Efficient representation of cortical convolutions for the analysis of brain surface topology. - Peter Hastreiter; Christof Rezk-Salama; Günther Greiner; Thomas Ertl (Bildverarbeitung für die Medizin, 1998)

Fast Analysis of Intracranial Aneurysms Based on Interactive Direct Volume Rendering and CTA. - Peter Hastreiter; Christof Rezk-Salama; Bernd Tomandl; K. Eberhardt; Thomas Ertl (MICCAI, 1998)

Interactive Direct Volume Rendering of the Inner Ear for the Planning of Neurosurgery. - Peter Hastreiter; Christof Rezk-Salama; Bernd Tomandl; K. Eberhardt; Thomas Ertl (Bildverarbeitung für die Medizin, 1999)

Interactive Direct Volume Rendering of Dural Arteriovenous Fistulae in MR-CISS Data. - Christof Rezk-Salama; Peter Hastreiter; K. Eberhardt; Bernd Tomandl; Thomas Ertl (MICCAI, 1999)

Interacitve Exploration of Volume Line Integral Convolution Based on 3D-Texture Mapping. - Christof Rezk-Salama; Peter Hastreiter; Christian Teitzel; Thomas Ertl (IEEE Visualization, 1999)

Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage Rasterization. - Christof Rezk-Salama; Klaus Engel; Michael Bauer 002; Günther Greiner; Thomas Ertl (Workshop on Graphics Hardware, 2000)

Functional Analysis of the Vertebral Column Based on MR and Direct Volume Rendering. - Peter Hastreiter; Christof Rezk-Salama; K. Eberhardt; Bernd Tomandl; Thomas Ertl (MICCAI, 2000)

Automatic Adjustment of Transfer Functions for 3D Volume Visualization. - Christof Rezk-Salama; Peter Hastreiter; Jörg Scherer; Günther Greiner (VMV, 2000)

Registration techniques for the analysis of the brain shift in neurosurgery. - Peter Hastreiter; Christof Rezk-Salama; Christopher Nimsky; Christoph Lürig; Günther Greiner; Thomas Ertl (Comput. Graph., 2000)

Automated 3D Video Documentation for the Analysis of Medical Data. - Sabine Iserhardt-Bauer; Christof Rezk-Salama; Thomas Ertl; Peter Hastreiter; Bernd Tomandl; K. Eberhardt (Bildverarbeitung für die Medizin, 2001)

Multitextur-basierte Volumenvisualisierung in der Medizin. - Christof Rezk-Salama; Michael Scheuering (Bildverarbeitung für die Medizin, 2001)

Intra-operative Augmented Reality mit magnetischer Navigation und multitexturbasiertem Volume Rendering in der minimal-invasiven Chirurgie. - Michael Scheuering; Christof Rezk-Salama; Helmut Barfuß; Karl Barth; Alfred Schneider; Günther Greiner; Gerd Wessels; Hubertus Feußner (Rechner- und sensorgestützte Chirurgie, 2001)

Fast Volumetric Deformation On General Purpose Hardware. - Christof Rezk-Salama; Michael Scheuering; Grzegorz Soza; Günther Greiner (Workshop on Graphics Hardware, 2001)

Webservice für die automatische Generierung von Videodokumenten von Aneurysmen. - Sabine Iserhardt-Bauer; Thomas Ertl; Christof Rezk-Salama; Peter Hastreiter (SimVis, 2001)

Interactive Repositioning of Bone Fracture Segments. - Michael Scheuering; Christof Rezk-Salama; Christian Eckstein; Kai Hormann; Günther Greiner (VMV, 2001)

Real-Time Volume Deformations. - Rüdiger Westermann; Christof Rezk-Salama (Comput. Graph. Forum, 2001)

Intraoperative Registration on Standard PC Graphics Hardware. - Grzegorz Soza; Peter Hastreiter; Michael Bauer 002; Christof Rezk-Salama; Christopher Nimsky; Günther Greiner (Bildverarbeitung für die Medizin, 2002)

Programmable Graphics Hardware for Interactive Visualization. - Thomas Ertl; Daniel Weiskopf; Martin Kraus 001; Klaus Engel; Manfred Weiler; Matthias Hopf; Stefan Röttger; Christof Rezk-Salama (Eurographics (Tutorials), 2002)

Volume rendering techniques for general purpose graphics hardware. - Christof Rezk-Salama (Ausgezeichnete Informatikdissertationen, 2002)

Augmented reality based on fast deformable 2D-3D registration for image-guided surgery. - Michael Scheuering; Christof Rezk-Salama; Helmut Barfufl; Armin Schneider; Günther Greiner (Image-Guided Procedures, 2002)

Hardware-Accelerated Visualization of Curvilinear Vector Fields. - Frank Reck; Christof Rezk-Salama; Roberto Grosso; Günther Greiner (VMV, 2002)

Volume rendering techniques for general purpose graphics hardware = Techniken der Volumenvisualisierung auf universell einsetzbarer Graphik-Hardware. - Christof Rezk-Salama (2002)

Non-linear Intraoperative Correction of Brain Shift with 1.5 T Data. - Grzegorz Soza; Peter Hastreiter; Fernando Vega; Christof Rezk-Salama; Michael Bauer 002; Christopher Nimsky; Günther Greiner (Bildverarbeitung für die Medizin, 2003)

Hardware-based simulation and collision detection for large particle systems. - Andreas Kolb 001; Lutz Latta; Christof Rezk-Salama (Graphics Hardware, 2004)

Real-time volume graphics. - Klaus Engel; Markus Hadwiger; Joe Michael Kniss; Aaron E. Lefohn; Christof Rezk-Salama; Daniel Weiskopf (SIGGRAPH Course Notes, 2004)

