Learning Human-Like Opponent Behavior for Interactive Computer Games. - Christian Bauckhage; Christian Thurau; Gerhard Sagerer (DAGM-Symposium, 2003)

Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behaviour for a Commercial Game. - Christian Thurau; Christian Bauckhage; Gerhard Sagerer (GAME-ON, 2003)

Synthesizing Movements for Computer Game Characters. - Christian Thurau; Christian Bauckhage; Gerhard Sagerer (DAGM-Symposium, 2004)

Towards manifold learning for gamebot behavior modeling. - Christian Thurau; Christian Bauckhage (Advances in Computer Entertainment Technology, 2005)

Bayesian Imitation of Human Behavior in Interactive Computer Games. - Bernard Gorman; Christian Thurau; Christian Bauckhage; Mark Humphrys (ICPR (1), 2006)

Classification of Team Behaviors in Sports Video Games. - Christian Thurau; Thomas Hettenhausen; Christian Bauckhage (ICPR (1), 2006)

Believability Testing and Bayesian Imitation in Interactive Computer Games. - Bernard Gorman; Christian Thurau; Christian Bauckhage; Mark Humphrys (SAB, 2006)

Behavior acquisition in artificial agents. - Christian Thurau (2006)

n -Grams of Action Primitives for Recognizing Human Behavior. - Christian Thurau; Václav Hlavác (CAIP, 2007)

Behavior Histograms for Action Recognition and Human Detection. - Christian Thurau (Workshop on Human Motion, 2007)

Bayesian imitation learning in game characters. - Christian Thurau; Tobias Paczian; Gerhard Sagerer; Christian Bauckhage (Int. J. Intell. Syst. Technol. Appl., 2007)

Learning Human Behavior from Analyzing Activities in Virtual Environments. - Christian Bauckhage; Bernard Gorman; Christian Thurau; Mark Humphrys (MMI Interakt., 2007)

Pose primitive based human action recognition in videos or still images. - Christian Thurau; Václav Hlavác (CVPR, 2008)

Recognizing Human Actions by Their Pose. - Christian Thurau; Václav Hlavác (Statistical and Geometrical Approaches to Visual Motion Analysis, 2008)

Face Detection Using GPU-Based Convolutional Neural Networks. - Fabian Nasse; Christian Thurau; Gernot A. Fink (CAIP, 2009)

Making Archetypal Analysis Practical. - Christian Bauckhage; Christian Thurau (DAGM-Symposium, 2009)

Convex Non-negative Matrix Factorization in the Wild. - Christian Thurau; Kristian Kersting; Christian Bauckhage (ICDM, 2009)

Multi-modal and multi-camera attention in smart environments. - Boris Schauerte; Jan Richarz; Thomas Plötz; Christian Thurau; Gernot A. Fink (ICMI, 2009)

Archetypal Images in Large Photo Collections. - Christian Thurau; Christian Bauckhage (ICSC, 2009)

Analyzing the Evolution of Social Groups in World of Warcraft®. - Christian Thurau; Christian Bauckhage (CIG, 2010)

Yes we can: simplex volume maximization for descriptive web-scale matrix factorization. - Christian Thurau; Kristian Kersting; Christian Bauckhage (CIKM, 2010)

Group Evolution Patterns in World of Warcraft. - Christian Thurau; Christian Bauckhage (GI Jahrestagung (2), 2010)

Age Recognition in the Wild. - Christian Bauckhage; Amirhossein Jahanbekam; Christian Thurau (ICPR, 2010)

Adapting Information Theoretic Clustering to Binary Images. - Christian Bauckhage; Christian Thurau (ICPR, 2010)

The Snippet Statistics of Font Recognition. - Jakub Lidke; Christian Thurau; Christian Bauckhage (ICPR, 2010)

Nearest Archetype Hull Methods for Large-Scale Data Classification. - Christian Thurau (ICPR, 2010)

Reverse Indexing for Reading Graffiti Tags. - Christian Thurau; Christian Bauckhage (ICPR, 2010)

The Good, the Bad, and the Ugly: Predicting Aesthetic Image Labels. - Yaowen Wu; Christian Bauckhage; Christian Thurau (ICPR, 2010)

Convex NMF on Non-Convex Massiv Data. - Kristian Kersting; Mirwaes Wahabzada; Christian Thurau; Christian Bauckhage (LWA, 2010)

