Berger check prediction for concurrent error detection in the Braun array multiplier. - Christian Martyn Jones; Satnam Singh Dlay; Raouf N. Gorgui-Naguib (ICECS, 1996)

MARTI: Man-Machine Animation Real-Time Interface: The Illusion of Life. - Christian Martyn Jones; Satnam Singh Dlay (HCI (2), 1997)

Automated Lip Synchronization for Human-Computer Interaction and Special Effect Animation. - Christian Martyn Jones; Satnam Singh Dlay (ICMCS, 1997)

Automated lip synchronisation for human-computer interaction and special effect animation. - Christian Martyn Jones; Satnam Singh Dlay (EUROSPEECH, 1997)

Detecting Emotions in Conversations Between Driver and In-Car Information Systems. - Christian Martyn Jones; Ing-Marie Jonsson (ACII, 2005)

Affective Guide with Attitude. - Mei Yii Lim; Ruth Aylett; Christian Martyn Jones (ACII, 2005)

Emergent Affective and Personality Model. - Mei Yii Lim; Ruth Aylett; Christian Martyn Jones (IVA, 2005)

Automatic recognition of affective cues in the speech of car drivers to allow appropriate responses. - Christian Martyn Jones; Ing-Marie Jonsson (OZCHI, 2005)

Performance Analysis of Acoustic Emotion Recognition for In-Car Conversational Interfaces. - Christian Martyn Jones; Ing-Marie Jonsson (HCI (6), 2007)

Investigating emotional interaction with a robotic dog. - Christian Martyn Jones; Andrew Deeming (OZCHI, 2007)

Biometric valence and arousal recognition. - Christian Martyn Jones; Tommy Troen (OZCHI, 2007)

Online games-based child safety environment. - Christian M. Jones (IE, 2008)

Speech interaction with an emotional robotic dog. - Christian Martyn Jones; Andrew Deeming (INTERSPEECH, 2008)

Affective Human-Robotic Interaction. - Christian Martyn Jones; Andrew Deeming (Affect and Emotion in Human-Computer Interaction, 2008)

Using Paralinguistic Cues in Speech to Recognise Emotions in Older Car Drivers. - Christian M. Jones; Ing-Marie Jonsson (Affect and Emotion in Human-Computer Interaction, 2008)

Acoustic Emotion Recognition for Affective Computer Gaming. - Christian Martyn Jones; Jamie Sutherland (Affect and Emotion in Human-Computer Interaction, 2008)

Using emotion eliciting photographs to inspire awareness and attitudinal change: a user-centered case study. - Christian Martyn Jones; Claudia Baldwin (OZCHI, 2009)

Edutainment in the field using mobile location based services. - Christian Martyn Jones; Matthew John Willis (OZCHI, 2009)

Being safety smart: social issue game for child protective behaviour training. - Christian Martyn Jones; Kay Pozzebon (BCS HCI, 2010)

Designing dramatic play: story and game structure. - Ben Rolfe; Christian Martyn Jones; Helen Wallace (BCS HCI, 2010)

Experience-Based Learning Using Smartphones: The Explorer Project. - Christian M. Jones (e Minds Int. J. Hum. Comput. Interact., 2011)

Supporting Emotion Communication in Information Systems. - Matthew John Willis; Christian M. Jones (ACIS, 2012)

Emotishare: emotion sharing on mobile devices. - Matthew John Willis; Christian Martyn Jones (BCS HCI, 2012)

Designing mobile information systems to support WIL experiences. - Matthew John Willis; Christopher Ewart Dann; Christian Martyn Jones; Beverly Jo Lowe; Elizabeth Toohey (OZCHI, 2012)

Emotishare: supporting emotion communication through ubiquitous technologies. - Matthew John Willis; Christian Martyn Jones (OZCHI, 2012)

Videogames: Dispelling myths and tabloid headlines that videogames are bad. - Christian M. Jones; Laura Scholes; Daniel M. Johnson 001; Mary Katsikitis; Michelle Colder Carras (BCS HCI, 2014)

GameChange(H)er: How Nancy Drew Video Games Build Strong Girls. - Katryna Starks; Christian M. Jones; Mary Katsikitis (BCS HCI, 2014)

A Model for Exploring the Usefulness of Games for Classrooms. - Colleen Stieler-Hunt; Christian M. Jones (DiGRA Conference, 2015)

Mindful Gaming: How Digital Games Can Improve Mindfulness. - Jacek Sliwinski; Mary Katsikitis; Christian Martyn Jones (INTERACT (3), 2015)

Designing and Evaluating Games for Mindfulness. - Jacek Sliwinski; Mary Katsikitis; Christian Martyn Jones (Comput. Entertain., 2018)

A professional development model to facilitate teacher adoption of interactive, immersive digital games for classroom learning. - Colleen Stieler-Hunt; Christian M. Jones (Br. J. Educ. Technol., 2019)

"I Harbour Strong Feelings for Tali Despite Her Being a Fictional Character": Investigating Videogame Players' Emotional Attachments to Non-Player Characters. - Jacqueline Burgess; Christian M. Jones (Game Stud., 2020)

Exploring Player Understandings of Historical Accuracy and Historical Authenticity in Video Games. - Jacqueline Burgess; Christian M. Jones (Games Cult., 2022)

Exploring how players use emergent narrative in strategy games. - Jacqueline Burgess; Christian M. Jones (Entertain. Comput., 2023)

Comparing a friction-based uni-directional treadmill and a slip-style omni-directional treadmill on first-time HMD-VR user task performance, cybersickness, postural sway, posture angle, ease of use, enjoyment, and effort. - Afnan Bashir; Tamara De Regt; Christian M. Jones (Int. J. Hum. Comput. Stud., 2023)

Examining the potential of VR program Tilt Brush in reducing anxiety. - Janice Tan; Lee Kannis-Dymand; Christian Martyn Jones (Virtual Real., 2023)