Linear Logic Programming for Narrative Generation. - Chris Martens 001; Anne-Gwenn Bosser; João F. Ferreira 001; Marc Cavazza (LPNMR, 2013)

Ceptre: A Language for Modeling Generative Interactive Systems. - Chris Martens 001 (AIIDE, 2015)

Using Proof Theory to Study Game Mechanics. - Chris Martens 001 (FDG, 2015)

Generating Abstract Comics. - Chris Martens 001; Rogelio Enrique Cardona-Rivera (ICIDS, 2016)

Practical Specification of Belief Manipulation in Games. - Markus Eger; Chris Martens 001 (AIIDE, 2017)

Character Beliefs in Story Generation. - Markus Eger; Chris Martens 001 (AIIDE Workshops, 2017)

An intentional AI for hanabi. - Markus Eger; Chris Martens 001; Marcela Alfaro Cordoba (CIG, 2017)

Deriving quests from open world mechanics. - Ryan Alexander; Chris Martens 001 (FDG, 2017)

Languages of play: towards semantic foundations for game interfaces. - Chris Martens 001; Matthew A. Hammer (FDG, 2017)

A generative model of group conversation. - Hannah Morrison; Chris Martens 001 (FDG, 2017)

Characterizing A Spectrum of Audience Interactivity. - Alina Striner; Sasha Azad; Chris Martens 001 (CoRR, 2017)

Addressing the Elephant in the Room: Opinionated Virtual Characters. - Sasha Azad; Chris Martens 001 (AIIDE Workshops, 2018)

Keeping the Story Straight: A Comparison of Commitment Strategies for a Social Deduction Game. - Markus Eger; Chris Martens 001 (AIIDE, 2018)

I See What You See: Integrating Eye Tracking into Hanabi Playing Agents. - Eva Tallula Gottwald; Markus Eger; Chris Martens 001 (AIIDE Workshops, 2018)

Villanelle: Towards Authorable Autonomous Characters in Interactive Narrative. - Chris Martens 001; Owais Iqbal; Sasha Azad; Maddie Ingling; Anthony Mosolf; Emma McCamey; Johanna Timmer (INT/WICED@AIIDE, 2018)

Generating Puzzle Progressions to Study Mental Model Matching. - Chris Martens 001; Aaron Williams 002; Ryan S. Alexander; Chinmaya Dabral (AIIDE Workshops, 2018)

Eliminating the Impossible: A Procedurally Generated Murder Mystery. - Henry Mohr; Markus Eger; Chris Martens 001 (AIIDE Workshops, 2018)

Making First Impressions: A Playable Model of Cross-Cultural Trust Building. - Hannah Morrison; Chris Martens 001 (INT/WICED@AIIDE, 2018)

Gemini: Bidirectional Generation and Analysis of Games via ASP. - Adam Summerville; Chris Martens 001; Ben Samuel; Joseph C. Osborn; Noah Wardrip-Fruin; Michael Mateas (AIIDE, 2018)

"How Was Your Weekend?" A Generative Model of Phatic Conversation. - Hannah Marie Morrison; Chris Martens 001 (FLAIRS, 2018)

A Resourceful Reframing of Behavior Trees. - Chris Martens 001; Eric Butler; Joseph C. Osborn (CoRR, 2018)

Lyra: Simulating Believable Opinionated Virtual Characters. - Sasha Azad; Chris Martens 001 (AIIDE, 2019)

A Study of AI Agent Commitment in One Night Ultimate Werewolf with Human Players. - Markus Eger; Chris Martens 001 (AIIDE, 2019)

Playable Experiences at the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. - Rook Liu; Claire Christopher; Chris Martens 001; Santiago Ontañón; Piotr Mirowski; Kory W. Mathewson; Thomas Winters; Shaun Farrugia (AIIDE, 2019)

Stories of the town: balancing character autonomy and coherent narrative in procedurally generated worlds. - Chris Miller 002; Mayank Dighe; Chris Martens 001; Arnav Jhala (FDG, 2019)

Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction. - Chris Martens 001; Owais Iqbal (ICIDS, 2019)

A Spectrum of Audience Interactivity for Entertainment Domains. - Alina Striner; Sasha Azad; Chris Martens 001 (ICIDS, 2019)

