Other Faces of Virtual Reality. - Chris Hand (MHVR, 1994)

MaPS: Movement and Planning Support for Navigation in an Immersive VRML Browser. - John D. M. Edwards; Chris Hand (VRML, 1997)

A Survey of 3D Interaction Techniques. - Chris Hand (Comput. Graph. Forum, 1997)

A collaborative environment for role-playing in object space. - Chris Hand; S. Lingard; Mark Skipper (Virtual Real., 1998)

The Challenge of Visualizing Multiple Overlapping Classification Hierarchies. - Martin Graham 001; Jessie B. Kennedy; Chris Hand (UIDIS, 1999)

A Comparision of Set-Based and Graph-Based Visualisations of Overlapping Classification Hierarchies. - Martin Graham 001; Jessie B. Kennedy; Chris Hand (Advanced Visual Interfaces, 2000)

A classification model based on goal programming with non-standard preference functions with application to the prediction of cinema-going behaviour. - Dylan F. Jones; A. Collins; Chris Hand (Eur. J. Oper. Res., 2007)

Evaluating the Impact of Categorical Data Encoding and Scaling on Neural Network Classification Performance: The Case of Repeat Consumption of Identical Cultural Goods. - Elena Fitkov-Norris; Samireh Vahid; Chris Hand (EANN, 2012)

Impact of Religiosity on preserved privacy on social media: Proposed Model of Self-disclosure. - Rami Baazeem; Vladlena Benson; Chris Hand (PACIS, 2018)

How compulsive use of social media affects performance: insights from the UK by purpose of use. - Vladlena Benson; Chris Hand; Richard Hartshorne (Behav. Inf. Technol., 2019)

An empirical study of purchase behaviour on social platforms. - Vladlena Benson; Jean-Noël Ezingeard; Chris Hand (Inf. Technol. People, 2019)