The Architecture of an Information System for the Support of Alternative Generation. - Kenneth R. MacCrimmon; Christian Wagner 001 (J. Manag. Inf. Syst., 1992)

Facilitating space-time differences, group heterogeneity and multi-sensory task work through a multimedia supported group decision system. - Christian Wagner 001 (Decis. Support Syst., 1995)

Decision support for "messy" problems. - Christian Wagner 001 (Inf. Manag., 1995)

Personal Computer Adventure Games: Their Structure, Principles, and Applicability for Training. - Edward Ju; Christian Wagner 001 (Data Base, 1997)

Database Management with Sequence Trees and Tokens. - Robert C. Goldstein; Christian Wagner 001 (IEEE Trans. Knowl. Data Eng., 1997)

Student-Directed Learning: Hong Kong Experiences. - Douglas R. Vogel; Christian Wagner 001; Louis C. K. Ma (HICSS, 1999)

Agents, Deep-Linking, and Framing: On acceptable practices of information acquisition in E-Commerce. - Christian Wagner 001; Efraim Turban (Electron. Mark., 2000)

Will virtual education initiatives succeed? - Louis C. K. Ma; Douglas R. Vogel; Christian Wagner 001 (Inf. Technol. Manag., 2000)

End Users as Expert System Developers? - Christian Wagner 001 (J. Organ. End User Comput., 2000)

Critical success factors revisited: success and failure cases of information systems for senior executives. - PoPo Poon; Christian Wagner 001 (Decis. Support Syst., 2001)

Are intelligent e-commerce agents partners or predators? - Christian Wagner 001; Efraim Turban (Commun. ACM, 2002)

A Study of Reasoning Processes in Software Maintenance Management. - Mahil Carr; Christian Wagner 001 (Inf. Technol. Manag., 2002)

Enhancing E-government in Developing Countries: Managing Knowledge through Virtual Communities. - Christian Wagner 001; Karen S. K. Cheung; Fion S. L. Lee; Rachael K. F. Ip (Electron. J. Inf. Syst. Dev. Ctries., 2003)

Teaching Tip: Put another (B)Log on the Wire: Publishing Learning Logs as Weblogs. - Christian Wagner 001 (J. Inf. Syst. Educ., 2003)

Wiki: A Technology for Conversational Knowledge Management and Group Collaboration. - Christian Wagner 001 (Commun. Assoc. Inf. Syst., 2004)

Teaching Tip: Teaching Information Systems Management via Action Memos. - Christian Wagner 001 (J. Inf. Syst. Educ., 2004)

Enterprise strategy management systems: current and next generation. - Christian Wagner 001 (J. Strateg. Inf. Syst., 2004)

Learning with Weblogs: An Empirical Investigation. - Helen S. Du; Christian Wagner 001 (HICSS, 2005)

Deceptive Communication in Virtual Communities. - Christian Wagner 001; Rachael Kwai Fun Ip; Karen S. K. Cheung; Fion S. L. Lee (HICSS, 2005)

Success in the "Blogosphere": Exploring the Role of Technology. - Helen S. Du; Christian Wagner 001 (PACIS, 2005)

An Exploratory Study on the Progress of Social Computing and Its Potential Impact on Organizational Computing. - Rachael Kwai Fun Ip; Christian Wagner 001 (PACIS, 2005)

From government to e-government: a transition model. - Robert M. Davison; Christian Wagner 001; Louis C. K. Ma (Inf. Technol. People, 2005)

Can Lean Media Enhance Large Group Learning? An Empirical Investigation of Mobile Information and Communication Technology. - Helen S. Du; Jin-Xing Hao; Ron Chi-Wai Kwok; Christian Wagner 001 (PACIS, 2006)

Corporate wiki users: results of a survey. - Ann Majchrzak; Christian Wagner 001; Dave Yates (Int. Sym. Wikis, 2006)

Building Semantic Webs for e-government with Wiki technology. - Christian Wagner 001; Karen S. K. Cheung; Rachael Kwai Fun Ip; Stefan Böttcher (Electron. Gov. an Int. J., 2006)

Weblog success: Exploring the role of technology. - Helen S. Du; Christian Wagner 001 (Int. J. Hum. Comput. Stud., 2006)

Breaking the Knowledge Acquisition Bottleneck Through Conversational Knowledge Management. - Christian Wagner 001 (Inf. Resour. Manag. J., 2006)

Innovating Collaborative Content Creation: The Role of Altruism and Wiki Technology. - Christian Wagner 001; Pattarawan Prasarnphanich (HICSS, 2007)

Facilitating Exploratory Conversations: Here and Now. - Christian Wagner 001; Kishore Sengupta; Robert Zmud; Ann Majchrzak; Dov Te'eni (ICIS, 2007)