Strategies for brain shift evaluation. - Peter Hastreiter; Christof Rezk-Salama; Grzegorz Soza; Michael Bauer 002; Günther Greiner; Rudolf Fahlbusch; Oliver Ganslandt; Christopher Nimsky (Medical Image Anal., 2004)

Real time fusion of range and light field images. - Severin Todt; Christof Rezk-Salama; Andreas Kolb 001 (SIGGRAPH Posters, 2005)

Volumenvisualisierung auf handelsüblicher Grafik-Hardware (Volume Rendering Techniques for General Purpose Graphics Hardware). - Christof Rezk-Salama (it Inf. Technol., 2005)

Real-time volume graphics. - Klaus Engel; Markus Hadwiger; Joe Michael Kniss; Christof Rezk-Salama; Daniel Weiskopf (A K Peters, 2006)

Real-Time Volume Graphics. - Klaus Engel; Markus Hadwiger; Joe Michael Kniss; Christof Rezk-Salama (Eurographics (Tutorials), 2006)

Ein semantisches Modell für die Entwicklung von Softwareassistenten zur medizinischen Volumenvisualisierung. - Christof Rezk-Salama (GI Jahrestagung (1), 2006)

Opacity Peeling for Direct Volume Rendering. - Christof Rezk-Salama; Andreas Kolb 001 (Comput. Graph. Forum, 2006)

High-Level User Interfaces for Transfer Function Design with Semantics. - Christof Rezk-Salama; Maik Keller; Peter Kohlmann (IEEE Trans. Vis. Comput. Graph., 2006)

Segmentierungsfreie Visualisierung des Gehirns für direktes Volume Rendering. - Johanna Beyer; Markus Hadwiger; Stefan Wolfsberger; Christof Rezk-Salama; Katja Bühler (Bildverarbeitung für die Medizin, 2007)

An Interactive Exploration of the Virtual Stronghold Dillenburg. - Severin Todt; Christof Rezk-Salama; Tim Horz; Andrew Pritzkau; Andreas Kolb 001 (Eurographics (Cultural Heritage), 2007)

Gaming Technology in Cultural Heritage Systems. - Tim Horz; Albert Pritzkau; Christof Rezk-Salama; Severin Todt; Andreas Kolb 001 (GAMEON, 2007)

GPU-Based Monte-Carlo Volume Raycasting. - Christof Rezk-Salama (PG, 2007)

GPU-based Dynamic Flow Visualization for Climate Research Applications. - Nicolas Cuntz; Andreas Kolb 001; Martin Leidl; Christof Rezk-Salama; Michael Böttinger (SimVis, 2007)

Advanced illumination techniques for GPU volume raycasting. - Markus Hadwiger; Patric Ljung; Christof Rezk-Salama; Timo Ropinski (SIGGRAPH ASIA Courses, 2008)

Light Field Rendering for Games. - Severin Todt; Christof Rezk-Salama; Andreas Kolb 001 (TPCG, 2008)

Raycasting of Light Field Galleries from Volumetric Data. - Christof Rezk-Salama; Severin Todt; Andreas Kolb 001 (Comput. Graph. Forum, 2008)

GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction. - Severin Todt; Christof Rezk-Salama; Andreas Kolb 001; Klaus-Dieter Kuhnert (Comput. Graph. Forum, 2008)

Spherical light field rendering in application for analysis by synthesis. - Severin Todt; Matthias Langer; Christof Rezk-Salama; Andreas Kolb 001; Klaus-Dieter Kuhnert (Int. J. Intell. Syst. Technol. Appl., 2008)

Interactive Volume Exploration for Feature Detection and Quantification in Industrial CT Data. - Markus Hadwiger; Laura Fritz; Christof Rezk-Salama; Thomas Höllt; Georg Geier; Thomas Pabel (IEEE Trans. Vis. Comput. Graph., 2008)

GPU-Based Volume Ray-Casting with Advanced Illumination. - Markus Hadwiger; Patric Ljung; Christof Rezk-Salama; Timo Ropinski (Eurographics (Tutorials), 2009)

Responsive Real-Time Simulation of Ground Vegetation for Games. - Jens Orthmann; Christof Rezk-Salama; Andreas Kolb 001 (GAMEON, 2009)

Towards Image Based Rendering in Computer Games. - Christof Rezk-Salama; Severin Todt (GAMEON, 2009)

Advanced illumination techniques for GPU-based volume raycasting. - Markus Hadwiger; Patric Ljung; Christof Rezk-Salama; Timo Ropinski (SIGGRAPH Courses, 2009)

Immersive Rear Projection on Curved Screens. - Andreas Kolb 001; Martin Lambers; Severin Todt; Nicolas Cuntz; Christof Rezk-Salama (VR, 2009)

A Neural Network Classifier of Volume Datasets - Dzenan Zukic; Christof Rezk-Salama; Andreas Kolb 001 (CoRR, 2009)

Responsive Grass. - Jens Orthmann; Christof Rezk-Salama; Andreas Kolb 001 (J. WSCG, 2009)

Interactive volumetric lighting simulating scattering and shadowing. - Timo Ropinski; Christian Döring; Christof Rezk-Salama (PacificVis, 2010)

Relighting Spherical Light Fields with Polynomial Texture Mapping. - Lisa Brückbauer; Christof Rezk-Salama; Andreas Kolb 001 (VMV, 2010)

Advanced Volume Illumination with Unconstrained Light Source Positioning. - Timo Ropinski; Christian Döring; Christof Rezk-Salama (IEEE Computer Graphics and Applications, 2010)

A Security-Focused Architecture for Gameplay Telemetry in Serious Games. - Stefan Bodenschatz; Tilo Mentler; Christof Rezk-Salama (GALA, 2023)