Realtime Representation and Gestural Control of Musical Polytempi. - Chris Nash; Alan F. Blackwell (NIME, 2008)

Liveness in Notation Use: From Music to Programming. - Luke Church; Chris Nash; Alan F. Blackwell (PPIG, 2010)

Tracking Virtuosity and Flow in Computer Music. - Chris Nash; Alan F. Blackwell (ICMC, 2011)

Liveness and Flow in Notation Use. - Chris Nash; Alan F. Blackwell (NIME, 2012)

Competition and the provision of rail passenger services: A simulation exercise. - Daniel Johnson 002; Chris Nash (J. Rail Transp. Plan. Manag., 2012)

Supporting virtuosity and flow in computer music. - Chris Nash (2012)

Turnector: Tangible ControlWidgets For Capacitive Touchscreen Devices. - Edward Kingsley Rutter; Tom Mitchell 001; Chris Nash (ICMC, 2014)

Manhattan: End-User Programming for Music. - Chris Nash (NIME, 2014)

When to invest in high speed rail. - Chris Nash (J. Rail Transp. Plan. Manag., 2015)

Leimu: Gloveless Music Interaction Using a Wrist Mounted Leap Motion. - Dom Brown; Nathan Renney; Adam Stark; Chris Nash; Tom Mitchell 001 (NIME, 2016)

The 'E' in QWERTY: Musical Expression with Old Computer Interfaces. - Chris Nash (NIME, 2016)

Parcels and mail by high speed rail-A comparative analysis of Germany, France and China. - Xiaohong Liang; Ke-Hu Tan; Anthony Whiteing; Chris Nash; Daniel Johnson 002 (J. Rail Transp. Plan. Manag., 2016)

A user experience review of music interaction evaluations. - Dom Brown; Chris Nash; Tom Mitchell 001 (NIME, 2017)

Understanding User-Defined Mapping Design in Mid-Air Musical Performance. - Dom Brown; Chris Nash; Tom Mitchell 001 (MOCO, 2018)

Simple mappings, expressive movement: a qualitative investigation into the end-user mapping design of experienced mid-air musicians. - Dom Brown; Chris Nash; Tom Mitchell 001 (Digit. Creativity, 2018)

The Pulse: Embedded Beat Sensing Using Physical Data. - Neil McGuiness; Chris Nash (Audio Mostly Conference, 2019)

Was that me?: exploring the effects of error in gestural digital musical instruments. - Dom Brown; Chris Nash; Thomas J. Mitchell (Audio Mostly Conference, 2020)

An Iterative Design 'by proxy' Method for Developing Educational Music Interfaces. - Corey J. Ford; Chris Nash (NIME, 2020)

Composing computer generated music, an observational study using IGME: the Interactive Generative Music Environment. - Samuel J. Hunt; Tom Mitchell 001; Chris Nash (NIME, 2020)

Crowd-driven Music: Interactive and Generative Approaches using Machine Vision and Manhattan. - Chris Nash (NIME, 2020)

Creativity in Children's Digital Music Composition. - Corey Ford 002; Nick Bryan-Kinns; Chris Nash (NIME, 2021)