GPU Accelerated Normalized Mutual Information and B-Spline Transformation. - Matthias Teßmann; Christian Eisenacher; Frank Enders; Marc Stamminger; Peter Hastreiter (VCBM, 2008)

Texture Synthesis From Photographs. - Christian Eisenacher; Sylvain Lefebvre 001; Marc Stamminger (Comput. Graph. Forum, 2008)

Data-Parallel Hierarchical Link Creation for Radiosity. - Quirin Meyer; Christian Eisenacher; Marc Stamminger; Carsten Dachsbacher (EGPGV@Eurographics, 2009)

Real-time view-dependent rendering of parametric surfaces. - Christian Eisenacher; Quirin Meyer; Charles T. Loop (SI3D, 2009)

Virtual Texture Mapping 101. - Matthäus G. Chajdas; Christian Eisenacher; Marc Stamminger; Sylvain Lefebvre 001 (GPU Pro, 2010)

Data-parallel Micropolygon Rasterization. - Christian Eisenacher; Charles T. Loop (Eurographics (Short Papers), 2010)

Example-based texture synthesis on Disney's Tangled. - Christian Eisenacher; Chuck Tappan; Brent Burley; Daniel Teece; Arthur Shek (SIGGRAPH Talks, 2010)

Instant Texture Synthesis by Numbers. - Pau Panareda Busto; Christian Eisenacher; Sylvain Lefebvre 001; Marc Stamminger (VMV, 2010)

Effective Back-Patch Culling for Hardware Tessellation. - Charles T. Loop; Matthias Nießner; Christian Eisenacher (VMV, 2011)

Tessallation and texture synthesis: advanced methods for interactive content creation in movies = Tessellierung und Textursynthese. - Christian Eisenacher (2011)

Sorted Deferred Shading for Production Path Tracing. - Christian Eisenacher; Gregory Nichols; Andrew Selle; Brent Burley (Comput. Graph. Forum, 2013)

The path tracing revolution in the movie industry. - Alexander Keller 001; Luca Fascione; Marcos Fajardo; Iliyan Georgiev; Per H. Christensen; Johannes Hanika; Christian Eisenacher; Gregory Nichols (SIGGRAPH Courses, 2015)

Level-of-Detail for Production-Scale Path Tracing. - Magdalena Prus; Christian Eisenacher; Marc Stamminger (VMV, 2015)

Handling scene constraints for pose-based caching. - Gene S. Lee; Christian Eisenacher; Andy Lin; Noel Villegas (SIGGRAPH Talks, 2017)