A Cooperative Multi-Robot Approach to the Mapping and Exploration of Mars. - Paul E. Rybski; Sascha Stoeter; Chris Wyman; Maria L. Gini (AAAI/IAAI, 1997)

Penumbra Maps: Approximate Soft Shadows in Real-Time. - Chris Wyman; Charles D. Hansen (Rendering Techniques, 2003)

Interactive Caustics Using Local Precomputed Irradiance. - Chris Wyman; Charles D. Hansen; Peter Shirley (PG, 2004)

Fast Local Approximation to Global Illumination. - Chris Wyman (2004)

Interactive image-space refraction of nearby geometry. - Chris Wyman (GRAPHITE, 2005)

An approximate image-space approach for interactive refraction. - Chris Wyman (ACM Trans. Graph., 2005)

Interactive image-space techniques for approximating caustics. - Chris Wyman; Scott Davis (SI3D, 2006)

The halfway vector disk for BRDF modeling. - David Edwards; Solomon Boulos; Jared M. Johnson; Peter Shirley; Michael Ashikhmin; Michael M. Stark; Chris Wyman (ACM Trans. Graph., 2006)

Interactive Display of Isosurfaces with Global Illumination. - Chris Wyman; Steven G. Parker; Peter Shirley; Charles D. Hansen (IEEE Trans. Vis. Comput. Graph., 2006)

Interactive refractions with total internal reflection. - Scott Davis; Chris Wyman (Graphics Interface, 2007)

The Soft Shadow Occlusion Camera. - Qi Mo; Voicu Popescu; Chris Wyman (PG, 2007)

Interactive backprojected soft shadows with an occlusion camera shadow map. - Qi Mo; Chris Wyman (SIGGRAPH Posters, 2007)

Hierarchical caustic maps. - Chris Wyman (SI3D, 2008)

Reducing Noise in Image-Space Caustics with Variable-Sized Splatting. - Chris Wyman; Carsten Dachsbacher (J. Graph. Tools, 2008)

Multiresolution splatting for indirect illumination. - Greg Nichols; Chris Wyman (SI3D, 2009)

Direct illumination from dynamic area lights. - Greg Nichols; Chris Wyman (SIGGRAPH Posters, 2009)

Hierarchical Image-Space Radiosity for Interactive Global Illumination. - Greg Nichols; Jeremy Shopf; Chris Wyman (Comput. Graph. Forum, 2009)

Adaptive Caustic Maps Using Deferred Shading. - Chris Wyman; Greg Nichols (Comput. Graph. Forum, 2009)

Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination. - Chris Wyman; Greg Nichols; Jeremy Shopf (GPU Pro, 2010)

Direct illumination from dynamic area lights with visibility. - Greg Nichols; Rajeev Penmatsa; Chris Wyman (SI3D, 2010)

Voxel-space ambient occlusion. - Rajeev Penmatsa; Greg Nichols; Chris Wyman (SI3D, 2010)

Interactive voxelized epipolar shadow volumes. - Chris Wyman (SIGGRAPH ASIA (Sketches), 2010)

Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting. - Greg Nichols; Rajeev Penmatsa; Chris Wyman (Comput. Graph. Forum, 2010)

Interactive Indirect Illumination Using Adaptive Multiresolution Splatting. - Greg Nichols; Chris Wyman (IEEE Trans. Vis. Comput. Graph., 2010)

The General Pinhole Camera: Effective and Efficient Nonuniform Sampling for Visualization. - Voicu Popescu; Paul Rosen 001; Laura L. Arns; Xavier Tricoche; Chris Wyman; Christoph M. Hoffmann (IEEE Trans. Vis. Comput. Graph., 2010)

Voxelized Shadow Volumes. - Chris Wyman (High Performance Graphics, 2011)

Nonpinhole Approximations for Interactive Rendering. - Paul Rosen 001; Voicu Popescu; Kyle Hayward; Chris Wyman (IEEE Computer Graphics and Applications, 2011)

Real-time rough refraction via LEAN mapping and Gaussian sum reduction. - Zeng Dai; Chris Wyman (I3D, 2012)

Basics of physically-based rendering. - Peter Shirley; R. Keith Morley; Peter-Pike Sloan; Chris Wyman (SIGGRAPH Asia Courses, 2012)

Guest Editors' Introduction: Special Section on the Symposium on Interactive 3D Graphics and Games (I3D). - Amitabh Varshney; Chris Wyman (IEEE Trans. Vis. Comput. Graph., 2012)

Efficient rendering of anatomical tree structures using geometry proxy. - Hang Dou; Christian Bauer 001; Chris Wyman; Reinhard Beichel (ISBI, 2013)

Interactive indirect lighting computed in the cloud. - Cyril Crassin; David P. Luebke; Michael Mara; Morgan McGuire; Brent Oster; Peter Shirley; Peter-Pike J. Sloan; Chris Wyman (SIGGRAPH Talks, 2013)

Toward efficient and accurate order-independent transparency. - Ethan Kerzner; Chris Wyman; Lee A. Butler; Christiaan P. Gribble (SIGGRAPH Posters, 2013)

Imperfect voxelized shadow volumes. - Chris Wyman; Zeng Dai (SIGGRAPH Talks, 2013)

Adaptive depth bias for shadow maps. - Hang Dou; Yajie Yan; Ethan Kerzner; Zeng Dai; Chris Wyman (I3D, 2014)

Decoupled coverage anti-aliasing. - Yuxiang Wang; Chris Wyman; Yong He 013; Pradeep Sen (High Performance Graphics, 2015)

