A Review and Synthesis of Recent Research in Intelligent Computer-Assisted Instruction. - Christopher J. Dede (Int. J. Man Mach. Stud., 1986)

The Development of a Virtual world for Learning Newtonian Mechanics. - Christopher J. Dede; Marilyn C. Salzman; R. Bowen Loftin (MHVR, 1994)

ScienceSpace: Lessons for Designing Immersive Virtual Realities. - Marilyn C. Salzman; R. Bowen Loftin; Christopher J. Dede; Deirdre McGlynn (CHI Conference Companion, 1996)

MaxwellWorld: Learning Complex Scientific Concepts via Immersion in Virtual Reality. - Chris Dede; Marilyn C. Salzman; R. Bowen Loftin (ICLS, 1996)

ScienceSpace: virtual realities for learning complex and abstract scientific concepts. - Christopher J. Dede; Marilyn C. Salzman; R. Bowen Loftin (VRAIS, 1996)

Virtual Reality In Education: Promise And Reality (Panel). - R. Bowen Loftin; Frederick P. Brooks Jr.; Christopher J. Dede (VRAIS, 1998)

VR's Frames of Reference: A Visualization Technique for Mastering Abstract Multidimensional Information. - Marilyn C. Salzman; Christopher J. Dede; R. Bowen Loftin (CHI, 1999)

Distributed Interactive Learning Environment. - Jim X. Chen; Christopher J. Dede; Xiaodong Fu; Yonggao Yang (DIS-RT, 1999)

A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning. - Marilyn C. Salzman; Christopher J. Dede; R. Bowen Loftin; Jim X. Chen (Presence Teleoperators Virtual Environ., 1999)

Comparative analysis on the roles of message, medium and communicative method in empowering learning. - Christopher J. Dede (J. Comput. Assist. Learn., 2002)

Design-based Research Strategies for Studying Situated Learning and Knowledge Transfer in a Multi-user Virtual Environment. - Chris Dede; Brian C. Nelson; Diane Jass Ketelhut; Jody Clarke-Midura; Cassie Bowman (ICLS, 2004)

How Mediated Immersion Shapes Learning. - Chris Dede (VR, 2006)

MUVEs as a powerful means to study situated learning. - Jody Clarke-Midura; Chris Dede (CSCL, 2007)

Fostering peer collaboration with technology. - Janice D. Gobert; James D. Slotta; Jody Clarke-Midura; Chris Dede; Hannie Gijlers; Nadira Saab; Wouter R. van Joolingen; Ton de Jong; Kenneth R. Koedinger (CSCL, 2007)

Lessons Learned about Designing Augmented Realities. - Patrick M. O'Shea; Rebecca Mitchell; Catherine Johnston; Christopher J. Dede (Int. J. Gaming Comput. Mediat. Simulations, 2009)

Measuring inquiry: new methods, promises & challenges. - Jody Clarke-Midura; Michael Charles Mayrath; Chris Dede (ICLS, 2010)

A multi-user virtual environment for building and assessing higher order inquiry skills in science. - Diane Jass Ketelhut; Brian C. Nelson; Jody Clarke-Midura; Chris Dede (Br. J. Educ. Technol., 2010)

Exploring Student Understanding of Complex Causality in an Ecosystems-Based Multi-User Virtual Environment. - M. Shane Tutwiler; Tina A. Grotzer; Amy Kamarainen; Shari Metcalf; Chris Dede (CSCL, 2011)

Emerging Technologies, Ubiquitous Learning, and Educational Transformation. - Chris Dede (EC-TEL, 2011)

Ecosystem Science Learning via Multi-User Virtual Environments. - Shari Metcalf; Amy Kamarainen; M. Shane Tutwiler; Tina A. Grotzer; Chris Dede (Int. J. Gaming Comput. Mediat. Simulations, 2011)

Research Note: The Results of Formatively Evaluating an Augmented Reality Curriculum Based on Modified Design Principles. - Patrick M. O'Shea; Christopher J. Dede; Matthew Cherian (Int. J. Gaming Comput. Mediat. Simulations, 2011)

The Future of Assessment: Measuring Science Reasoning and Inquiry Skills Using Simulations and Immersive Environments. - Jodi L. Davenport; Edys S. Quellmalz; Jody Clarke-Midura; Chris Dede; Janice D. Gobert; Kenneth R. Koedinger; Marty McCall; Michael J. Timms (ICLS, 2012)

Learning About Ecosystems Through Collaborative Augmented Reality Experiences. - Amy M. Kamarainen; Shari Metcalf; Tina A. Grotzer; Chris Dede (CSCL (2), 2013)

Collaborative Learning in Virtual Environments: Role-Based Exploration of Causality in Ecosystems Over Time and Scale. - Shari Metcalf; Amy M. Kamarainen; Tina A. Grotzer; Chris Dede (CSCL (2), 2013)

EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips. - Amy Kamarainen; Shari Metcalf; Tina A. Grotzer; Allison Browne; Diana Mazzuca; M. Shane Tutwiler; Chris Dede (Comput. Educ., 2013)

Teacher Perceptions of the Practicality and Effectiveness of Immersive Ecological Simulations as Classroom Curricula. - Shari Metcalf; Amy Kamarainen; Tina A. Grotzer; Chris Dede (Int. J. Virtual Pers. Learn. Environ., 2013)

Challenges to learning and schooling in the digital networked world of the 21st century. - Joke Voogt; Ola Erstad; Chris Dede; Punya Mishra (J. Comput. Assist. Learn., 2013)

Understanding Data Variability in Ecosystems: Blending MUVE and Mobile Technologies to Support Reasoning with Real World Data. - Amy Kamarainen; Shari Metcalf; Tina A. Grotzer; Chris Dede (ICLS, 2014)