The Role of Shapers in Knowledge-Sharing. - Ann Majchrzak; Christian Wagner 001; Dirk Riehle; Peter Thoeny; Sunir Shah; Ward Cunningham (Virtuality and Virtualization, 2007)

Enabling Customer-Centricity Using Wikis and the Wiki Way. - Christian Wagner 001; Ann Majchrzak (J. Manag. Inf. Syst., 2007)

Learning REAL Business Skills in a Virtual World: An Action Learning Perspective. - Rachael Kwai Fun Ip; Christian Wagner 001; Sesia J. Zhao (AMCIS, 2008)

Using Wikis to Generate Learning at ICIS 2007. - Ann Majchrzak; Phil Birnbaum-More; Jeremiah Johnson; Kishore Sengupta; Christian Wagner 001 (ICIS, 2008)

Use of Web 2.0 Technology to Enhance Customer Relationships. - Christian Wagner 001; Andrea Back; Wolfgang König; Elke Keller (PACIS, 2008)

Review of Prediction Market Research: Guidelines for Information Systems Research. - Sesia J. Zhao; Christian Wagner 001; Huaping Chen 001 (PACIS, 2008)

Weblogging: A study of social computing and its impact on organizations. - Rachael Kwai Fun Ip; Christian Wagner 001 (Decis. Support Syst., 2008)

The effect of decision support system expertise on system use behavior and performance. - Zoonky Lee; Christian Wagner 001; Ho Kyoung Shin (Inf. Manag., 2008)

Teaching Tip: Learning Experience with Virtual Worlds. - Christian Wagner 001 (J. Inf. Syst. Educ., 2008)

Online Readership Popularity and Media-embedded Characteristics. - Helen S. Du; Christian Wagner 001 (AMCIS, 2009)

An Empirical Investigation of the Key Factors for Refactoring Success in an Industrial Context. - Yi Wang; Christian Wagner 001; Rachael Kwai Fun Ip (AMCIS, 2009)

A Techno-Social Approach for Achieving Online Readership Popularity. - Helen S. Du; Christian Wagner 001 (ICIS, 2009)

The Role of Wiki Technology and Altruism in Collaborative Knowledge Creation. - Pattarawan Prasarnphanich; Christian Wagner 001 (J. Comput. Inf. Syst., 2009)

Action Learning with Second Life: A Pilot Study. - Christian Wagner 001; Rachael K. F. Ip (J. Inf. Syst. Educ., 2009)

The Wisdom of Reluctant Crowds. - Christian Wagner 001; Sesia J. Zhao; Christoph Schneider; Huaping Chen 001 (HICSS, 2010)

Exploring the Enterprise Value of Wikis through Media Choice Theories. - Christian Wagner 001; Andreas Schroeder 002; Wing Wong; Anna Shum (Int. J. Knowl. Syst. Sci., 2010)

Can a lean medium enhance large-group communication? Examining the impact of interactive mobile learning. - Helen S. Du; Jin-Xing Hao; Ron Chi-Wai Kwok; Christian Wagner 001 (J. Assoc. Inf. Sci. Technol., 2010)

Factors affecting shapers of organizational wikis. - Dave Yates; Christian Wagner 001; Ann Majchrzak (J. Assoc. Inf. Sci. Technol., 2010)

Explaining the Sustainability of Digital Ecosystems based on the Wiki Model Through Critical-Mass Theory. - Pattarawan Prasarnphanich; Christian Wagner 001 (IEEE Trans. Ind. Electron., 2011)

Determining the Value of a Virtual Community to Its Participants. - Lili Liu; Christian Wagner 001; Huaping Chen 001 (HICSS, 2012)

Governance of open content creation: A conceptualization and analysis of control and guiding mechanisms in the open content domain. - Andreas Schroeder 002; Christian Wagner 001 (J. Assoc. Inf. Sci. Technol., 2012)

Where's the competitive advantage in strategic information systems research? Making the case for boundary-spanning research based on the German business and information systems engineering tradition. - Hans Ulrich Buhl; Gilbert Fridgen; Wolfgang König; Maximilian Röglinger; Christian Wagner 001 (J. Strateg. Inf. Syst., 2012)

Track B: Convergence of technologies for sustainable infrastructures. - Paolo Ceravolo; Ralph Deters; Balan Pillai; Christian Wagner 001 (DEST, 2013)

The role of task difficulty in the effectiveness of collective intelligence. - Christian Wagner 001; Ayoung Suh (DEST, 2013)

Factors Affecting Individual Flaming in Virtual Communities. - Ayoung Suh; Christian Wagner 001 (HICSS, 2013)

"Facebook Distress": A Model to Investigate Discontinuation of Social Networking Site Use. - Md. Mahbubul Alam; Christian Wagner 001 (PACIS, 2013)

