Mobile Learning in a Flipped Multimedia Higher Education Classroom. - Chrisna Botha-Ravyse; Seugnet Blignaut; Martin Booth (mLearn, 2015)

Gaming for health across various areas of life. - Mika Luimula; Paula Ailio; Chrisna Botha-Ravyse; Niina Katajapuu; Raija Korpelainen; Ari Heinonen; Timo Jämsä (CogInfoCom, 2018)

Describing a Design Thinking Methodology to Develop Sustainable Physical Activity and Nutrition Interventions in Low Resourced Settings. - Chrisna Botha-Ravyse; Susan Crichton; Sarah J. Moss; Susanna M. Hanekom (WIS, 2018)

Virtual reality for physical rehabilitation: A Pilot study How will virtual reality change physical therapy? - Eva Dulau; Chrisna Botha-Ravyse; Mika Luimula (CogInfoCom, 2019)

A virtual reality game for cognitive impairment screening in the elderly: a user perspective. - Eva Dulau; Chrisna R. Botha-Ravyse; Mika Luimula; Panagiotis Markopoulos; Evangelos Markopoulos; Kimmo Tarkkanen (CogInfoCom, 2019)

Towards a methodology for online VR application testing. - Chrisna Botha-Ravyse; Tord Hettervik Frøland; Mika Luimula; Panagiotis Markopoulos; Fahmi Bellalouna (CogInfoCom, 2020)

Codebook Co-Development to Understand Fidelity and Initiate Artificial Intelligence in Serious Games. - Werner Siegfried Ravyse; A. Seugnet Blignaut; Chrisna Botha-Ravyse (Int. J. Game Based Learn., 2020)