Mapping data into colour gamuts: Using interaction to increase usability and reduce complexity. - Philip K. Robertson; Matthew A. Hutchins; Duncan Stevenson; Stephen Barrass; Chris Gunn; Dione Smith (Comput. Graph., 1994)

Virtual Environments for Industrial Applications. - Duncan Stevenson; Kevin Smith; Paul Veldkamp; John McLaughlin; Rochelle O'Hagan; Dione Smith; Chris Gunn (INTERACT, 1997)

An Experimental Implementation of a Networked Hapto-Acoustic Virtual Reality Environment Applied to Surgical Education Using the High Speed CeNTIE Research Network. - Tony Adriaansen; Chris Gunn (DICTA, 2003)

Trans-world haptic collaboration. - Chris Gunn; Matthew A. Hutchins; Matt Adcock; Rhys Hawkins (SIGGRAPH, 2003)

Enhancing Human Computer Interaction in Networked Hapto-Acoustic Virtual Reality Environments on the CeNTIE Network. - Tony Adriaansen; Alex Krumm-Heller; Chris Gunn (International Conference on Computational Science, 2004)

Haptic collaboration with augmented reality. - Matt Adcock; Matthew A. Hutchins; Chris Gunn (SIGGRAPH Posters, 2004)

Using Collaborative Haptics in Remote Surgical Training. - Chris Gunn; Matthew A. Hutchins; Duncan Stevenson; Matt Adcock; Patricia Youngblood (WHC, 2005)

"I think i can see it now!": evidence of learning in video transcripts of a collaborative virtual reality surgical training trial. - Matthew A. Hutchins; Duncan Stevenson; Chris Gunn; Alexander Krumpholz; Brian Pyman; Stephen J. O'Leary (OZCHI, 2005)

Combating Latency in Haptic Collaborative Virtual Environments. - Chris Gunn (Presence Teleoperators Virtual Environ., 2005)

The air-teapot. - Stephen Barrass; Chris Gunn; Matt Adcock (SIGGRAPH Teapot, 2006)

Collaborative virtual sculpting with haptic feedback. - Chris Gunn (Virtual Real., 2006)

Communication in a networked haptic virtual environment for temporal bone surgery training. - Matthew A. Hutchins; Duncan Stevenson; Chris Gunn; Alexander Krumpholz; Tony Adriaansen; Brian Pyman; Stephen J. O'Leary (Virtual Real., 2006)

Annotating with light for remote guidance. - Doug Palmer; Matt Adcock; Jocelyn Smith; Matthew A. Hutchins; Chris Gunn; Duncan Stevenson; Ken Taylor (OZCHI, 2007)

The Development of a Telerobotic Rock Breaker. - Elliot S. Duff; Con Caris; Adrian Bonchis; Ken Taylor; Chris Gunn; Matt Adcock (FSR, 2009)

Performance improvement with haptic assistance: A quantitative assessment. - Chris Gunn; Warren Muller; Amitava Datta (WHC, 2009)

Annotating with 'sticky' light for remote guidance. - Matt Adcock; Chris Gunn (SIGGRAPH ASIA (Posters), 2010)

Using sticky light technology for projected guidance. - Chris Gunn; Matt Adcock (OZCHI, 2011)

Applications of networked virtual reality for tele-operation and tele-assistance systems in the mining industry. - Tomasz Bednarz; Craig A. James; Con Caris; Kerstin Haustein; Matt Adcock; Chris Gunn (VRCAI, 2011)

Enabling physical telework with spatial augmented reality. - Matt Adcock; Bruce H. Thomas; Chris Gunn; Ross T. Smith (SIGGRAPH Posters, 2014)

Exploring the Jenolan Caves: bringing the physical world to 3D online education. - Matt Adcock; Stuart Anderson; Shlomo Berkovsky; Paul Flick; Dennis Frousheger; Brett Grandbois; Chris Gunn; David Haddon; Jane Li; Thomas Lowe; Benjamin Mackey; Frederick Pauling; et al. (Web3D, 2015)

Designing a Network-Based System for Delivery of Remote Mine Services. - Weidong Huang 001; Craig A. James; Kazys Stepanas; Eleonora Widzyk-Capehart; Leila Alem; Chris Gunn; Matt Adcock; Kerstin Haustein (Aust. J. Intell. Inf. Process. Syst., 2015)

Using Projected Light for Mobile Remote Guidance. - Matt Adcock; Chris Gunn (Comput. Support. Cooperative Work., 2015)