Mining game statistics from web services: a World of Warcraft armory case study. - Chris Lewis 002; Noah Wardrip-Fruin (FDG, 2010)

What went wrong: a taxonomy of video game bugs. - Chris Lewis 002; Jim Whitehead; Noah Wardrip-Fruin (FDG, 2010)

Zenet: generating and enforcing real-time temporal invariants. - Chris Lewis 002 (ICSE (2), 2010)

Runtime repair of software faults using event-driven monitoring. - Chris Lewis 002; Jim Whitehead (ICSE (2), 2010)

An inclusive view of player modeling. - Adam M. Smith 001; Chris Lewis 002; Kenneth Hullet; Anne Sullivan (FDG, 2011)

Workshop on games and software engineering: (GAS 2011). - Jim Whitehead; Chris Lewis 002 (ICSE, 2011)

An empirical analysis of the FixCache algorithm. - Caitlin Sadowski; Chris Lewis 002; Zhongpeng Lin; Xiaoyan Zhu 003; E. James Whitehead Jr. (MSR, 2011)

Repairing Games at Runtime or, How We Learned to Stop Worrying and Love Emergence. - Chris Lewis 002; Jim Whitehead (IEEE Softw., 2011)

Motivational game design patterns of 'ville games. - Chris Lewis 002; Noah Wardrip-Fruin; Jim Whitehead (FDG, 2012)

Dark patterns in the design of games. - José P. Zagal; Staffan Björk; Chris Lewis 002 (FDG, 2013)

Does bug prediction support human developers? findings from a google case study. - Chris Lewis 002; Zhongpeng Lin; Caitlin Sadowski; Xiaoyan Zhu 003; Rong Ou; E. James Whitehead Jr. (ICSE, 2013)

Motivational Design Patterns. - Chris Lewis 002 (2013)

Xylem: The Code of Plants. - Heather Logas; Jim Whitehead; Michael Mateas; Richard Vallejos; Lauren Scott; John T. Murray; Kate Compton; Joseph C. Osborn; Orlando Salvatore; Daniel G. Shapiro; Zhongpeng Lin; Huascar Sanchez; et al. (FDG, 2014)

Software verification games: Designing Xylem, The Code of Plants. - Heather Logas; Jim Whitehead; Michael Mateas; Richard Vallejos; Lauren Scott; Daniel G. Shapiro; John T. Murray; Kate Compton; Joseph C. Osborn; Orlando Salvatore; Zhongpeng Lin; Huascar Sanchez; et al. (FDG, 2014)