Combining virtual (Oculus Rift & Gear VR) and augmented reality with interactive applications to enhance tertiary medical and biomedical curricula. - Christian Moro; Zane Stromberga; Athanasios Raikos; Allan Stirling (SIGGRAPH ASIA Symposium on Education: Talks, 2016)

Mobile Mixed Reality for Experiential Learning and Simulation in Medical and Health Sciences Education. - James R. Birt; Zane Stromberga; Michael A. Cowling; Christian Moro (Inf., 2018)

HoloLens and mobile augmented reality in medical and health science education: A randomised controlled trial. - Christian Moro; Charlotte Phelps; Petrea Redmond; Zane Stromberga (Br. J. Educ. Technol., 2021)

Improving serious games by crowdsourcing feedback from the STEAM online gaming community. - Christian Moro; Charlotte Phelps; James R. Birt (Internet High. Educ., 2022)

The CRAFTS learning framework: equipping learners to create relevant, accessible, fun, tailored and scholarly activities in higher education. - Christian Moro; Kathy Ann Mills; Charlotte Phelps (Interact. Learn. Environ., 2024)

Annotating the Annotators: Analysis, Insights and Modelling from an Annotation Campaign on Persuasion Techniques Detection. - Davide Bassi; Dimitar Iliyanov Dimitrov; Bernardo D'Auria; Firoj Alam; Maram Hasanain; Christian Moro; Luisa Orrù; Gian Piero Turchi; Preslav Nakov; Giovanni Da San Martino (ACL (Findings), 2025)