Frustum-traced raster shadows: revisiting irregular z-buffers. - Chris Wyman; Rama Hoetzlein; Aaron E. Lefohn (I3D, 2015)

An overview of next-generation graphics APIs. - Chris Wyman; Theresa Foley; Graham Sellers; Max McMullen; Jesse D. Hall; Dan Baker; Dan Ginsburg; Aras Pranckevicius (SIGGRAPH Courses, 2015)

Exploring and expanding the continuum of OIT algorithms. - Chris Wyman (High Performance Graphics, 2016)

Perceptually-based foveated virtual reality. - Anjul Patney; Joohwan Kim; Marco Salvi; Anton Kaplanyan; Chris Wyman; Nir Benty; Aaron E. Lefohn; David Luebke (SIGGRAPH Emerging Technologies, 2016)

HFTS: hybrid frustum-traced shadows in "the division". - Jon Story; Chris Wyman (SIGGRAPH Talks, 2016)

Stochastic layered alpha blending. - Chris Wyman (SIGGRAPH Talks, 2016)

Towards foveated rendering for gaze-tracked virtual reality. - Anjul Patney; Marco Salvi; Joohwan Kim; Anton Kaplanyan; Chris Wyman; Nir Benty; David Luebke; Aaron E. Lefohn (ACM Trans. Graph., 2016)

Frustum-Traced Irregular Z-Buffers: Fast, Sub-Pixel Accurate Hard Shadows. - Chris Wyman; Rama Hoetzlein; Aaron E. Lefohn (IEEE Trans. Vis. Comput. Graph., 2016)

Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination. - Christoph Schied; Anton Kaplanyan; Chris Wyman; Anjul Patney; Chakravarty R. Alla Chaitanya; John Burgess; Shiqiu Liu; Carsten Dachsbacher; Aaron E. Lefohn; Marco Salvi (High Performance Graphics, 2017)

Hashed alpha testing. - Chris Wyman; Morgan McGuire (I3D, 2017)

Correlation-aware semi-analytic visibility for antialiased rendering. - Cyril Crassin; Chris Wyman; Morgan McGuire; Aaron E. Lefohn (High Performance Graphics, 2018)

Introduction to DirectX raytracing. - Chris Wyman; Shawn Hargreaves; Peter Shirley; Colin Barré-Brisebois (SIGGRAPH Courses, 2018)

Introduction to real-time ray tracing. - Morgan McGuire; Peter Shirley; Chris Wyman (SIGGRAPH Courses, 2019)

Improved Alpha Testing Using Hashed Sampling. - Chris Wyman; Morgan McGuire (IEEE Trans. Vis. Comput. Graph., 2019)

Guest Editor's Introduction to the Special Section on I3D. - Chris Wyman; Cem Yuksel (IEEE Trans. Vis. Comput. Graph., 2019)

Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting. - Benedikt Bitterli; Chris Wyman; Matt Pharr; Peter Shirley; Aaron E. Lefohn; Wojciech Jarosz (ACM Trans. Graph., 2020)

Glossy probe reprojection for interactive global illumination. - Simon Rodriguez; Thomas Leimkühler; Siddhant Prakash; Chris Wyman; Peter Shirley; George Drettakis (ACM Trans. Graph., 2020)

Rearchitecting Spatiotemporal Resampling for Production. - Chris Wyman; Alexey Panteleev (High Performance Graphics (Symposium Papers), 2021)

Fast volume rendering with spatiotemporal reservoir resampling. - Daqi Lin; Chris Wyman; Cem Yuksel (ACM Trans. Graph., 2021)

Generalized resampled importance sampling: foundations of ReSTIR. - Daqi Lin; Markus Kettunen 001; Benedikt Bitterli; Jacopo Pantaleoni; Cem Yuksel; Chris Wyman (ACM Trans. Graph., 2022)

A Gentle Introduction to ReSTIR Path Reuse in Real-Time. - Chris Wyman; Markus Kettunen 001; Daqi Lin; Benedikt Bitterli; Cem Yuksel; Wojciech Jarosz; Pawel Kozlowski (SIGGRAPH Courses, 2023)

Conditional Resampled Importance Sampling and ReSTIR. - Markus Kettunen 001; Daqi Lin; Ravi Ramamoorthi; Thomas Bashford-Rogers; Chris Wyman (SIGGRAPH Asia, 2023)

Amortizing Samples in Physics-Based Inverse Rendering Using ReSTIR. - Yu-Chen Wang; Chris Wyman; Lifan Wu; Shuang Zhao (ACM Trans. Graph., 2023)

Decorrelating ReSTIR Samplers via MCMC Mutations. - Rohan Sawhney; Daqi Lin; Markus Kettunen 001; Benedikt Bitterli; Ravi Ramamoorthi; Chris Wyman; Matt Pharr (ACM Trans. Graph., 2024)

Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing. - Song Zhang 007; Daqi Lin; Markus Kettunen 001; Cem Yuksel; Chris Wyman (ACM Trans. Graph., 2024)

Many-Light Rendering Using ReSTIR-Sampled Shadow Maps. - Song Zhang 007; Daqi Lin; Chris Wyman; Cem Yuksel (Comput. Graph. Forum, 2025)

Unbiased Differential Visibility Using Fixed-Step Walk-on-Spherical-Caps And Closest Silhouettes. - Lifan Wu; Nathan Morrical; Sai Praveen Bangaru; Rohan Sawhney; Shuang Zhao; Chris Wyman; Ravi Ramamoorthi; Aaron E. Lefohn (ACM Trans. Graph., 2025)