ConFuP - A Concurrent Logic Language with Fuzzy Semantics. - Christian Geiger 001; Georg Lehrenfeld; V. Wiechers (Fuzzy Days, 1993)

Modellierung intelligenter Strategien in komplexen Systemen mit Concurrent Fuzzy Prolog. - Christian Geiger 001; Georg Lehrenfeld (Fuzzy Days, 1994)

Using Concurrent Object Based Modeling With 3D Animation for Early Prototyping. - Christian Geiger 001; Georg Lehrenfeld; Ralf Hunstock; A. Weber (ESM, 1996)

Rapid Prototyping of Animated 3-D Objects. - Christian Geiger 001; Ralf Hunstock; Volker Paelke (EUROMEDIA, 1996)

Visual Modeling and 3D-Representation with a Complete Visual Programming Language - A Case Study in Manufacturing. - Christian Geiger 001; Ralf Hunstock; Georg Lehrenfeld; Wolfgang Müller 003; Julia Quintanilla; Christoph Tahedl; Anke Weber (VL, 1996)

Simulation und 3D-Animation eines kraftvektorgesteuerten Hausanschluß-Inspektionssystems. - Christian Geiger 001; Ralf Hunstock; Joachim Niewels (SimVis, 1997)

Visual-Textual Prototyping of 4D Scenes. - Marita Dücker; Christian Geiger 001; Ralf Hunstock; Georg Lehrenfeld; Wolfgang Müller 003 (VL, 1997)

A Visual Language for Qualitative Data. - Marita Dücker; Christian Geiger 001; Georg Lehrenfeld; Wolfgang Müller 003; Christoph Tahedl (VL, 1997)

Visuelle Spezifikation, Modellierung und Animation im Systementwurf. - Christian Geiger 001; Wolfgang Müller 003 (SimVis, 1998)

SAM - An Animated 3D Programming Language. - Christian Geiger 001; Wolfgang Müller 003; Waldemar Rosenbach (VL, 1998)

CASA - Structured Design of a Specification Language for Intelligent Agents. - Stephan Flake; Christian Geiger 001 (ASIAN, 1999)

Visual Specification, Modelling, and Illustration of Complex Systems. - Christian Geiger 001; Georg Lehrenfeld; Wolfgang Müller 003 (HICSS, 1999)

Virtuelles Prototyping einer Robotersteuerung durch interaktive 3D-Simulation. - Christian Geiger 001; Georg Lehrenfeld; Wolfgang Müller 003 (SimVis, 1999)

Zum Einsatz von Animation in interaktiven Benutzungsschnittstellen. - Christian Geiger 001; Volker Paelke (SimVis, 1999)

Schneller Entwurf interaktiver dreidimensionaler Computeranimationen: Beiträge zur wissensbasierten Modellierung und Illustration komplexer technischer Systeme. - Christian Geiger 001 (Shaker, 1999)

Prototyping of complex plan based behavior for 3D actors. - Christian Geiger 001; Markus Latzel (Agents, 2000)

A System for the Rapid Design of 3D Creatures with Complex Behavior. - Christian Geiger 001; Guido Grottendieck; Markus Latzel (SimVis, 2000)

A framework for the structured design of VR/AR content. - Christian Geiger 001; Volker Paelke; Christian Reimann; Waldemar Rosenbach (VRST, 2000)

Interaktive VR/AR-Inhalte auf mobilen Endgeräten. - Christian Geiger 001; Bernd Kleinjohann; Christian Reimann; Dirk Stichling; Waldemar Rosenbach (GI Jahrestagung (2), 2001)

Mobile AR4ALL. - Christian Geiger 001; Bernd Kleinjohann; Christian Reimann; Dirk Stichling (ISAR, 2001)

Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte. - Christian Geiger 001; M. Middenhoff; Volker Paelke; Christian Reimann; Wolfgang Rosenbach (SimVis, 2001)

Customer-Oriented Systems Design through Virtual Prototypes. - Stephan Flake; Christian Geiger 001; Wolfgang Müller 003; Volker Paelke; Waldemar Rosenbach; Jürgen Ruf (WETICE, 2001)

