So Much Data, So Little Time.... - Charles D. Hansen; Steven G. Parker; Christiaan P. Gribble (PARCO, 2003)

Distributed Interactive Ray Tracing for Large Volume Visualization. - David E. DeMarle; Steven G. Parker; Mark Hartner; Christiaan P. Gribble; Charles D. Hansen (IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 2003)

Memory-Savvy Distributed Interactive Ray Tracing. - David E. DeMarle; Christiaan P. Gribble; Steven G. Parker (EGPGV, 2004)

An experimental design for determining the effects of illumination models in particle visualization. - Christiaan P. Gribble; Steven G. Parker (APGV, 2005)

Memory sharing for interactive ray tracing on clusters. - David E. DeMarle; Christiaan P. Gribble; Solomon Boulos; Steven G. Parker (Parallel Comput., 2005)

Enhancing interactive particle visualization with advanced shading models. - Christiaan P. Gribble; Steven G. Parker (APGV, 2006)

A Case Study: Visualizing Material Point Method Data. - James Bigler; James Guilkey; Christiaan P. Gribble; Charles D. Hansen; Steven G. Parker (EuroVis, 2006)

Interactive Methods for Effective Particle Visualization. - Christiaan P. Gribble (2006)

Interactive Particle Visualization with Advanced Shading Models using Lazy Evaluation. - Christiaan P. Gribble; Steven G. Parker (EGPGV, 2007)

A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data. - Christiaan P. Gribble; Thiago Ize; Andrew E. Kensler; Ingo Wald; Steven G. Parker (IEEE Trans. Vis. Comput. Graph., 2007)

Practical global illumination for interactive particle visualization. - Christiaan P. Gribble; Carson Brownlee; Steven G. Parker (Comput. Graph., 2008)

StreamRay: a stream filtering architecture for coherent ray tracing. - Karthik Ramani; Christiaan P. Gribble; Al Davis (ASPLOS, 2009)

Integer Ray Tracing. - Jared Heinly; Shawn Recker; Kevin Bensema; Jesse Porch; Christiaan P. Gribble (J. Graphics, GPU, & Game Tools, 2009)

Ray tracing visualization toolkit. - Christiaan P. Gribble; Jeremy Fisher; Daniel Eby; Ed Quigley; Gideon Ludwig (I3D, 2012)

GPU ray tracing with rayforce. - Christiaan P. Gribble; Alexis Naveros (SIGGRAPH Posters, 2013)

Ray tracing is the future and ever will be... - Alexander Keller 001; Tero Karras; Ingo Wald; Timo Aila; Samuli Laine; Jacco Bikker; Christiaan P. Gribble; Won-Jong Lee; James McCombe (SIGGRAPH Courses, 2013)

Toward efficient and accurate order-independent transparency. - Ethan Kerzner; Chris Wyman; Lee A. Butler; Christiaan P. Gribble (SIGGRAPH Posters, 2013)

Depth data assisted structure-from-motion parameter optimization and feature track correction. - Shawn Recker; Christiaan P. Gribble; Mikhail M. Shashkov; Mario Yepez; Mauricio Hess-Flores; Kenneth I. Joy (AIPR, 2014)

Node Culling Multi-Hit BVH Traversal. - Christiaan P. Gribble (EGSR (EI&I), 2016)

Autonomous Precision Landing for the Joint Tactical Aerial Resupply Vehicle. - Shawn Recker; Christiaan P. Gribble; Mark Butkiewicz (AIPR, 2018)

Using Robust Networks to Inform Lightweight Models in Semi-Supervised Learning for Object Detection. - Jonathan Worobey; Shawn Recker; Christiaan P. Gribble (AIPR, 2019)

Effective Parallelization Strategies for Scalable, High-Performance Iterative Reconstruction. - Christiaan Paul Gribble (EGPGV@Eurographics/EuroVis, 2020)

Implementing a Prototype System for 3D Reconstruction of Compressible Flow. - Christiaan P. Gribble; Victor Eijkhout; Paul A. Navrátil (PEARC, 2020)

Analytic Rendering and Hardware-Accelerated Simulation for Scientific Applications. - Paul A. Navrátil; Christiaan P. Gribble; Pascal Grosset; John E. Stone (Comput. Sci. Eng., 2022)