A quantitative method for evaluating the complexity of implementing and performing game features in physically-interactive gamified applications. - Christian E. López; Conrad S. Tucker (Comput. Hum. Behav., 2017)

An unsupervised machine learning method for discovering patient clusters based on genetic signatures. - Christian E. López; Scott Tucker; Tarik Salameh; Conrad S. Tucker (J. Biomed. Informatics, 2018)

The effects of player type on performance: A gamification case study. - Christian E. López; Conrad S. Tucker (Comput. Hum. Behav., 2019)

Evaluating the Impact of Idea Dissemination Methods on Information Loss. - Zixuan Victoria Zhao; Christian E. López; Conrad S. Tucker (J. Comput. Inf. Sci. Eng., 2019)

Understanding the perception of COVID-19 policies by mining a multilanguage Twitter dataset. - Christian E. López; Malolan Vasu; Caleb Gallemore (CoRR, 2020)

Deep Reinforcement Learning for Procedural Content Generation of 3D Virtual Environments. - Christian E. López; James Cunningham; Omar M. Ashour; Conrad S. Tucker (J. Comput. Inf. Sci. Eng., 2020)

Toward Personalized Adaptive Gamification: A Machine Learning Model for Predicting Performance. - Christian E. López; Conrad S. Tucker (IEEE Trans. Games, 2020)

The 5th AI City Challenge. - Milind Naphade; Shuo Wang; David C. Anastasiu; Zheng Tang; Ming-Ching Chang; Xiaodong Yang 001; Yue Yao; Liang Zheng 001; Pranamesh Chakraborty; Christian E. López; Anuj Sharma; Qi Feng 004; et al. (CVPR Workshops, 2021)

Adaptive Gamification and Its Impact on Performance. - Christian E. López; Conrad S. Tucker (HCI (28), 2021)

Leveraging Virtual Reality and Exergames to Promote Physical Activity. - Thomas Stranick; Christian E. López (HCI (39), 2021)

Vehicle-counting with Automatic Region-of-Interest and Driving-Trajectory detection. - Malolan Vasu; Nelson Abreu; Raysa Vásquez; Christian E. López (CoRR, 2021)

An augmented multilingual Twitter dataset for studying the COVID-19 infodemic. - Christian E. López; Caleb Gallemore (Soc. Netw. Anal. Min., 2021)

Adaptive Virtual Reality Exergame: Promoting Physical Activity Among Workers. - Thomas Stranick; Christian E. López (J. Comput. Inf. Sci. Eng., 2022)