The Ceptre Editor: A Structure Editor for Rule-Based System Simulation. - Alexander Card; Chris Martens 001 (VL/HCC, 2019)

From Mechanics to Meaning. - Adam Summerville; Chris Martens 001; Sarah Harmon; Michael Mateas; Joseph C. Osborn; Noah Wardrip-Fruin; Arnav Jhala (IEEE Trans. Games, 2019)

Generating Explorable Narrative Spaces with Answer Set Programming. - Chinmaya Dabral; Chris Martens 001 (AIIDE, 2020)

Towards Action Model Learning for Player Modeling. - Abhijeet Krishnan; Aaron Williams 002; Chris Martens 001 (AIIDE, 2020)

Towards a Critical Technical Practice of Narrative Intelligence. - Chris Martens 001; Gillian Smith 001 (AIIDE Workshops, 2020)

Towards Managing Epistemic Complexity in Narrative Games. - Jennifer Wellnitz; Chris Martens 001 (AIIDE Workshops, 2020)

Computational approaches to analyzing and generating comics. - Aditya Upadhyayula; Chris Martens 001; Rogelio Cardona-Rivera; Andrew Hendrickson; Neil Cohn (CogSci, 2020)

Comparing Feature Engineering Approaches to Predict Complex Programming Behaviors. - Wengran Wang; Yudong Rao; Yang Shi 004; Alexandra Milliken; Chris Martens 001; Tiffany Barnes; Thomas W. Price (CSEDM@EDM, 2020)

M.I.N.U.E.T.: Procedural Musical Accompaniment for Textual Narratives. - Mehak Maniktala; Chris Miller 002; Aaron Margolese-Malin; Arnav Jhala; Chris Martens 001 (FDG, 2020)

ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives. - Mark Bernstein; Mirjam Palosaari Eladhari; Hartmut Koenitz; Sandy Louchart; Frank Nack; Chris Martens 001; Giulia Carla Rossi; Anne-Gwenn Bosser; David E. Millard (ICIDS, 2020)

Crafting Interactive Narrative Games with Adversarial Planning Agents from Simulations. - Chris Miller 002; Mayank Dighe; Chris Martens 001; Arnav Jhala (ICIDS, 2020)

Casual Creation of Tile Maps via Authorable Constraint-Based Generators. - Dan Carpenter; John Thomas Bacher; Henry Crain; Chris Martens 001 (AIIDE Workshops, 2021)

Intertwining World and Narrative Generation for a Mobile Role-playing Game. - Joel Jonasson; Brenden Lech; Sasha Azad; Chris Martens 001 (AIIDE Workshops, 2021)

Designing a Combined World and Story Procedural Content Generation Engine. - Brenden Lech; Sasha Azad; Jennifer Wellnitz; Joel Jonasson; Chris Martens 001 (AIIDE Workshops, 2021)

Execution Trace Based Feature Engineering To Enable Formative Feedback on Visual, Interactive Programs. - Wengran Wang; Gordon Fraser 001; Tiffany Barnes; Chris Martens 001; Thomas W. Price (EDM, 2021)

Execution-Trace-Based Feature Engineering To Enable Formative Feedback on Visual, Interactive Programs (Full Paper). - Wengran Wang; Gordon Fraser 001; Tiffany Barnes; Chris Martens 001; Thomas W. Price (EDM (Workshops), 2021)

Inbox Games: Poetics and Authoring Support. - Chris Martens 001; Robert J. Simmons (ICIDS, 2021)

Novices' Learning Barriers When Using Code Examples in Open-Ended Programming. - Wengran Wang; Archit Kwatra; James Skripchuk; Neeloy Gomes; Alexandra Milliken; Chris Martens 001; Tiffany Barnes; Thomas W. Price (ITiCSE (1), 2021)

PlanIT! A New Integrated Tool to Help Novices Design for Open-ended Projects. - Alexandra Milliken; Wengran Wang; Veronica Cateté; Sarah Martin; Neeloy Gomes; Yihuan Dong; Rachel Harred; Amy Isvik; Tiffany Barnes; Thomas W. Price; Chris Martens 001 (SIGCSE, 2021)

Interactive Fiction Creation in Villanelle: Understanding and Supporting the Author Experience. - John Thomas Bacher; Chris Martens 001 (VL/HCC, 2021)