Testable Design Representations for Mobile Augmented Reality Authoring. - Christian Geiger 001; Volker Paelke; Christian Reimann; Waldemar Rosenbach; Jörg Stöcklein (ISMAR, 2002)

Authoring mixed reality - a component and framework-based approach. - Ralf Dörner 001; Christian Geiger 001; Michael Haller; Volker Paelke (IWEC, 2002)

The AR-ENIGMA: a PDA based interactive illustration. - Volker Paelke; Jörg Stöcklein; Lennart Grötzbach; Christian Geiger 001; Christian Reimann; Waldemar Rosenbach (SIGGRAPH Abstracts and Applications, 2002)

Interaktive Visuelle Inhalte auf Mobilen Endgeräten. - Christian Geiger 001; Volker Paelke; Christian Reimann; Wolfgang Rosenbach; Jörg Stöcklein (SimVis, 2002)

Augmented Reality - Basistechnologien, Werkzeuge und Anwendungen. - Christian Geiger 001; Christian Reimann (SimVis, 2002)

Skriptbasierte Entwicklung interaktiver 2D/3D-Inhalte. - Christian Geiger 001; Leif Oppermann (SimVis, 2003)

Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space. - Ralf Dörner 001; Leif Oppermann; Christian Geiger 001 (ISMAR, 2004)

Rapid Development of Expressive AR Applications. - Christian Geiger 001; Tim Schmidt; Jörg Stöcklein (ISMAR, 2004)

Entwicklung wirksamer digitaler Effekte und effektiver Interaktion in Augmented Reality Präsentationen. - Christian Geiger 001; Leif Oppermann (SimVis, 2004)

Mobile Entertainment Computing. - Christian Geiger 001; Volker Paelke; Christian Reimann (TIDSE, 2004)

Navigating by Following Stories. - Christian Geiger 001; Volker Paelke; Ivonne Gansen (TIDSE, 2006)

Development of an augmented reality game by extendinga 3D authoring system. - Christian Geiger 001; Jörg Stöcklein; Florian Klompmaker; Robin Fritze (Advances in Computer Entertainment Technology, 2007)

Mixed Reality Techniques for Visualizations in a 3D Information Space. - Ralf Dörner 001; Christian Geiger 001; Anke Lehmann; Leif Oppermann (SimVis, 2007)

TubeMouse - A Two-Handed Input Device for Flexible Objects. - Christian Geiger 001; Oliver Rattay (3DUI, 2008)

Poster: Evolution of a Theremin-Based 3D-Interface for Music Synthesis. - Christian Geiger 001; Holger Reckter; David Paschke; Florian Schulz (3DUI, 2008)

Workshop "Innovative Computerbasierte Musikinterfaces" (ICMI) auf der "Mensch&Computer"-Konferenz, 2008. - Steffi Beckhaus; Christian Geiger 001; Cornelius Pöpel; Holger Reckter (MuC (Workshopband), 2008)

Iterativer Entwurf einer multimodalen 3D-Installation mittels frühzeitiger Evaluierung. - Christian Geiger 001; Holger Reckter; Stephan Streuber (MuC, 2008)

Evolution und Evaluation Theremin-Basierter Interfaces. - David Paschke; Christian Geiger 001; Florian Schulz; Holger Reckter (MuC (Workshopband), 2008)

Towards Participatory Design and Evaluation of Theremin-based Musical Interfaces. - Christian Geiger 001; Holger Reckter; David Paschke; Florian Schulz; Cornelius Poepel (NIME, 2008)

HYUI: a visual framework for prototyping hybrid user interfaces. - Christian Geiger 001; Robin Fritze; Anke Lehmann; Jörg Stöcklein (TEI, 2008)

Poster: Design and evaluation of 3D content with wind output. - Anke Lehmann; Christian Geiger 001; Björn Wöldecke; Jörg Stöcklein (3DUI, 2009)

Tech-note: Iterative design and test of a multimodal experience. - Holger Reckter; Christian Geiger 001; Jürgen Singer; Stephan Streuber (3DUI, 2009)

