The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience. - Christian Roth 001; Peter Vorderer; Christoph Klimmt (ICIDS, 2009)

Player Performance, Satisfaction, and Video Game Enjoyment. - Christoph Klimmt; Christopher Blake; Dorothée Hefner; Peter Vorderer; Christian Roth 001 (ICEC, 2009)

Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool. - Ivar E. Vermeulen; Christian Roth 001; Peter Vorderer; Christoph Klimmt (ICIDS, 2010)

Exploration of User Reactions to Different Dialog-Based Interaction Styles. - Birgit Endrass; Christoph Klimmt; Gregor Mehlmann; Elisabeth André; Christian Roth 001 (ICIDS, 2011)

The User Experience of Interactive Digital Storytelling: Theory and Measurement. - Christian Roth 001; Peter Vorderer; Christoph Klimmt; Ivar E. Vermeulen (ICIDS, 2011)

The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade". - Christian Roth 001; Christoph Klimmt; Ivar E. Vermeulen; Peter Vorderer (ICEC, 2011)

How Does an Interactive Story Feel Like? Theory and Measurement of the User Experience. - Christian Roth 001; Peter Vorderer; Christoph Klimmt; Ivar E. Vermeulen (ICEC, 2011)

Cognitive Processes Involved in Video Game Identification. - Christopher Blake; Dorothée Hefner; Christian Roth 001; Christoph Klimmt; Peter Vorderer (ICEC, 2012)

Real Story Interaction: The Role of Global Agency in Interactive Storytelling. - Christian Roth 001; Ivar E. Vermeulen (ICEC, 2012)

Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story. - Christian Roth 001; Ivar E. Vermeulen; Peter Vorderer; Christoph Klimmt (Cyberpsychology Behav. Soc. Netw., 2012)

Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling. - Christian Roth 001; Ivar E. Vermeulen; Peter Vorderer; Christoph Klimmt; David Pizzi; Jean-Luc Lugrin; Marc Cavazza (Cyberpsychology Behav. Soc. Netw., 2012)

Forecasting the Experience of Future Entertainment Technology: "Interactive Storytelling" and Media Enjoyment. - Christoph Klimmt; Christian Roth 001; Ivar E. Vermeulen; Peter Vorderer; Franziska Susanne Roth (Games Cult., 2012)

Breaching Interactive Storytelling's Implicit Agreement: A Content Analysis of Façade User Behaviors. - Christian Roth 001; Ivar E. Vermeulen (ICIDS, 2013)

Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment. - Birgit Endrass; Christoph Klimmt; Gregor Mehlmann; Elisabeth André; Christian Roth 001 (IEEE Trans. Comput. Intell. AI Games, 2014)

Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment. - Mirjam Vosmeer; Christian Roth 001; Ben A. M. Schouten (ICIDS, 2015)

An Integrated and Iterative Research Direction for Interactive Digital Narrative. - Hartmut Koenitz; Teun Dubbelman; Noam Knoller; Christian Roth 001 (ICIDS, 2016)

Evaluating the User Experience of Interactive Digital Narrative. - Christian Roth 001; Hartmut Koenitz (AltMM@MM, 2016)

What is a Convention in Interactive Narrative Design? - Hartmut Koenitz; Christian Roth 001; Teun Dubbelman; Noam Knoller (ICIDS, 2017)

Who Are You? Voice-Over Perspective in Surround Video. - Mirjam Vosmeer; Christian Roth 001; Hartmut Koenitz (ICIDS, 2017)

Towards Creating a Body of Evidence-based Interactive Digital Narrative Design Knowledge: Approaches and Challenges. - Christian Roth 001; Hartmut Koenitz (AltMM@MM, 2017)

Engaging the Community in Collecting Interactive Narrative Design Conventions. - Hartmut Koenitz; Christian Roth 001; Teun Dubbelman (CHI PLAY (Companion), 2018)

"Clementine will remember that" - Methods to Establish Design Conventions for Video Game Narrative. - Hartmut Koenitz; Christian Roth 001; Noam Knoller; Teun Dubbelman (DiGRA Conference, 2018)