Scaffolding Game Design: Towards Tool Support for Planning Open-Ended Projects in an Introductory Game Design Class. - Alexander Card; Wengran Wang; Chris Martens 001; Thomas W. Price (VL/HCC, 2021)

Little Computer People: A Survey and Taxonomy of Simulated Models of Social Interaction. - Sasha Azad; Chris Martens 001 (Proc. ACM Hum. Comput. Interact., 2021)

Operationalizing Intentionality to Play Hanabi With Human Players. - Markus Eger; Chris Martens 001; Pablo Sauma Chacón; Marcela Alfaro Cordoba; Jeisson Hidalgo-Céspedes (IEEE Trans. Games, 2021)

Anthology: A Social Simulation Framework. - Sasha Azad; Jennifer Wellnitz; Luis Garcia; Chris Martens 001 (AIIDE, 2022)

Carambola: Enforcing Relationships Between Values in Value-Sensitive Agent Design. - Luis Garcia 006; Chris Martens 001 (ICIDS, 2022)

Case Studies on the Use of Storyboarding by Novice Programmers. - Ally Limke; Alexandra Milliken; Veronica Cateté; Isabella Gransbury; Amy Isvik; Thomas W. Price; Chris Martens 001; Tiffany Barnes (ITiCSE (1), 2022)

Exploring Design Choices to Support Novices' Example Use During Creative Open-Ended Programming. - Wengran Wang; Audrey Le Meur; Mahesh Bobbadi; Bita Akram; Tiffany Barnes; Chris Martens 001; Thomas W. Price (SIGCSE (1), 2022)

Evaluating a Casual Procedural Generation Tool for Tabletop Role-Playing Game Maps. - Henry Crain; Dan Carpenter; Chris Martens 001 (VL/HCC, 2022)

Pinpoint: A Record, Replay, and Extract System to Support Code Comprehension and Reuse. - Wengran Wang; Gordon Fraser 001; Mahesh Bobbadi; Benyamin T. Tabarsi; Tiffany Barnes; Chris Martens 001; Shuyin Jiao; Thomas W. Price (VL/HCC, 2022)

Exploring Consequences of Privacy Policies with Narrative Generation via Answer Set Programming. - Chinmaya Dabral; Emma Tosch; Chris Martens 001 (CoRR, 2022)

Probabilistic Logic Programming Semantics For Procedural Content Generation. - Abdelrahman Madkour; Chris Martens 001; Steven Holtzen; Casper Harteveld; Stacy Marsella (AIIDE, 2023)

Toward Procedural Generation of Constructed Languages for Games. - Aaron Cai; Chris Martens 001 (EXAG@AIIDE, 2023)

Investigating the Impact of On-Demand Code Examples on Novices' Open-Ended Programming Experience. - Wengran Wang; John Bacher; Amy Isvik; Ally Limke; Sandeep Sthapit; Yang Shi 004; Benyamin T. Tabarsi; Keith Tran; Veronica Cateté; Tiffany Barnes; Chris Martens 001; Thomas W. Price (ICER (1), 2023)

A Case Study on When and How Novices Use Code Examples in Open-Ended Programming. - Wengran Wang; Yudong Rao; Archit Kwatra; Alexandra Milliken; Yihuan Dong; Neeloy Gomes; Sarah Martin; Veronica Cateté; Amy Isvik; Tiffany Barnes; Chris Martens 001; Thomas W. Price (ITiCSE (1), 2023)

Authoring Games with Tile Rewrite Rule Behavior Trees. - Jiayi Zhou; Chris Martens 001; Seth Cooper (FDG, 2024)

Privacy Policies on the Fediverse: A Case Study of Mastodon Instances. - Emma Tosch; Luis Garcia; Cynthia Li; Chris Martens 001 (Proc. Priv. Enhancing Technol., 2024)

Modeling Game Mechanics With Ceptre. - Chris Martens 001; Alexander Card; Henry Crain; Asha Khatri (IEEE Trans. Games, 2024)

Substructural Parametricity. - C. B. Aberlé; Karl Crary; Chris Martens 001; Frank Pfenning (FSCD, 2025)

Finite-Choice Logic Programming. - Chris Martens 001; Robert J. Simmons; Michael Arntzenius (Proc. ACM Program. Lang., 2025)

Substructural Parametricity. - C. B. Aberlé; Chris Martens 001; Frank Pfenning (CoRR, 2025)