Poster: MVCE - a design pattern to guide the development of next generation user interfaces. - Jörg Stöcklein; Christian Geiger 001; Volker Paelke; Patrick Pogscheba (3DUI, 2009)

An immersive multiuser music generation interface. - Dionysios Marinos; Chris Geiger 001 (Advances in Computer Entertainment Technology, 2009)

ANTracks: generative mobile music composition. - Florian Schulz; Christian Geiger 001; Holger Reckter (Advances in Computer Entertainment Technology, 2009)

A Zoomable User Interface for Presenting Hierarchical Diagrams on Large Screens. - Christian Geiger 001; Holger Reckter; Roman Dumitrescu; Sascha Kahl; Jan Berssenbrügge (HCI (2), 2009)

A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum. - Jörg Stöcklein; Christian Geiger 001; Volker Paelke; Patrick Pogscheba (HCI (13), 2009)

Workshop "Innovative Computerbasierte Musikinterfaces" (ICMI) auf der "Mensch&Computer"-Konferenz, 2009. - Steffi Beckhaus; Christian Geiger 001; Cornelius Pöpel; Holger Reckter (MuC (Workshopband), 2009)

Eine Benutzerschnittstelle zur Visualisierung komplexer Diagramme. - Stefanie Müller 003; Brian Schimmel; Holger Reckter; Peter Weinreich; Stefan Schulze; Christian Geiger 001; Roman Dumitrescu (MuC, 2009)

Generative Musikerzeugung auf dem iPhone. - Florian Schulz; Christian Geiger 001; Holger Reckter (MuC (Workshopband), 2009)

HorseIO - virtual riding lessons with a low-cost tangible horse interface. - Gundula Dörries; Christian Geiger 001; Anke Lehmann; Andrea Wegstein (TEI, 2009)

Steering actors through a virtual set employing vibro-tactile feedback. - Björn Wöldecke; Tom Vierjahn; Matthias Flasko; Jens Herder; Christian Geiger 001 (TEI, 2009)

MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship. - Jörg Stöcklein; Patrick Pogscheba; Christian Geiger 001; Volker Paelke (Afrigraph, 2010)

Creating a virtual archery experience. - Sebastian Göbel; Christian Geiger 001; Christin Heinze; Dionysios Marinos (AVI, 2010)

Vibrotactile pitfalls: arm guidance for moderators in virtual TV studios. - Monika Klapdohr; Björn Wöldecke; Dionysios Marinos; Jens Herder; Christian Geiger 001; Wolfgang Vonolfen (Humans and Computers, 2010)

SensoDroid: multimodal interaction controlled mobile gaming. - Thomas Reufer; Martin Panknin; Christian Geiger 001 (Humans and Computers, 2010)

Design and Virtual Studio Presentation of a Traditional Archery Simulator. - Christian Geiger 001; Jens Herder; Sebastian Göbel; Christin Heinze; Dionysios Marinos (MuC (Workshopband), 2010)

ANTracks 2.0 - Generative Music on Multiple Multitouch Devices Categories and Subject Descriptors. - Björn Wöldecke; Christian Geiger 001; Holger Reckter; Florian Schulz (NIME, 2010)

Multitouch navigation in zoomable user interfaces for large diagrams. - Dionysios Marinos; Chris Geiger 001; Tobias Schwirten; Sebastian Göbel (ITS, 2010)

radarTOUCH: multi-touch interaction on large planar surfaces. - Tobias Schwirten; Chris Geiger 001; Dionysios Marinos (ITS, 2010)

Mixed reality in the loop - design process for interactive mechatronical systems. - Jörg Stöcklein; Christian Geiger 001; Volker Paelke (VR, 2010)

TouchPlanVS-A tangible multitouch planning system for virtual TV studio productions. - Jens Herder; Constantin Brosda; Sascha Djuderija; Daniel Drochtert; Omer Genc; Stephan Joeres; Patrick Kellerberg; Simon Looschen; Christian Geiger 001; Björn Wöldecke (3DUI, 2011)