Interactive Digital Narratives (IDN) for Change - Educational Approaches and Challenges in a Project Focused on Migration. - Teun Dubbelman; Christian Roth 001; Hartmut Koenitz (ICIDS, 2018)

Card-Based Methods in Interactive Narrative Prototyping. - Hartmut Koenitz; Teun Dubbelman; Noam Knoller; Christian Roth 001; Mads Haahr; Digdem Sezen; Tonguc Ibrahim Sezen (ICIDS, 2018)

Creating and Sharing Interactive Narrative Design Knowledge - A Multipronged Approach. - Hartmut Koenitz; Christian Roth 001; Teun Dubbelman (ICIDS, 2018)

Ludonarrative Hermeneutics: A Way Out and the Narrative Paradox. - Christian Roth 001; Tom van Nuenen; Hartmut Koenitz (ICIDS, 2018)

Using the Revised Bloom Taxonomy to Analyze Psychotherapeutic Games. - Priscilla Haring; Harald Warmelink; Marilla Valente; Christian Roth 001 (Int. J. Comput. Games Technol., 2018)

The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack Interactive. - Renske van Enschot; Iris Boogaard; Hartmut Koenitz; Christian Roth 001 (ICIDS, 2019)

An Educational Program in Interactive Narrative Design. - Hartmut Koenitz; Teun Dubbelman; Christian Roth 001 (ICIDS, 2019)

Bandersnatch, Yea or Nay? Reception and User Experience of an Interactive Digital Narrative Video. - Christian Roth 001; Hartmut Koenitz (TVX, 2019)

The Complexity Analysis Matrix. - Noam Knoller; Christian Roth 001; Dennis Haak (ICIDS, 2021)

Exploring Narrative Novelties in VR. - Mirjam Vosmeer; Christian Roth 001 (ICIDS, 2021)

Educating Interactive Narrative Designers: Cornerstones of a Program. - Hartmut Koenitz; Christian Roth 001; Teun Dubbelman (Trans. Digit. Games Res. Assoc., 2021)

Changing Your Future?: An Experimental Study on the Persuasive Effects of an Interactive Climate Change Documentary. - Renske van Enschot; Karin M. Fikkers; Judith Prins; Christian Roth 001 (GoodIT, 2023)

Integrating Narrative Design into the World Economic Forum's Transformation Maps for Enhanced Complexity Comprehension. - Breanne Pitt; Christian Roth 001 (ICIDS (1), 2023)

"Virtual reality nature as our next retreat?": User experience testing of a simulated natural environment in virtual reality. - Borbála Tölgyesi; Ágnes Karolina Bakk; Máté Barkóczi; Balázs Buri; András Szabó; Botond Tobai; Bonita Sadie; Renáta Cserjési; Iva Georgieva; Christian Roth 001 (MuC, 2023)

Zenctuary VR: Simulating Nature in an Interactive Virtual Reality Application: Description of the design process of creating a garden in Virtual Reality with the aim of testing its restorative effects. - Ágnes Karolina Bakk; Borbála Tölgyesi; Máté Barkóczi; Balázs Buri; András Szabó; Botond Tobai; Iva Georgieva; Christian Roth 001 (IMX, 2023)

INDCOR white paper 4: Evaluation of Interactive Narrative Design For Complexity Representations. - Christian Roth 001; Breanne Pitt; Lasma Skestere; Jonathan Barbara; Ágnes Karolina Bakk; Kirsty Dunlop; Maria del Mar Grandio; Miguel Barreda; Despoina Sampatakou; Michael Schlauch (CoRR, 2023)

From Complexity to Clarity: Applying Systems Thinking and Mapping to the Co-creation of Learning Idns. - Christian Roth 001; Breanne Pitt; Rahmin Bender-Salazar (ICIDS (1), 2024)

Alternate realities in interactive digital narratives - understanding and improving design and prosocial effects through empirical methods. - Hartmut Koenitz; Christian Roth 001; Elisa D. Mekler (Multim. Tools Appl., 2024)

Stories and Systems: Educational Interactive Storytelling to Teach Media Literacy and Systemic Thinking. - Christian Roth 001; Rahmin Bender-Salazar; Breanne Pitt (CoRR, 2025)