Rita Orji (CHI Extended Abstracts, 2021)

Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation. - Oladapo Oyebode; Chinenye Ndulue; Dinesh Mulchandani; Ashfaq A. Zamil Adib; Mona Alhasani; Rita Orji (CHI, 2021)

The Design and Development of Mobile Game to Promote Secure Smartphone Behaviour. - Anirudh Ganesh; Chinenye Ndulue; Rita Orji (BCSS@PERSUASIVE, 2021)

STD PONG 2.0: Field Evaluation of a Mobile Persuasive game for Discouraging Risky Sexual Behaviours among Africans Youths. - Chinenye Ndulue; Rita Orji (SEGAH, 2021)

Gender and the Effectiveness of a Persuasive Game for Disease Awareness Targeted at the African Audience. - Chinenye Ndulue; Rita Orji (UMAP (Adjunct Publication), 2021)

Nutri-Smober: A Preliminary Study to Investigate the Domain Dependency of Behaviour Change Strategies in Persuasive Games. - Chinenye Ndulue; Marsha Melis; Rita Orji (CHI PLAY, 2022)

Smartphone Security and Privacy - A Gamified Persuasive Approach with Protection Motivation Theory. - Anirudh Ganesh; Chinenye Ndulue; Rita Orji (PERSUASIVE, 2022)

Player Personality Traits and the Effectiveness of a Persuasive Game for Disease Awareness Among the African Population. - Chinenye Ndulue; Rita Orji (PERSUASIVE, 2022)

Persuasive Games for Physical Activity in App Stores: A Systematic Review. - Chinenye Ndulue; Rita Orji (SeGAH, 2022)

COVID-19 Pandemic: Identifying Key Issues Using Social Media and Natural Language Processing. - Oladapo Oyebode; Chinenye Ndulue; Dinesh Mulchandani; Banuchitra Suruliraj; Ashfaq Adib; Fidelia Anulika Orji; Evangelos E. Milios; Stan Matwin; Rita Orji (J. Heal. Informatics Res., 2022)

Personality-targeted persuasive gamified systems: exploring the impact of application domain on the effectiveness of behaviour change strategies. - Chinenye Ndulue; Oladapo Oyebode; Ravishankar Subramani Iyer; Anirudh Ganesh; Syed Ishtiaque Ahmed; Rita Orji (User Model. User Adapt. Interact., 2022)

Tailoring a Persuasive Game to Promote Secure Smartphone Behaviour. - Anirudh Ganesh; Chinenye Ndulue; Rita Orji (CHI, 2023)

A Usability Evaluation of a Software Framework for Designing Persuasive Games. - Chinenye Ndulue; Rita Orji (UMAP (Adjunct Publication), 2023)

Games for Change - A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change. - Chinenye Ndulue; Rita Orji (IEEE Trans. Games, 2023)

Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender Differences. - Felwah Alqahtani; Chinenye Ndulue; Rita Orji (PERSUASIVE, 2024)

DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine Learning. - Sussan Anukem; Chinenye Ndulue; Rita Orji (PERSUASIVE, 2024)

Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive Games. - Chinenye Ndulue; Rita Orji (PERSUASIVE, 2024)

Investigating Gender-Specific Preferences for Persuasive Strategies in a Persuasive Game for Healthy Eating. - Chinenye Ndulue; Rita Orji (PERSUASIVE (Adjunct), 2024)

SmileApp: The Design and Evaluation of an mHealth App for Stress Reduction Through Artificial Intelligence and Persuasive Technology. - Joseph Orji; Gerry Chan; Chinenye Ndulue; Rita Orji (PERSUASIVE, 2024)

The Motivational Appeal of Persuasive Strategies in a Healthy Eating Behaviour Change Game. - Chinenye Ndulue; Oladapo Oyebode; Rita Orji (PERSUASIVE, 2025)

Smartphone Games Heuristics (SmGH) - Towards a Standard Set of Platform-Centric Heuristic for Smartphone Games Evaluation. - Ravishankar Subramani Iyer; Chinenye Ndulue; Sandra Meier; Rita Orji (Int. J. Hum. Comput. Interact., 2025)

The Impact of Persuasive Framing on the Perceived Effectiveness of a Game for Behaviour Change. - Chinenye Ndulue; Rita Orji (Int. J. Hum. Comput. Interact., 2025)

Exploring the impact of game framing on the motivational appeal of persuasive strategies and their effectiveness in behaviour change games. - Chinenye Ndulue; Rita Orji (Behav. Inf. Technol., 2025)