Designing Games to Effect Social Change. - Chris Swain (DiGRA Conference, 2007)

How to build serious games. - Henry Kelly; Kay Howell; Eitan Glinert; Loring Holding; Chris Swain; Adam Burrowbridge; Michelle Roper (Commun. ACM, 2007)

The augmented conversation engine: a system for achieving believable conversation in games and interactive stories. - Chris Swain (Advances in Computer Entertainment Technology, 2008)

Operating a computer science game degree program. - Michael Zyda; Victor Lacour; Chris Swain (GDCSE, 2008)

Improving academic-industry collaboration for game research and education. - Chris Swain (FDG, 2009)

Who Needs a Publisher ... or a Retailer or a Marketer? - Chris Swain (Computer, 2009)

Prediction of chemical compounds properties using a deep learning model. - Mykola Galushka; Chris Swain; Fiona Browne; Maurice D. Mulvenna; Raymond R. Bond; Darren Gray (Neural Comput. Appl., 2021)