Towards videogame design guidelines to promote significant leisure activities in Mexican older adults. - Ramón R. Palacio; Christian O. Acosta; Alberto L. Morán; Joaquín Cortez González (MexIHC, 2012)

¿Cómo motivar al adulto mayor durante su estimulación cognitiva con el uso de aplicaciones tecnológicas? - María González; Christian O. Acosta; Ramón R. Palacio; Joaquín Cortez González (Res. Comput. Sci., 2015)

Usability perception of different video game devices in elderly users. - Ramón R. Palacio; Christian O. Acosta; Joaquín Cortez González; Alberto L. Morán (Univers. Access Inf. Soc., 2017)

An intelligent assistant to provide social support to informal caregivers of people with dementia: Alzaid Assistant. - Eduardo Islas-Cota; Christian O. Acosta; Luis-Felipe Rodríguez (WI/IAT, 2022)

A systematic review of intelligent assistants. - Eduardo Islas-Cota; J. Octavio Gutiérrez-García; Christian O. Acosta; Luis-Felipe Rodríguez (Future Gener. Comput. Syst., 2022)

Effects of a cognitive stimulation software on attention, memory, and activities of daily living in Mexican older adults. - Christian O. Acosta; Ramón R. Palacio; Joaquín Cortez González; Sonia B. Echeverría; María José Rodríguez-Fórtiz (Univers. Access Inf. Soc., 2022)