VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park. - Hyewon Seo; Chris Joslin; Uwe Berner; Nadia Magnenat-Thalmann; Maja Jovovic; Joaquim Esmerado; Daniel Thalmann; Ian J. Palmer (Computer Graphics International, 2000)

Advanced real-time collaboration over the internet. - Chris Joslin; Tom Molet; Nadia Magnenat-Thalmann (VRST, 2000)

Personalized Face and Speech Communication over the Internet. - Sumedha Kshirsagar; Chris Joslin; Won-Sook Lee; Nadia Magnenat-Thalmann (VR, 2001)

Sharing Attractions on the Net with VPark. - Chris Joslin; Tom Molet; Nadia Magnenat-Thalmann; Joaquim Esmerado; Daniel Thalmann; Ian J. Palmer; Nicholas Chilton; Rae A. Earnshaw (IEEE Computer Graphics and Applications, 2001)

MPEG4 animation clustering for networked virtual environments. - Chris Joslin; Nadia Magnenat-Thalmann (ICME (1), 2002)

Adaptation of Facial and Body Animation for MPEG-based Architectures. - Thomas Di Giacomo; Chris Joslin; Stephane Garchery; Nadia Magnenat-Thalmann (CW, 2003)

Significant facet retrieval for real-time 3D sound rendering in complex virtual environments. - Chris Joslin; Nadia Magnenat-Thalmann (VRST, 2003)

Trends in networked collaborative virtual environments. - Chris Joslin; Igor S. Pandzic; Nadia Magnenat-Thalmann (Comput. Commun., 2003)

Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework. - HyungSeok Kim 001; Chris Joslin; Thomas Di Giacomo; Stephane Garchery; Nadia Magnenat-Thalmann (Computer Graphics International, 2004)

Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework. - HyungSeok Kim 001; Chris Joslin; Thomas Di Giacomo; Stephane Garchery; Nadia Magnenat-Thalmann (ICME, 2004)

Adaptation of virtual human animation and representation for MPEG. - Thomas Di Giacomo; Chris Joslin; Stephane Garchery; HyungSeok Kim 001; Nadia Magnenat-Thalmann (Comput. Graph., 2004)

Collaborative virtual environments: from birth to standardization. - Chris Joslin; Thomas Di Giacomo; Nadia Magnenat-Thalmann (IEEE Commun. Mag., 2004)

Comprehending and Transferring Facial Expressions Based on Statistical Shape and Texture Models. - Pengcheng Xi; Won-Sook Lee; Gustavo Frederico; Chris Joslin; Lihong Zhou (Computer Graphics International, 2006)

MPEG-21 Based Temporal Adaptation of Live H.264 Video. - Razib Iqbal; Shervin Shirmohammadi; Chris Joslin (ISM, 2006)

Device-based decision-making for adaptation of three-dimensional content. - HyungSeok Kim 001; Chris Joslin; Thomas Di Giacomo; Stephane Garchery; Nadia Magnenat-Thalmann (Vis. Comput., 2006)

A Framework for 3D Hand Tracking and Gesture Recognition using Elements of Genetic Programming. - Ayman El-Sawah; Chris Joslin; Nicolas D. Georganas; Emil M. Petriu (CRV, 2007)

Physically-based dynamic cell representation with consistent cell neighbor relationships. - Ding Cai; Won-Sook Lee; Chris Joslin (C3S2E, 2008)

3D animation creation using space canvases for free-hand drawing. - Guangzheng Fei; Won-Sook Lee; Chris Joslin; Zijun Xin (VRCAI, 2008)

Rapid Impingement Detection System with Uniform Sampling for Ball-and-Socket Joint. - Ding Cai; Won-Sook Lee; Chris Joslin; Paul E. Beaulé (Recent Advances in the 3D Physiological Human, 2009)

Use of High Dynamic Range Images for Improved Medical Simulations. - Meagan Leflar; Omar Hesham; Chris Joslin (3DPH, 2009)

