Stress Detection for PTSD via the StartleMart Game. - Christoffer Holmgård; Georgios N. Yannakakis; Karen-Inge Karstoft; Henrik Steen Andersen (ACII, 2013)

Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study. - Christoffer Holmgård; Julian Togelius; Georgios N. Yannakakis (AIIDE, 2013)

Decision making styles in computer games. - Christoffer Holmgård (FDG, 2013)

The games for health prototype. - Christoffer Holmgård; Georgios N. Yannakakis; Rilla Khaled (FDG, 2013)

Evolving personas for player decision modeling. - Christoffer Holmgård; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (CIG, 2014)

Generative agents for player decision modeling in games. - Christoffer Holmgård; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (FDG, 2014)

Personas versus Clones for Player Decision Modeling. - Christoffer Holmgård; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (ICEC, 2014)

To rank or to classify? Annotating stress for reliable PTSD profiling. - Christoffer Holmgård; Georgios N. Yannakakis; Héctor Pérez Martínez; Karen-Inge Karstoft (ACII, 2015)

Procedural Personas as Critics for Dungeon Generation. - Antonios Liapis; Christoffer Holmgård; Georgios N. Yannakakis; Julian Togelius (EvoApplications, 2015)

MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions. - Christoffer Holmgård; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (FDG, 2015)

Multimodal PTSD characterization via the StartleMart game. - Christoffer Holmgård; Georgios N. Yannakakis; Héctor Pérez Martínez; Karen-Inge Karstoft; Henrik Steen Andersen (J. Multimodal User Interfaces, 2015)

Portfolio Online Evolution in StarCraft. - Che Wang; Pan Chen; Yuanda Li; Christoffer Holmgård; Julian Togelius (AIIDE, 2016)

Computational intelligence and cognitive performance assessment games. - Christoffer Holmgård; Julian Togelius; Lars Henriksen (CIG, 2016)

You Say Jump, I Say How High? Operationalising the Game Feel of Jumping. - Martin Fasterholdt; Martin Pichlmair; Christoffer Holmgård (DiGRA/FDG, 2016)

Evolving models of player decision making: Personas versus clones. - Christoffer Holmgård; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (Entertain. Comput., 2016)

Ethical Considerations for Player Modeling. - Benedikte Mikkelsen; Christoffer Holmgård; Julian Togelius (AAAI Workshops, 2017)

Evolving Game-Specific UCB Alternatives for General Video Game Playing. - Ivan Bravi; Ahmed Khalifa 001; Christoffer Holmgård; Julian Togelius (EvoApplications (1), 2017)

Mechanics automatically recognized via interactive observation: jumping. - Adam Summerville; Joseph C. Osborn; Christoffer Holmgård; Daniel W. Zhang (FDG, 2017)

Procedural Content Generation via Machine Learning (PCGML). - Adam Summerville; Sam Snodgrass; Matthew Guzdial; Christoffer Holmgård; Amy K. Hoover; Aaron Isaksen; Andy Nealen; Julian Togelius (IEEE Trans. Games, 2018)

Cognitive Components of Flow States and Applications to Video Game Design: A Brief Framework. - Kyros Jalife; Christoffer Holmgård (Creativity & Cognition, 2019)

Automated Playtesting of Matching Tile Games. - Luvneesh Mugrai; Fernando de Mesentier Silva; Christoffer Holmgård; Julian Togelius (CoG, 2019)

Gamifying psychological assessment: insights from gamifying the thematic apperception test. - Borna Fatehi; Christoffer Holmgård; Sam Snodgrass; Casper Harteveld (FDG, 2019)

Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems. - Sam Snodgrass; Omid Mohaddesi; Jack Hart; Guillermo Romera Rodriguez; Christoffer Holmgård; Casper Harteveld (FDG, 2019)

Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics. - Christoffer Holmgård; Michael Cerny Green; Antonios Liapis; Julian Togelius (IEEE Trans. Games, 2019)

Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning. - Vanessa Volz; Niels Justesen; Sam Snodgrass; Sahar Asadi; Sami Purmonen; Christoffer Holmgård; Julian Togelius; Sebastian Risi (CoG, 2020)

From Flow to Fuse: A Cognitive Perspective. - Kyros Jalife; Casper Harteveld; Christoffer Holmgård (Proc. ACM Hum. Comput. Interact., 2021)

Guiding Game Design Decisions via Eye-Tracking: An Indie Game Case Study. - Borna Fatehi; Casper Harteveld; Christoffer Holmgård (ETRA, 2022)

Ticket to the Mind: A Mobile Eye-Tracking Exploration of Game Media and Cognitive Functions. - Alexander Coburn; Casper Harteveld; Christoffer Holmgård (FDG, 2022)

The Teaching Efficacy of the Protégé Effect in Gamified Education. - Tyler Corwin; Mehmet Kosa; Mahsa Nasri; Christoffer Holmgård; Casper Harteveld (CoG, 2023)

The Ethics of AI in Games. - David Melhart; Julian Togelius; Benedikte Mikkelsen; Christoffer Holmgård; Georgios N. Yannakakis (IEEE Trans. Affect. Comput., 2024)

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors. - Niels Justesen; Maria Kaselimi; Sam Snodgrass; Miruna Vozaru; Matthew Schlegel; Jonas Wingren; Gabriella A. B. Barros; Tobias Mahlmann; Shyam Sudhakaran; Wesley Kerr; Albert Wang; Christoffer Holmgård; et al. (CoRR, 2025)