How SIGGRAPH research is utilized in games. - Chris Hecker; Alex Dunne; Alan Yu; Seamus Blackley; Peter Lincroft; Casey Muratori; Michael Saxs Persson (SIGGRAPH Abstracts and Applications, 1999)

Physics in computer games. - Chris Hecker (Commun. ACM, 2000)

Why Games Will Be the Preeminent Art Form of the 21stCentury. - Chris Hecker (Comput. Graph. Forum, 2001)

Player-driven procedural texturing. - David (grue) DeBry; Henry Goffin; Chris Hecker; Ocean Quigley; Shalin Shodhan; Andrew Willmott (SIGGRAPH Sketches, 2007)

Four views of procedural character animation for computer games. - Ken Perlin; Chris Hecker; Craig Reynolds; Friedrich Kirschner (Sandbox@SIGGRAPH, 2008)

Real-time motion retargeting to highly varied user-created morphologies. - Chris Hecker; Bernd Raabe; Ryan W. Enslow; John DeWeese; Jordan Maynard; Kees van Prooijen (ACM Trans. Graph., 2008)

The application of day and night time ASTER satellite imagery for geothermal and mineral mapping in East Africa. - Rob Hewson; Elisante Mshiu; Chris Hecker; Harald van der Werff; Frank van Ruitenbeek; Dinand Alkema; Freek D. van der Meer (Int. J. Appl. Earth Obs. Geoinformation, 2020)