Rapid impingement detection and surface distance measurement system for real-time ball-and-socket joint motion simulation. - Ding Cai; Won-Sook Lee; Chris Joslin; Paul E. Beaulé (Int. J. Adv. Media Commun., 2009)

Resolution Scalable Image Coding with Dyadic Complementary Rational Wavelet Transforms. - F. Petngang; Richard M. Dansereau; Chris Joslin (ICISP, 2010)

PASCAL: physics augmented space canvases for animating locomotion. - Guangzheng Fei; Won-Sook Lee; Zijun Xin; Huikai Dong; Chris Joslin (Comput. Animat. Virtual Worlds, 2010)

Perceptual noise shaping in dual-tree complex wavelet transform for image coding. - Junwu Zhu; Richard M. Dansereau; Chris Joslin (ICIP, 2011)

Motion Estimation in Blurred Frames Using Phase Correlation. - Sina Firouzi; Chris Joslin (SITIS, 2013)

Splined-based Motion Vector Encoding Scheme. - Parnia Farokhian; Chris Joslin (VISAPP (1), 2013)

Non-invasive assessment of soft-tissue artefacts in hip joint kinematics using motion capture data and ultrasound depth measurements. - Azadeh Rouhandeh; Chris Joslin; Zhen Qu; Yuu Ono (EMBC, 2014)

Modelling and animation of impact and damage with Smoothed Particle Hydrodynamics. - Sean LeBlanc; Philip Boyer; Chris Joslin (Vis. Comput., 2014)

Acoustic imaging using a 64-node microphone array and beamformer system. - Feng Su; Chris Joslin (ISSPIT, 2015)

Patient specific bone tracking using ultrasound for human movement analysis. - Swati Upadhyaya; Won-Sook Lee; Chris Joslin (MeMeA, 2016)

Identification of Femoral-Acetabular Symptoms using sEMG Signals during Dynamic Contraction. - Zahra Karimi Tabar; Chris Joslin; Mario Lamontagne; Giulia Mantovani (BIOSIGNALS, 2017)

Adding Cartoon-like Motion to Realistic Animations. - Rufino R. Ansara; Chris Joslin (VISIGRAPP (1: GRAPP), 2017)

3D Video Multiple Description Coding Considering Region of Interest. - Ehsan Rahimi; Chris Joslin (VISIGRAPP (4: VISAPP), 2017)

Significance of Bottom-Up Attributes in Video Saliency Detection without Cognitive Bias. - Jila Hosseinkhani; Chris Joslin (ICCI*CC, 2018)

Procedurally-Generated Audio for Soft-Body Animations. - Feng Su; Chris Joslin (Audio Mostly Conference, 2018)

Creating 3D Human Character Mesh Prototypes from a Single Front-view Sketch. - Shaikah Bakerman; Rufino R. Ansara; Chris Joslin (VISIGRAPP (1: GRAPP), 2018)

Interactive Anisotropic Tearing of Elastic Solids. - Omar Hesham; Chris Joslin; Rufino R. Ansara (VISIGRAPP (1: GRAPP), 2018)

Investigating into Saliency Priority of Bottom-up Attributes in 2D Videos Without Cognitive Bias. - Jila Hosseinkhani; Chris Joslin (ISSPIT, 2018)

Low Complex Image Resizing Algorithm using Fixed-point Integer Transformation. - James McAvoy; Ehsan Rahimi; Chris Joslin (VISIGRAPP (4: VISAPP), 2018)

Reliable Stereoscopic Video Streaming Considering Important Objects of the Scene. - Ehsan Rahimi; Chris Joslin (VISIGRAPP (4: VISAPP), 2018)

Soft-tissue Artefact Assessment and Compensation in Motion Analysis by Combining Motion Capture Data and Ultrasound Depth Measurements. - Azadeh Rouhandeh; Chris Joslin (VISIGRAPP (4: VISAPP), 2018)

Reliable 3D video streaming considering region of interest. - Ehsan Rahimi; Chris Joslin (EURASIP J. Image Video Process., 2018)

