IntroAct & MIC exploration space. - Christa Sommerer; Laurent Mignonneau (SIGGRAPH Visual Proceedings, 1996)

Interacting with artificial life: A-volve: Linking human design and interaction to the virtual world. - Christa Sommerer; Laurent Mignonneau (Complex., 1997)

The application of artificial life to interactive computer installations. - Christa Sommerer; Laurent Mignonneau (Artif. Life Robotics, 1998)

Experiential computer art. - Lucy Petrovich; Maurice Benayoun; Tammy Knipp; Thomas Lehner; Christa Sommerer (SIGGRAPH Abstracts and Applications, 1999)

Life Spacies. - Christa Sommerer; Laurent Mignonneau (SIGGRAPH Abstracts and Applications, 1999)

VERBARIUM and LIFE SPACIES: Creating a Visual Language by Transcoding Text into Form on the Internet. - Christa Sommerer; Laurent Mignonneau (VL, 1999)

Designing interfaces for interactive artworks. - Laurent Mignonneau; Christa Sommerer (KES, 2000)

Modeling Complexity for Interactive Art Works on the Internet. - Christa Sommerer; Laurent Mignonneau (Art and Complexity, 2003)

Nano-Scape: experiencing aspects of nanotechnology through a magnetic force-feedback interface. - Laurent Mignonneau; Christa Sommerer (Advances in Computer Entertainment Technology, 2005)

Interface Culture: Interface Gestaltungen zwischen Kunst, Forschung und Anwendung. - Christa Sommerer; Laurent Mignonneau; Martin Kaltenbrunner; Andreas Weixler; Se-Lien Chuang; Robert Praxmarer; Sabine Seymour (MuC (Workshopband), 2005)

Designing emotional, metaphoric, natural and intuitive interfaces for interactive art, edutainment and mobile communications. - Laurent Mignonneau; Christa Sommerer (Comput. Graph., 2005)

"game_of_life": interactive art installation using eye-tracking interface. - Mika Satomi; Christa Sommerer (Advances in Computer Entertainment Technology, 2007)

Towards an interface for untethered ubiquitous gaming. - Tiago Martins; Teresa Romão; Christa Sommerer; Laurent Mignonneau; Nuno Correia 001 (Advances in Computer Entertainment Technology, 2008)

Gauntlet: a wearable interface for ubiquitous gaming. - Tiago Martins; Christa Sommerer; Laurent Mignonneau; Nuno Correia 001 (Mobile HCI, 2008)

PINS: a prototype model towards thedefinition of surface games. - Travis Kirton; Hideaki Ogawa; Christa Sommerer; Laurent Mignonneau (ACM Multimedia, 2008)

Headbang hero. - Tiago Martins; Ricardo O'Nascimento; Andreas Zingerle; Christa Sommerer; Laurent Mignonneau; Nuno Correia 001 (Advances in Computer Entertainment Technology, 2009)

Noon: a secret told by objects. - Tiago Martins; Christa Sommerer; Laurent Mignonneau; Nuno Correia 001 (Advances in Computer Entertainment Technology, 2009)

Kcanvas: An application for creative personal knowledge management. - Akiko Takahashi; Christa Sommerer; Katsumi Tanaka (VSMM, 2012)

Living Poetry. - Christa Sommerer; Laurent Mignonneau (Artif. Life, 2015)

Gears for audio-visual composition: Productive play with virtual mechanics. - Ulrich Brandstätter; Marlene Brandstätter; Christa Sommerer (Audio Mostly Conference, 2016)

Productive Gaming. - Ulrich Brandstätter; Christa Sommerer (ICEC, 2016)