Design of a touchless multipoint musical interface in a virtual studio environment. - Dionysios Marinos; Björn Wöldecke; Christian Geiger 001; Tobias Schwirten (Advances in Computer Entertainment Technology, 2011)

Multitouch and pen interaction for 3D configuration of virtual yachts at trade fairs. - Annika Möser; Thomas Reufer; Chris Geiger 001 (Advances in Computer Entertainment Technology, 2011)

mi.begreifbar - Medieninformatik begreifbar machen. - Steffi Beckhaus; Christian Geiger 001 (MuC (Workshopband), 2011)

Innovative Computerbasierte Musikinterfaces III (ICMI). - Cornelius Pöpel; Holger Reckter; Christian Geiger 001 (MuC (Workshopband), 2011)

Berührungslose Interaktion für Musikdarbietungen im virtuellen Studio. - Björn Wöldecke; Dionysios Marinos; Christian Geiger 001 (MuC (Workshopband), 2011)

Large-area moderator tracking and demonstrational configuration of position based interactions for virtual studios. - Dionysios Marinos; Chris Geiger 001; Jens Herder (EuroITV, 2012)

The Soundtrack Of Your Life. - Oliver Kierepka; Constantin Brosda; Christian Geiger 001 (ICEC, 2012)

Partitur 2012. - Christian Geiger 001; Cornelius Pöpel; Holger Reckter; Jürgen Scheible; Anja Vormann (MuC (Workshopband), 2012)

"Werde zum virtuellen Pfeil" - Simulation des traditionellen Bogenschießens. - Simon Thiele; Christian Geiger 001 (MuC (Workshopband), 2012)

Realitätsnahe Interaktion in einem 3D-Simulator für traditionelles Bogenschießen. - Simon Thiele; Christian Geiger 001 (VR/AR, 2012)

Poster: Prototyping natural interactions in virtual studio environments by demonstrationby - Combining spatial mapping with gesture following. - Dionysios Marinos; Björn Wöldecke; Christian Geiger 001 (3DUI, 2013)

Virtual archery with tangible interaction. - Simon Thiele; Laurid Meyer; Christian Geiger 001; Daniel Drochtert; Björn Wöldecke (3DUI, 2013)

Poster: MagicLensVS - Towards a flexible framework for quick setup of visual feedback in a virtual studio. - Björn Wöldecke; Dionysios Marinos; Christian Geiger 001 (3DUI, 2013)

OUTLIVE - An Augmented Reality Multi-user Board Game Played with a Mobile Device. - Edward Andrukaniec; Carmen Franken; Daniel Kirchhof; Tobias Kraus; Fabian Schöndorff; Christian Geiger 001 (Advances in Computer Entertainment, 2013)

Singing Like a Tenor without a Real Voice. - Jochen Feitsch; Marco Strobel; Christian Geiger 001 (Advances in Computer Entertainment, 2013)

Goin' Goblins - Iterative Design of an Entertaining Archery Experience. - Christian Geiger 001; Simon Thiele; Laurid Meyer; Stefan Meyer; Lutz Hören; Daniel Drochtert (Advances in Computer Entertainment, 2013)

Caruso: augmenting users with a tenor's voice. - Jochen Feitsch; Marco Strobel; Christian Geiger 001 (AH, 2013)

CARUSO Singen wie ein Tenor. - Jochen Feitsch; Marco Strobel; Christian Geiger 001 (MuC (Workshopband), 2013)

Demonstration of mobile virtual archery. - Daniel Drochtert; Konstantin Owetschkin; Laurid Meyer; Christian Geiger 001 (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2013)

Mobile virtual archery. - Konstantin Owetschkin; Laurid Meyer; Chris Geiger 001; Daniel Drochtert (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2013)

Prototyping natural interactions in virtual studio environments by demonstration: combining spatial mapping with gesture following. - Dionysios Marinos; Björn Wöldecke; Chris Geiger 001 (VRIC, 2013)

Towards serendipitous urban encounters with SoundtrackOfYourLife. - Alina Huldtgren; Christian Mayer; Oliver Kierepka; Chris Geiger 001 (Advances in Computer Entertainment, 2014)

