Tele-Experiments - Experiments on Spatial Cognition Using VRML-Based Multimedia. - Galia Givaty; Hendrik A. H. C. van Veen; Chris G. Christou; Heinrich H. Bülthoff (VRML, 1998)

The Perception of Spatial Layout in a Virtual World. - Heinrich H. Bülthoff; Chris G. Christou (Biologically Motivated Computer Vision, 2000)

Using Realistic Virtual Environments in the Study of Spatial Encoding. - Chris G. Christou; Heinrich H. Bülthoff (Spatial Cognition, 2000)

A versatile large-scale multimodal VR system for cultural heritage visualization. - Chris G. Christou; Cameron Angus; Céline Loscos; Andrea Dettori; Maria Roussou (VRST, 2006)

User Experience Observations on Factors That Affect Performance in a Road-Crossing Training Application for Children Using the CAVE. - Aimilia Tzanavari; Skevi Matsentidou; Chris G. Christou; Charalambos Poullis (HCI (15), 2014)

Aliens versus Humans: Do Avatars Make a Difference in How We Play the Game? - Chris G. Christou; Despina Michael (VS-GAMES, 2014)

Psychophysiological responses to virtual crowds: Implications for wearable computing. - Chris G. Christou; Kyriakos Herakleous; Aimilia Tzanavari; Charalambos Poullis (ACII, 2015)

Studying Children's Navigation in Virtual Reality. - Aimilia Tzanavari; Chris G. Christou; Kyriakos Herakleous; Charalambos Poullis (HCI (23), 2016)

Steering Versus Teleport Locomotion for Head Mounted Displays. - Chris G. Christou; Poppy Aristidou (AVR (2), 2017)

BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy. - Chris G. Christou; Despina Michael-Grigoriou; Dimitris Sokratous; M. Tsiakoulia (ICAT-EGVE, 2018)

Virtual Buzzwire: Assessment of a Prototype VR Game for Stroke Rehabilitation. - Chris G. Christou; Despina Michael-Grigoriou; Dimitris Sokratous (VR, 2018)