Collaborative Hypothesis-Building Using Immersive Virtual Environments for Ecosystems Science. - Shari Metcalf; Amy Kamarainen; Tina A. Grotzer; Chris Dede (ICLS, 2014)

New wine in no bottles: immersive, personalized ubiquitous learning. - Christopher J. Dede (L@S, 2014)

Shifts in Student Motivation during Usage of a Multi-User Virtual Environment for Ecosystem Science. - Shari Metcalf; Jason Chen; Amy Kamarainen; Kim Frumin; Trisha Vickrey; Tina A. Grotzer; Chris Dede (Int. J. Virtual Pers. Learn. Environ., 2014)

Many ways to walk a mile in another's moccasins: Type of social perspective taking and its effect on negotiation outcomes. - Hunter Gehlbach; Geoff Marietta; Aaron M. King; Cody Karutz; Jeremy N. Bailenson; Chris Dede (Comput. Hum. Behav., 2015)

Turning Transfer Inside Out: The Affordances of Virtual Worlds and Mobile Devices in Real World Contexts for Teaching About Causality Across Time and Distance in Ecosystems. - Tina A. Grotzer; Megan M. Powell; Katarzyna M. Derbiszewska; Caroline J. Courter; Amy M. Kamarainen; Shari J. Metcalf; Christopher J. Dede (Technol. Knowl. Learn., 2015)

Design of a Three-Dimensional Cognitive Mapping Approach to Support Inquiry Learning. - Juanjuan Chen; Minhong Wang 001; Chris Dede; Tina A. Grotzer (J. Educ. Technol. Soc., 2017)

EcoXPT: Designing for Deeper Learning through Experimentation in an Immersive Virtual Ecosystem. - Chris Dede; Tina A. Grotzer; Amy Kamarainen; Shari Metcalf (J. Educ. Technol. Soc., 2017)

Prompting Connections Between Content and Context: Blending Immersive Virtual Environments and Augmented Reality for Environmental Science Learning. - Amy M. Kamarainen; Meredith M. Thompson; Shari J. Metcalf; Tina A. Grotzer; Michael Shane Tutwiler; Chris Dede (iLRN, 2018)

EcoMOD: Integrating Computational Thinking into Ecosystems Science Education via Modeling in Immersive Virtual Worlds (Abstract Only). - Amanda Dickes; Shari Metcalf; Amy Kamarainen; Joseph M. Reilly; Karen Brennan; Tina A. Grotzer; Chris Dede (SIGCSE, 2018)

Supports for deeper learning of inquiry-based ecosystem science in virtual environments - Comparing virtual and physical concept mapping. - Shari J. Metcalf; Joseph M. Reilly; Amy M. Kamarainen; Jeffrey King; Tina A. Grotzer; Chris Dede (Comput. Hum. Behav., 2018)

Exploring Stealth Assessment via Deep Learning in an Open-Ended Virtual Environment. - Joseph M. Reilly; Chris Dede (EDM, 2019)

Design of an Agent-Based Visual Programming Tool for Elementary Ecosystem Science Learning. - Shari Metcalf; Amanda Dickes; Karen Brennan; Chris Dede (ICER, 2019)

Differences in Student Trajectories via Filtered Time Series Analysis in an Immersive Virtual World. - Joseph M. Reilly; Chris Dede (LAK, 2019)

Scaffolding ecosystems science practice by blending immersive environments and computational modeling. - Amanda Catherine Dickes; Amy Kamarainen; Shari J. Metcalf; Semiha Gün-Yildiz; Karen Brennan; Tina A. Grotzer; Chris Dede (Br. J. Educ. Technol., 2019)

Integrating STEM and Computing in PK-12: Operationalizing Computational Thinking for STEM Learning and Assessment. - Shuchi Grover; Gautam Biswas; Amanda Dickes; Amy Voss Farris; Pratim Sengupta; Beth Covitt; Kristin Gunckel; Alan Berkowitz; John Moore; Golnaz Arastoopour Irgens; Michael Horn 001; Uri Wilensky; et al. (ICLS, 2020)

Assessing computational thinking through the lenses of functionality and computational fluency. - Shari J. Metcalf; Joseph M. Reilly; Soobin Jeon; Annie Wang; Allyson Pyers; Karen Brennan; Chris Dede (Comput. Sci. Educ., 2021)

Using 360-Video Virtual Reality to Influence Caregiver Emotions and Behaviors for Childhood Literacy. - Iulian Radu; Chris Dede; Mohamed Raouf Seyam; Tianyi Feng; Michelle Chung (Int. J. Gaming Comput. Mediat. Simulations, 2021)

Using Virtual Environments to Reveal Teacher Bias Towards Students' Socioeconomic Status. - Iulian Radu; Chris Dede; Jennifer Wang; Guanhua Nie; Karan Bhola; Mitch Scuzzarella (iLRN, 2022)

Exploring Data Visualization in Mixed Reality Simulations to Measure Teacher Responsiveness. - Rhonda Bondie; Zid Mancenido; Happi Adams; Chris Dede (iLRN, 2023)

Designing a Model for Massive Digital Lifelong Learning. - Chris Dede (L@S, 2024)

AI-ALOE: AI for reskilling, upskilling, and workforce development. - Ashok K. Goel 001; Chris Dede; Myk Garn; Chaohua Ou (AI Mag., 2024)

The cyclical ethical effects of using artificial intelligence in education. - Edward Dieterle; Chris Dede; Michael Walker (AI Soc., 2024)

Analysing students' concept mapping style and its association with task performance in computer-based inquiry learning. - Juanjuan Chen; Minhong Wang 001; Tina A. Grotzer; Chris Dede (J. Comput. Assist. Learn., 2024)