Chris Lewis

Affiliations:
  • UC Santa Cruz, CA, USA


According to our database1, Chris Lewis authored at least 14 papers between 2010 and 2014.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2014
Software verification games: Designing Xylem, The Code of Plants.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014


2013
Motivational Design Patterns.
PhD thesis, 2013

Does bug prediction support human developers? findings from a google case study.
Proceedings of the 35th International Conference on Software Engineering, 2013

Dark patterns in the design of games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2012
Motivational game design patterns of 'ville games.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2011
Repairing Games at Runtime or, How We Learned to Stop Worrying and Love Emergence.
IEEE Softw., 2011

An empirical analysis of the FixCache algorithm.
Proceedings of the 8th International Working Conference on Mining Software Repositories, 2011

Workshop on games and software engineering: (GAS 2011).
Proceedings of the 33rd International Conference on Software Engineering, 2011

An inclusive view of player modeling.
Proceedings of the Foundations of Digital Games, 2011

2010
Runtime repair of software faults using event-driven monitoring.
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, 2010

Zenet: generating and enforcing real-time temporal invariants.
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, 2010

What went wrong: a taxonomy of video game bugs.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

Mining game statistics from web services: a World of Warcraft armory case study.
Proceedings of the International Conference on the Foundations of Digital Games, 2010


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