Flex: hand gesture recognition using muscle flexing sensors. - Christian Eckhardt; John Sullivan; Krzysztof Pietroszek (SUI, 2017)

CS-DTW: real-time matching of multivariate spatial input against thousands of templates using compute shader DTW. - Krzysztof Pietroszek; Phuc Pham; Christian Eckhardt (SUI, 2017)

Real-time avatar animation synthesis from coarse motion input. - Krzysztof Pietroszek; Phuc Pham; Sophia Rose; Liudmila Tahai; Irene Humer; Christian Eckhardt (VRST, 2017)

VR wildfire prevention: teaching campfire safety in a gamified immersive environment. - Jessica Vega; Sophia Rose; Christian Eckhardt; Liudmila Tahai; Irene Humer; Krzysztof Pietroszek (VRST, 2017)

Hamlet: directing virtual actors in computational live theater. - Krzysztof Pietroszek; Christian Eckhardt; Liudmila Tahai (VRST, 2018)

An Analysis of Peer Presence Social Group Dynamics to Enhance Player Engagement in Multiplayer Games. - Mitchell Miller; Noah Paige; Guraik Clair; Christian Eckhardt (CoG, 2019)

Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanics. - Trevor Brown 003; Jason Lomsdalen; Irene Humer; Christian Eckhardt (iLRN, 2019)

Special Relativity in Immersive Learning. - Gregory Chu; Irene Humer; Christian Eckhardt (iLRN, 2019)

Real-Time Ray Tracing with Spherically Projected Object Data. - Bridget Makena Winn; Reed Garmsen; Irene Humer; Christian Eckhardt (ISVC (1), 2019)

Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children. - Liudmila Tahai; James R. Wallace; Christian Eckhardt; Krzysztof Pietroszek (VS-GAMES, 2019)

VSEPR Theory, An Interactive and Immersive Virtual Reality. - Danica Fujiwara; Kevin Kellar; Irene Humer; Krzysztof Pietroszek; Christian Eckhardt (iLRN, 2020)

Work-in-Progress - A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms. - Yiannis Georgiou; Olia E. Tsivitanidou; Christian Eckhardt; Andri Ioannou (iLRN, 2020)

Analysis of Haptic Feedback and its Influences in Virtual Reality Learning Environments. - Stefan Lontschar; Daniel Deegan; Irene Humer; Krzysztof Pietroszek; Christian Eckhardt (iLRN, 2020)

An Immersive and Interactive Visualization of Gravitational Waves. - Stefan Lontschar; Krzysztof Pietroszek; Irene Humer; Christian Eckhardt (iLRN, 2020)

Immersively Learning Object Oriented Programming Concepts With sCool. - Chanelle Kaith Mosquera; Alexander Steinmaurer; Christian Eckhardt; Christian Guetl (iLRN, 2020)

An Immersive and Interactive Visualization of Gravitational Waves. - Stefan Lontschar; Krzysztof Pietroszek; Christian Gütl; Irene Humer; Christian Eckhardt (VR Workshops, 2020)

Volumetric capture for narrative films. - Krzysztof Pietroszek; Christian Eckhardt (VRST, 2020)

An Open Framework for Infinite Walking With Saccadic Redirection. - Elijah Pinson; Krzysztof Pietroszek; Qi Sun; Christian Eckhardt (VRST, 2020)

An Analysis of Augmented Reality Aided Vehicle Operation. - Jaelyn Domingo; Dimitrije Kostic; Georgia Monahan; Krzysztof Pietroszek; Irene Humer; Christian Eckhardt (ICALT, 2021)

Gravity Assist: An Immersive and Interactive Visualization. - Georgia Monahan; Marine Cossoul; Shawn Harris; Irene Humer; Christian Guetl; Christian Eckhardt (ICALT, 2021)

Real-Time Prediction-Driven Dynamics Simulation to Mitigate Frame Time Variation. - Mackinnon Buck; Christian Eckhardt (SIGGRAPH ASIA Posters, 2021)

The Royal Game of Ur: Virtual Reality Prototype of the Board Game Played in Ancient Mesopotamia. - Krzysztof Pietroszek; Zaki Agraraharja; Christian Eckhardt (VR Workshops, 2021)

Immersive Furnishing - Randomized Big Five Personality Traits Based Interior Layouts. - Miles S. Aikens; Jason B. Ku; Christian Eckhardt (VRST, 2021)

A Quantitative Analysis of Redirected Walking in Virtual Reality Using Saccadic Eye Movements. - Kayla Davis; Taylor Hayase; Irene Humer; Brandon J. Woodard; Christian Eckhardt (ISVC (2), 2022)