Hierarchical Convex NMF for Clustering Massive Data. - Kristian Kersting; Mirwaes Wahabzada; Christian Thurau; Christian Bauckhage (ACML, 2010)

Action recognition by learning discriminative key poses. - Shahzad Cheema; Abdalrahman Eweiwi; Christian Thurau; Christian Bauckhage (ICCV Workshops, 2011)

Temporal key poses for human action recognition. - Abdalrahman Eweiwi; Shahzad Cheema; Christian Thurau; Christian Bauckhage (ICCV Workshops, 2011)

Naming Virtual Identities: Patterns and Inspirations for Character Names in World of Warcraft. - Christian Thurau; Anders Drachen (ICEC, 2011)

Convex non-negative matrix factorization for massive datasets. - Christian Thurau; Kristian Kersting; Mirwaes Wahabzada; Christian Bauckhage (Knowl. Inf. Syst., 2011)

Pre-Symptomatic Prediction of Plant Drought Stress Using Dirichlet-Aggregation Regression on Hyperspectral Images. - Kristian Kersting; Zhao Xu 001; Mirwaes Wahabzada; Christian Bauckhage; Christian Thurau; Christoph Römer; Agim Ballvora; Uwe Rascher; Jens Leon; Lutz Plümer (AAAI, 2012)

How players lose interest in playing a game: An empirical study based on distributions of total playing times. - Christian Bauckhage; Kristian Kersting; Rafet Sifa; Christian Thurau; Anders Drachen; Alessandro Canossa (CIG, 2012)

Guns, swords and data: Clustering of player behavior in computer games in the wild. - Anders Drachen; Rafet Sifa; Christian Bauckhage; Christian Thurau (CIG, 2012)

Matrix Factorization as Search. - Kristian Kersting; Christian Bauckhage; Christian Thurau; Mirwaes Wahabzada (ECML/PKDD (2), 2012)

Simplex Distributions for Embedding Data Matrices over Time. - Kristian Kersting; Mirwaes Wahabzada; Christoph Römer; Christian Thurau; Agim Ballvora; Uwe Rascher; Jens Leon; Christian Bauckhage; Lutz Plümer (SDM, 2012)

Deterministic CUR for Improved Large-Scale Data Analysis: An Empirical Study. - Christian Thurau; Kristian Kersting; Christian Bauckhage (SDM, 2012)

Descriptive matrix factorization for sustainability Adopting the principle of opposites. - Christian Thurau; Kristian Kersting; Mirwaes Wahabzada; Christian Bauckhage (Data Min. Knowl. Discov., 2012)

Game Data Mining. - Anders Drachen; Christian Thurau; Julian Togelius; Georgios N. Yannakakis; Christian Bauckhage (Game Analytics, Maximizing the Value of Player Data, 2013)

Behavior evolution in Tomb Raider Underworld. - Rafet Sifa; Anders Drachen; Christian Bauckhage; Christian Thurau; Alessandro Canossa (CIG, 2013)

A comparison of methods for player clustering via behavioral telemetry. - Anders Drachen; Christian Thurau; Rafet Sifa; Christian Bauckhage (FDG, 2013)

Beyond heatmaps: Spatio-temporal clustering using behavior-based partitioning of game levels. - Christian Bauckhage; Rafet Sifa; Anders Drachen; Christian Thurau; Fabian Hadiji (CIG, 2014)

Predicting player churn in the wild. - Fabian Hadiji; Rafet Sifa; Anders Drachen; Christian Thurau; Kristian Kersting; Christian Bauckhage (CIG, 2014)

The name in the game: Patterns in character names and gamer tags. - Anders Drachen; Rafet Sifa; Christian Thurau (Entertain. Comput., 2014)

Künstliche Intelligenz für Computerspiele - Historische Entwicklung und aktuelle Trends. - Christian Bauckhage; Kristian Kersting; Christian Thurau (Inform. Spektrum, 2014)

The Age of Analytics. - Christian Bauckhage; Anders Drachen; Christian Thurau (IEEE Trans. Comput. Intell. AI Games, 2015)

The "Something Something" Video Database for Learning and Evaluating Visual Common Sense. - Raghav Goyal; Samira Ebrahimi Kahou; Vincent Michalski; Joanna Materzynska; Susanne Westphal; Heuna Kim; Valentin Haenel; Ingo Fründ; Peter Yianilos; Moritz Mueller-Freitag; Florian Hoppe; Christian Thurau; et al. (ICCV, 2017)