An audio-visual music installation with dichotomous user interactions. - Christian Mayer; Patrick Pogscheba; Dionysios Marinos; Björn Wöldecke; Christian Geiger 001 (Advances in Computer Entertainment, 2014)

Facilitating the creation of natural interactions for live audiovisual performances: an authoring-by-demonstration approach. - Dionysios Marinos; Christian Geiger 001 (Audio Mostly Conference, 2014)

ZeroGravity - eine virtuelle Nutzererfahrung in Luft und Wasser. - Daniel Glomberg; Daniel Kirchhof; Okan Köse; Fabian Schöndorff; Marcel Tiator; Roman Wiche; Christian Geiger 001 (MuC (Workshopband), 2014)

P(a)inball - Flippern mit Schmerz. - Daniel Glomberg; Christoph Vogel; Daniel Drochtert; Alina Huldtgren; Christian Geiger 001 (MuC (Workshopband), 2014)

Design and Evaluation of a Gesture Controlled Singing Voice Installation. - Cornelius Poepel; Jochen Feitsch; Marco Strobel; Christian Geiger 001 (NIME, 2014)

Flexible Registration of Multiple Displays. - Björn Wöldecke; Dionysios Marinos; Christian Geiger 001 (PerDis, 2014)

The conductor's philosophy: embodied generative visual music. - Damian T. Dziwis; Anja Vormann; Felix Wiethölter; Christian Geiger 001; Dionysios Marinos (TEI, 2014)

Tangible and body-related interaction techniques for a singing voice synthesis installation. - Jochen Feitsch; Marco Strobel; Stefan Meyer; Christian Geiger 001 (TEI, 2014)

Datenreise: digital bits made tangible. - Christian Geiger 001; Michael Hogen; Jörn Hornig; Michael Schaar (TEI, 2014)

Mapping Memories for People with Dementia. - Alina Huldtgren; Anja Vormann; Christian Geiger 001 (ICT4AgeingWell (Selected Papers), 2015)

Reminiscence Map - Insights to Design for People with Dementia from a Tangible Prototype. - Alina Huldtgren; Anja Vormann; Christian Geiger 001 (ICT4AgeingWell, 2015)

Probing the Potential of Multimedia Artefacts to Support Communication of People with Dementia. - Alina Huldtgren; Fabian Mertl; Anja Vormann; Chris Geiger 001 (INTERACT (3), 2015)

persona.fractalis - eine körpergesteuerte 3D-Installation. - Okan Köse; Christian Mayer; Fabian Bünting; Christian Geiger 001 (MuC, 2015)

Erinnerungsfenster für Demenzkranke. - Fabian Mertl; Bastian Dewitz; Uli Braas; Arthur Glomb; Alina Huldtgren; Anja Vormann; Christian Geiger 001 (MuC, 2015)

Public Brewing: a Media Façade with a Mixed Reality Interface. - Daniel Drochtert; Christian Geiger 001; Michael Hogen; Alina Huldtgren; Okan Köse; Roman Wiche; Lukas Loss (PerDis, 2015)

Collaborative magic lens graph exploration. - Daniel Drochtert; Christian Geiger 001 (SIGGRAPH Asia Mobile Graphics and Interactive Applications, 2015)

Game Engines. - Jonas Freiknecht; Christian Geiger 001; Daniel Drochtert; Wolfgang Effelsberg; Ralf Dörner 001 (Serious Games, 2016)

Empathizing Audiovisual Sense Impairments: Interactive Real-Time Illustration of Diminished Sense Perception. - Fabian Werfel; Roman Wiche; Jochen Feitsch; Christian Geiger 001 (AH, 2016)

Reminiscence of People with Dementia Mediated by a Tangible Multimedia Book. - Alina Huldtgren; Fabian Mertl; Anja Vormann; Christian Geiger 001 (ICT4AgeingWell, 2016)

Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals. - Philipp Ladwig; Jens Herder; Christian Geiger 001 (ICAT-EGVE, 2017)

