The Benefits of Integrating an Information Literacy Skills Game into Academic Coursework: A Preliminary Evaluation. - Karen Markey; Fritz Swanson; Chris Leeder; Brian J. Jennings; Beth St. Jean; Victor Rosenberg; Soo Young Rieh; Robert L. Frost; Loyd Mbabu; Andrew Calvetti; Gregory R. Peters Jr.; Geoffrey V. Carter; et al. (D Lib Mag., 2010)

The effect of scoring and feedback mechanisms in an online educational game. - Karen Markey; Chris Leeder (ASIST, 2011)

Use of library tools in a learning management system. - Chris Leeder; Steven Lonn; Susan Hollar (iConference, 2012)

A Faceted Taxonomy for Rating Student Bibliographies in an Online Information Literacy Game. - Chris Leeder; Karen Markey; Elizabeth Yakel (Coll. Res. Libr., 2012)

Through a Game Darkly: Student Experiences with the Technology of the Library Research Process. - Karen Markey; Chris Leeder; Soo Young Rieh (Libr. Hi Tech, 2012)

Designing Online Information Literacy Games Students Want to Play. - Karen Markey; Chris Leeder; Soo Young Rieh (Rowman & Littlefield, 2014)

Faculty Usage of Library Tools in a Learning Management System. - Chris Leeder; Steven Lonn (Coll. Res. Libr., 2014)

Collaborative information seeking in student group projects. - Chris Leeder; Chirag Shah 001 (Aslib J. Inf. Manag., 2016)

Strategies, obstacles, and attitudes: student collaboration in information seeking and synthesis projects. - Chris Leeder; Chirag Shah 001 (Inf. Res., 2016)

Exploring collaborative work among graduate students through the C5 model of collaboration: A diary study. - Chirag Shah 001; Chris Leeder (J. Inf. Sci., 2016)