A theoretical framework for the multicast address allocation problem. - Virginia Mary Lo; Daniel Zappala; Chris GauthierDickey; Timothy Singer (GLOBECOM, 2002)

Modeling the multicast address allocation problem. - Daniel Zappala; Chris GauthierDickey; Virginia Mary Lo (GLOBECOM, 2002)

A fully distributed architecture for massively multiplayer online games. - Chris GauthierDickey; Daniel Zappala; Virginia Mary Lo (NETGAMES, 2004)

Low latency and cheat-proof event ordering for peer-to-peer games. - Chris GauthierDickey; Daniel Zappala; Virginia Mary Lo; James Marr (NOSSDAV, 2004)

The multicast address allocation problem: theory and practice. - Daniel Zappala; Virginia Mary Lo; Chris GauthierDickey (Comput. Networks, 2004)

Scalable supernode selection in peer-to-peer overlay networks. - Virginia Mary Lo; Dayi Zhou; Yuhong Liu; Chris GauthierDickey; Jun Li 001 (HOT-P2P, 2005)

Using n-trees for scalable event ordering in peer-to-peer games. - Chris GauthierDickey; Virginia Mary Lo; Daniel Zappala (NOSSDAV, 2005)

Result Verification and Trust-Based Scheduling in Peer-to-Peer Grids. - Shanyu Zhao; Virginia Mary Lo; Chris GauthierDickey (Peer-to-Peer Computing, 2005)

Routing in the Dark: Pitch Black. - Nathan S. Evans; Chris GauthierDickey; Christian Grothoff (ACSAC, 2007)

A measurement study of virtual populations in massively multiplayer online games. - Daniel Pittman; Chris GauthierDickey (NETGAMES, 2007)

Bootstrapping of Peer-to-Peer Networks. - Chris GauthierDickey; Christian Grothoff (SAINT, 2008)

Characterizing multiparty voice communication for multiplayer games. - Gabor Papp; Chris GauthierDickey (SIGMETRICS, 2008)

A location aware P2P voice communication protocol for networked virtual environments. - Gabor Papp; Chris GauthierDickey (VRST, 2009)

Using Transitivity to Increase the Accuracy of Sample-Based Pearson Correlation Coefficients. - Taylor Phillips; Chris GauthierDickey; Ramki Thurimella (DaWak, 2010)

Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games. - Daniel Pittman; Chris GauthierDickey (MMM, 2010)

Blending games, multimedia and reality. - Chris GauthierDickey (MMSys, 2010)

Distributed Stream Processing with DUP. - Kai Christian Bader; Tilo Eißler; Nathan S. Evans; Chris GauthierDickey; Christian Grothoff; Krista Grothoff; Jeff Keene; Harald Meier; Craig Ritzdorf; Matthew J. Rutherford (NPC, 2010)

Simplifying parallel and distributed simulation with the DUP system. - Nathan S. Evans; Chris GauthierDickey; Christian Grothoff; Krista Grothoff; Jeff Keene; Matthew J. Rutherford (SpringSim, 2010)

Cheat-proof peer-to-peer trading card games. - Daniel Pittman; Chris GauthierDickey (NETGAMES, 2011)

Secure peer-to-peer trading for multiplayer games. - Chris GauthierDickey; Craig Ritzdorf (NetGames, 2012)

Match+Guardian: a secure peer-to-peer trading card game protocol. - Daniel Pittman; Chris GauthierDickey (Multim. Syst., 2013)

Secure peer-to-peer trading in small- and large-scale multiplayer games. - Chris GauthierDickey; Craig Ritzdorf (Multim. Syst., 2014)

Using An Interactive Theater Intervention To Promote Gender Inclusion in Computer Science. - Scott T. Leutenegger; Chris GauthierDickey; Rebecca Brown Adelman; Trenton Norman; Rebecca Atadero; Karen Rambo-Hernandez; Christina H. Paguyo (ITiCSE (1), 2022)