Investigating the determinants of contribution value in Wikipedia. - Sesia J. Zhao; Kem Z. K. Zhang; Christian Wagner 001; Huaping Chen 001 (Int. J. Inf. Manag., 2013)

The Impact of Shaping on Knowledge Reuse for Organizational Improvement with Wikis. - Ann Majchrzak; Christian Wagner 001; Dave Yates (MIS Q., 2013)

Learning Effects of Virtual Game Worlds: An Empirical Investigation of Immersion, Enjoyment and Performance. - Lili Liu; Rachael Kwai Fun Ip; Anna Shum; Christian Wagner 001 (AMCIS, 2014)

Introduction to Social Media and E-Business Transformation Minitrack. - Christy M. K. Cheung; Matthew K. O. Lee; Christian Wagner 001 (HICSS, 2014)

The Wisdom of Crowds: Impact of Collective Size and Expertise Transfer on Collective Performance. - Christian Wagner 001; Ayoung Suh (HICSS, 2014)

Structuring Time through Participation in Micro-task Crowdsourcing: A Time Allocation Perspective. - Ling Jiang; Christian Wagner 001 (ICIS, 2014)

Determinants of Commitment in an Online Community: Assessing the Antecedents of Weak Ties and Their Impact. - Lili Liu; Christian Wagner 001; Huaping Chen 001 (J. Organ. Comput. Electron. Commer., 2014)

Success within App Distribution Platforms: The Contribution of App Diversity and App Cohesivity. - Victor Diba; Christian Wagner 001 (HICSS, 2015)

Not Just in it for the Money: A Qualitative Investigation of Workers' Perceived Benefits of Micro-task Crowdsourcing. - Ling Jiang; Christian Wagner 001; Bonnie A. Nardi (HICSS, 2015)

The Effects of Game Dynamics on User Engagement in Gamified Systems. - Ayoung Suh; Christian Wagner 001; Lili Liu (HICSS, 2015)

Perceptions of justice or injustice as determinants of contributor defections from online communities. - Ling Jiang; Christian Wagner 001 (J. Assoc. Inf. Sci. Technol., 2015)

Investigating Communal Interactive Video Viewing Experiences Online. - Lili Liu; Ayoung Suh; Christian Wagner 001 (HCI (3), 2016)

Explaining a Virtual Worker's Job Performance: The Role of Psychological Distance. - Ayoung Suh; Christian Wagner 001 (HCI (14), 2016)

The Relative Importance of Monetary and Non-Monetary Drivers for Information and Communication Technology Acceptance in Rural Agribusiness. - Md. Mahbubul Alam; Christian Wagner 001 (Inf. Technol. Dev., 2016)

Who is with You? Integrating a Play Experience into Online Video Watching via Danmaku Technology. - Lili Liu; Ayoung Suh; Christian Wagner 001 (HCI (2), 2017)

Understanding the Success of Pokémon Go: Impact of Immersion on Players' Continuance Intention. - Lili Liu; Christian Wagner 001; Ayoung Suh (HCI (15), 2017)

Donation Behavior in Online Micro Charities: An Investigation of Charitable Crowdfunding Projects. - Lili Liu; Ayoung Suh; Christian Wagner 001 (HICSS, 2017)

ModLight: Designing a modular light signaling tool for human-robot interaction. - Elizabeth Cha; Tushar Trehon; Lancelot Wathieu; Christian Wagner 001; Anurag Shukla; Maja J. Mataric (ICRA, 2017)

How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach. - Ayoung Suh; Christian Wagner 001 (J. Knowl. Manag., 2017)

Gamification in the Workplace: The Central Role of the Aesthetic Experience. - Ayoung Suh; Christy M. K. Cheung; Manju Ahuja; Christian Wagner 001 (J. Manag. Inf. Syst., 2017)

Enhancing Audience Engagement Through Immersive 360-Degree Videos: An Experimental Study. - Ayoung Suh; Guan Wang; Wenying Gu; Christian Wagner 001 (HCI (15), 2018)

Introduction to the Minitrack on Social Media and e-Business Transformation. - Christy M. K. Cheung; Matthew K. O. Lee; Christian Wagner 001 (HICSS, 2018)

Exploring Users Motivations to Knowledge Contribution at the Creation Stage of Online Communities. - Hongying Zhao; Xiaofang Cai; Christian Wagner 001 (PACIS, 2018)

Sexbots: the ethical ramifications of social robotics' dark side. - Christian Wagner 001 (AI Matters, 2018)

Proposing the core contributor withdrawal theory (CCWT) to understand core contributor withdrawal from online peer-production communities. - Ling Jiang; Kristijan Mirkovski; Jeffrey D. Wall; Christian Wagner 001; Paul Benjamin Lowry (Internet Res., 2018)