Saliency Priority of Individual Bottom-Up Attributes in Designing Visual Attention Models. - Jila Hosseinkhani; Chris Joslin (Int. J. Softw. Sci. Comput. Intell., 2018)

Toward Generating Realistic Sounds for Soft Bodies: A Review. - Feng Su; Chris Joslin (Audio Mostly Conference, 2019)

Procedural Sound Generation for Soft Bodies in Video Games. - Feng Su; Chris Joslin (MIG, 2019)

Saliency Priority Using Bottom-up Features for Static and Dynamic Scenes Without Cognitive Bias. - Jila Hosseinkhani; Chris Joslin (MIPR, 2019)

A Biologically Inspired Saliency Priority Extraction Using Bayesian Framework. - Jila Hosseinkhani; Chris Joslin (Int. J. Multim. Data Eng. Manag., 2019)

3D Video Spatiotemporal Multiple Description Coding Considering Region of Interest. - Ehsan Rahimi; Chris Joslin (VISIGRAPP (4: VISAPP), 2020)

Subjective and Objective Evaluation of Procedurally-Generated Audio for Soft-Body Interactions. - Feng Su; Chris Joslin (Audio Mostly Conference, 2021)

Object based Hybrid Video Compression. - Rhoda Gbadeyan; Chris Joslin (VISIGRAPP (5: VISAPP), 2021)

Editorial issue 32.3. - Won-Sook Lee; Chris Joslin; Daniel Thalmann; Eric Paquette; Sung-Hee Lee (Comput. Animat. Virtual Worlds, 2021)

Improving Accessibility of Elevation Control in an Immersive Virtual Environment. - Hossain Samar Qorbani; Maryam Abdinejad; Ali Arya; Chris Joslin (AIVR, 2022)

An Occlusion Aware Five-view Stereo System and Its Application in Video Post-production. - Changan Zhu; Taryn Laurendeau; Chris Joslin (VISIGRAPP (5: VISAPP), 2022)

Fabrig: A Cloth-Simulated Transferable 3D Face Parameterization. - Changan Zhu; Chris Joslin (SIGGRAPH Asia, 2024)

A review of motion retargeting techniques for 3D character facial animation. - Changan Zhu; Chris Joslin (Comput. Graph., 2024)

3D Wasserstein generative adversarial network with dense U-Net based discriminator for preclinical fMRI denoising. - Sima Soltanpour; Arnold Chang; Dan Madularu; Praveen Kulkarni 001; Craig F. Ferris; Chris Joslin (CoRR, 2024)

A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D Characters. - Changan Zhu; Chris Joslin (Comput. Animat. Virtual Worlds, 2024)

3D model watermarking using surface integrals of generated random vector fields. - Luke Vandenberghe; Chris Joslin (Multim. Syst., 2024)

Reliability-Driven LiDAR-Camera Fusion for Robust 3D Object Detection. - Reza Sadeghian; Niloofar Hooshyaripour; Chris Joslin; WonSook Lee (Canadian AI, 2025)

3D Gaussian Splatting and Camera Poses Joint Optimization for Motion Blur Images via Low-pass Filter. - Xuanqi Zhang; Wonsook Lee; Chris Joslin (Canadian AI, 2025)

A Survey on Feature-Based and Deep Image Stitching. - Sima Soltanpour; Chris Joslin (VISIGRAPP (3): VISAPP, 2025)

Advancing 3D Gaussian Splatting Editing with Complementary and Consensus Information. - Xuanqi Zhang; Jieun Lee; Chris Joslin; Wonsook Lee (CoRR, 2025)

SST-DUNet: Automated preclinical functional MRI skull stripping using Smart Swin Transformer and Dense UNet. - Sima Soltanpour; Rachel Utama; Arnold Chang; Md Taufiq Nasseef; Dan Madularu; Praveen Kulkarni 001; Craig F. Ferris; Chris Joslin (CoRR, 2025)