R-LODs: fast LOD-based ray tracing of massive models. - Sung-Eui Yoon; Christian Lauterbach; Dinesh Manocha (Vis. Comput., 2006)

Real-time sound synthesis and propagation for games. - Nikunj Raghuvanshi; Christian Lauterbach; Anish Chandak; Dinesh Manocha; Ming C. Lin (Commun. ACM, 2007)

Interactive sound rendering in complex and dynamic scenes using frustum tracing. - Christian Lauterbach; Anish Chandak; Dinesh Manocha (IEEE Trans. Vis. Comput. Graph., 2007)

ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models. - Christian Lauterbach; Sung-Eui Yoon; Ming Tang; Dinesh Manocha (Comput. Graph. Forum, 2008)

AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation. - Anish Chandak; Christian Lauterbach; Micah T. Taylor; Zhimin Ren; Dinesh Manocha (IEEE Trans. Vis. Comput. Graph., 2008)

Fast BVH Construction on GPUs. - Christian Lauterbach; Michael Garland; Shubhabrata Sengupta; David P. Luebke; Dinesh Manocha (Comput. Graph. Forum, 2009)

g-Planner: Real-time Motion Planning and Global Navigation using GPUs. - Jia Pan 001; Christian Lauterbach; Dinesh Manocha (AAAI, 2010)

Efficient nearest-neighbor computation for GPU-based motion planning. - Jia Pan 001; Christian Lauterbach; Dinesh Manocha (IROS, 2010)

gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries. - Christian Lauterbach; Qi Mo; Dinesh Manocha (Comput. Graph. Forum, 2010)

Interactive ray tracing of massive and deformable models. - Christian Lauterbach (2010)

Memory-Scalable GPU Spatial Hierarchy Construction. - Qiming Hou; Xin Sun 014; Kun Zhou 001; Christian Lauterbach; Dinesh Manocha (IEEE Trans. Vis. Comput. Graph., 2011)

Guided Multiview Ray Tracing for Fast Auralization. - Micah T. Taylor; Anish Chandak; Qi Mo; Christian Lauterbach; Carl Schissler; Dinesh Manocha (IEEE Trans. Vis. Comput. Graph., 2012)