Empathy or perceived credibility? An empirical study on individual donation behavior in charitable crowdfunding. - Lili Liu; Ayoung Suh; Christian Wagner 001 (Internet Res., 2018)

Enhancing User Engagement through Gamification. - Ayoung Suh; Christian Wagner 001; Lili Liu (J. Comput. Inf. Syst., 2018)

The Impact of Game Peripherals on the Gamer Experience and Performance. - Xiaobo Ke; Christian Wagner 001 (HCI (15), 2019)

Encouraging Individuals to Go Green by Gamification: An Empirical Study. - Xiaobo Ke; Helen S. Du; Christian Wagner 001 (PACIS, 2019)

Achieving mobile social media popularity to enhance customer acquisition. - Helen S. Du; Xiaobo Ke; Wei He 018; Samuel Kai-Wah Chu; Christian Wagner 001 (Internet Res., 2019)

Visualizing Emotion and Absorption Through a Low Resolution LED Array: - From Electroencephalography to Internet of Things. - Xiaobo Ke; Christian Wagner 001 (HCI (16), 2020)

Inducing individuals to engage in a gamified platform for environmental conservation. - Helen S. Du; Xiaobo Ke; Christian Wagner 001 (Ind. Manag. Data Syst., 2020)

Introduction to the Minitrack on Social Media and e-Business Transformation. - Christy M. K. Cheung; Matthew K. O. Lee; Christian Wagner 001; Marten Risius (HICSS, 2021)

PACIS Panel - Technology for Learning: The Role of Education and Educators. - Douglas R. Vogel; Maryam Alavi; Christian Wagner 001; Anne-Françoise Rutkowski; Dov Te'eni (PACIS, 2021)

Taking Time into Account: Understanding Microworkers' Continued Participation in Microtasks. - Ling Jiang; Christian Wagner 001; Xingyu Chen (J. Assoc. Inf. Syst., 2021)

Everyday Gaming induces Amateur eSports Participation through Commitment. - Xiaobo Ke; Christian Wagner 001 (ECIS, 2022)

Introduction to the Minitrack on Adversarial Coordination in Collaboration and Social Media Systems. - Christy M. K. Cheung; Matthew K. O. Lee; Christian Wagner 001; Marten Risius (HICSS, 2022)

Calling for Information Systems Research on Esports: An Overview Study. - Xiaobo Ke; Christian Wagner 001; Helen S. Du (Commun. Assoc. Inf. Syst., 2022)

How TikTok leads users to flow experience: investigating the effects of technology affordances with user experience level and video length as moderators. - Hongying Zhao; Christian Wagner 001 (Internet Res., 2023)

Why viewers send paid gifts: The role of social influence on massively multiplayer online games live streaming. - Mingchuan Gong; Xin Bao; Christian Wagner 001 (Inf. Process. Manag., 2023)

A design strategy for Geo AR mobile game sustainable success emphasizing game completeness. - Hugh Xuechen Liu; Jussi Holopainen; Christian Wagner 001 (Entertain. Comput., 2023)

Proxies to the monthly active user number of Geo AR Mobile games - online search volume as a proposal. - Hugh Xuechen Liu; Christian Wagner 001 (Multim. Tools Appl., 2023)

How Low is Low? Crowdworker Perceptions of Microtask Payments in Work versus Leisure Situations. - Ling Jiang; Christian Wagner 001 (CHI, 2024)

Introduction to the Minitrack on Adversarial Behavior in Collaboration and Social Media Systems. - Christy M. K. Cheung; Marten Risius; Matthew K. O. Lee; Christian Wagner 001 (HICSS, 2024)

Why do players spend money on mobile massively multiplayer online role-playing games? A Wixom and Todd framework. - Mingchuan Gong; Christian Wagner 001; Junkai Wang; Yuxiang (Chris) Zhao (Inf. Manag., 2024)

Crossing the chasm: Understanding users' motivational differences based on stages of online community. - Hongying Zhao; Christian Wagner 001 (Inf. Manag., 2024)

Understanding the individual labor supply and wages on digital labor platforms: A microworker perspective. - Ling Jiang; Xuefei (Nancy) Deng; Christian Wagner 001 (Int. J. Inf. Manag., 2024)

Factors influencing TikTok-based user purchase intention: comparison between potential customers and repeat customers. - Hongying Zhao; Christian Wagner 001 (Internet Res., 2024)

The impact of social network embeddedness on mobile massively multiplayer online games play. - Mingchuan Gong; Christian Wagner 001; Ahsan Ali (Inf. Syst. J., 2024)

What explains the next level of gaming? An experience-anticipation model for amateur esports participation. - Xiaobo Ke; Christian Wagner 001 (Comput. Hum. Behav., 2024)