AR Sound Sandbox: A Playful Interface for Musical and Artistic Expression. - Bastian Dewitz; Roman Wiche; Chris Geiger 001; Frank Steinicke; Jochen Feitsch (INTETAIN, 2017)

Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment. - Marcel Tiator; Okan Köse; Roman Wiche; Christian Geiger 001; Fritz Dorn (INTETAIN, 2017)

G: RASS - Experiencing a City Through an Artist's Eyes. - Anastasia Treskunov; Christoph Vogel; Marta Wróblewska; Michael Bertram; Fabian Büntig; Christian Geiger 001 (INTETAIN, 2017)

Mobile augmented reality illustrations that entertain and inform with the hololens. - Christian Zimmer 002; Michael Bertram; Fabian Büntig; Daniel Drochtert; Christian Geiger 001 (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2017)

Mobile augmented reality illustrations that entertain and inform: design and implementation issues with the hololens. - Christian Zimmer 002; Michael Bertram; Fabian Büntig; Daniel Drochtert; Christian Geiger 001 (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2017)

Mobile previsualization using augmented reality: a use case from film production. - Christian Zimmer 002; Daniel Drochtert; Christian Geiger 001; Michael Brink; Rolf Mütze (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2017)

Reminiscence of People With Dementia Mediated by Multimedia Artifacts. - Alina Huldtgren; Fabian Mertl; Anja Vormann; Christian Geiger 001 (Interact. Comput., 2017)

Dynamic Movement Monitoring - Algorithms for Real Time Exercise Movement Feedback. - Marcel Tiator; Fabian Büntig; Christian Geiger 001 (ICT4AWE, 2018)

War Children: Using AR in a Documentary Context. - Christian Zimmer 002; Nanette Ratz; Michael Bertram; Christian Geiger 001 (ISMAR Adjunct, 2018)

Kriegskinder: Einsatz von Augmented Reality für dokumentarische Inhalte. - Christian Zimmer 002; Nanette Ratz; Michael Bertram; Christian Geiger 001 (MuC (Workshopband), 2018)

The Expanded Body - Ergebnisse einer tänzerisch-künstlerischen Intervention. - Jochen Feitsch; Christian Geiger 001 (MuC (Workshopband), 2018)

Walking on Sunshine - Dynamische Wetterparameter in Outdoor VR. - Laurin Gerhardt; Marcel Tiator; Mitja Säger; Christian Geiger 001 (MuC (Workshopband), 2018)

Photo Sprayer: A VR Application for Digital Art Creation. - Ivana Druzetic; Fabian Büntig; Christoph Vogel; Anastasia Treskunov; Michael Bertram; Christian Geiger 001 (MUM, 2018)

A Literature Review on Collaboration in Mixed Reality. - Philipp Ladwig; Christian Geiger 001 (REV, 2018)

Classification of Beyond-Reality Interaction Techniques in Spatial Human-Computer Interaction. - Bastian Dewitz; Philipp Ladwig; Frank Steinicke; Christian Geiger 001 (SUI, 2018)

Venga!: climbing in mixed reality. - Marcel Tiator; Christian Geiger 001; Bastian Dewitz; Ben Fischer; Laurin Gerhardt; David Nowottnik; Hendrik Preu (Superhuman Sports Design Challenge, 2018)

Cliffhanger-VR. - Marcel Tiator; Ben Fischer; Laurin Gerhardt; David Nowottnik; Hendrik Preu; Christian Geiger 001 (VR, 2018)

Functional Workspace for One-Handed Tap and Swipe Microgestures. - Bastian Dewitz; Frank Steinicke; Christian Geiger 001 (MuC (Workshopband), 2019)

Virtuelle und Augmentierte Realität für Gesundheit und Wohlbefinden. - Tonja Machulla; Anastasia Treskunov; Florian Lang 001; Sebastian Rings; Caspar Prasuhn; Fariba Mostajeran; Holger Klapperich; Marc Hassenzahl; Chris Geiger 001 (MuC (Workshopband), 2019)

ICAROSmuIti - A VR Test Environment for the Development of Multimodal and Multi-User Interaction Concepts. - Anastasia Treskunov; Emil Cyrill Gerhardt; David Nowottnik; Ben Fischer; Laurin Gerhardt; Mitja Säger; Christian Geiger 001 (MuC, 2019)

Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence. - Philipp Ladwig; Alexander Pech; Ralf Dörner 001; Christian Geiger 001 (AIVR, 2020)

Using Semantic Segmentation to Assist the Creation of Interactive VR Applications. - Marcel Tiator; Anna Maria Kerkmann; Christian Geiger 001; Paul Grimm (AIVR, 2020)

Point Cloud Segmentation with Deep Reinforcement Learning. - Marcel Tiator; Christian Geiger 001; Paul Grimm (ECAI, 2020)

MotionHub: Middleware for Unification of Multiple Body Tracking Systems. - Philipp Ladwig; Kester Evers; Eric J. Jansen; Ben Fischer; David Nowottnik; Christian Geiger 001 (MOCO, 2020)

is a rose - A Performative Installation between the Tangible and the Digital. - Charlotte Triebus; Ivana Druzetic; Bastian Dewitz; Calvin Huhn; Paul Kretschel; Christian Geiger 001 (TEI, 2021)

US2RO: Union of Superpoints to Recognize Objects. - Marcel Tiator; Anna Maria Kerkmann; Christian Geiger 001; Paul Grimm (Int. J. Semantic Comput., 2021)

Interaction in Virtual Worlds. - Ralf Doerner 001; Christian Geiger 001; Leif Oppermann; Volker Paelke; Steffi Beckhaus (Virtual and Augmented Reality, 2022)

OpenXtract: A Blender Add-On for the Accelerated Extraction of the Objects of Interest. - Marcel Tiator; Calvin Huhn; Christian Geiger 001; Paul Grimm (AIVR, 2022)

Virtuelle und Augmentierte Realität für Partizipation und Teilhabe. - Fiona Draxler; Jochen Feitsch; Robin Neuhaus; Ronda Ringfort-Felner; Markus Wieland; Marc Hassenzahl; Chris Geiger 001 (MuC (Workshopband), 2022)

Personalized Motion Analysis with Consideration of Body Segment Shapes. - Daniel Greve; Marcel Tiator; Christian Kreischer; Christian Geiger 001 (MuC, 2022)

Real-time 3D scans of cardiac surgery using a single optical-see-through head-mounted display in a mobile setup. - Bastian Dewitz; Roman Bibo; Sobhan Moazemi; Sebastian Kalkhoff; Stephan Recker; Artur Liebrecht; Artur Lichtenberg; Christian Geiger 001; Frank Steinicke; Hug Aubin; Falko Schmid (Frontiers Virtual Real., 2022)

persona.fractalis II - A trialog between artist, user and algorithm. - Chris Geiger 001; Emil Cyrill Gerhardt; Mitja Säger (ARTECH, 2023)

kin_proxy - An AR Dance Performance for Ethical Discourse. - Charlotte Triebus; Christian Geiger 001 (ARTECH, 2023)

Precious Camouflage - A Dance Performance Interweaving Human Movement and Artificial Intelligence. - Charlotte Triebus; Christian Geiger 001 (ARTECH, 2023)

Enacted Selves in Technological Activities - Framework and Case Study in Immersive Telementoring. - Bastian Dewitz; Sobhan Moazemi; Sebastian Kalkhoff; Steven Kessler; Christian Geiger 001; Frank Steinicke; Hug Aubin; Falko Schmid (MuC, 2023)

Towards a Pipeline for Real-Time Visualization of Faces for VR-based Telepresence and Live Broadcasting Utilizing Neural Rendering. - Philipp Ladwig; Rene Ebertowski; Alexander Pech; Ralf Dörner 001; Christian Geiger 001 (CoRR, 2023)

Designing Fractal Expressions for Immersive Aesthetic Experiences. - Emil Cyrill Gerhardt; Chris Geiger 001; Mitja Säger (VR Workshops, 2025)

kin_ - Dancing with Believable Avatars. - Charlotte Triebus; Christian Geiger 001 (VR Workshops, 2025)