Automatic Glottis Segmentation from Laryngeal High-Speed Videos Using 3D Active Contours. - Fabian Schenk; Martin Urschler; Christoph Aigner; Imme Roesner; Philipp Aichinger; Horst Bischof (MIUA, 2014)

Reha@Stroke - A Mobile Application to Support People Suffering from a Stroke Through Their Rehabilitation. - René Baranyi; Pawel Czech; Florian Walcher; Christoph Aigner; Thomas Grechenig (SeGAH, 2019)

recoverApp - A mobile health solution to support people in stationary rehabilitation. - Christoph Aigner; Matthias Eder; René Baranyi; Thomas Grechenig (SeGAH, 2020)

Analysis, Design, and Prototypical Implementation of a Serious Game Reha@Stroke to Support Rehabilitation of Stroke Patients With the Help of a Mobile Phone. - René Baranyi; Pawel Czech; Stefan Hofstätter; Christoph Aigner; Thomas Grechenig (IEEE Trans. Games, 2020)

Food Pyramid Escape - A serious escape game for the support of nutritional education in Austria and beyond. - Christoph Aigner; Eva-Maria Resch; Amir El Agrod; René Baranyi; Thomas Grechenig (SEGAH, 2021)

Standard Mobile Phones Plus a Balance Board Are Sufficient: Designing a Serious Game for Better Knee Rehabilitation. - Lukas Rast; René Baranyi; Karl Pinter; Dominik Hölbling; Christoph Aigner; Thomas Grechenig (dHealth, 2023)

Nutrition Garden - A gamified mobile app for motivating people to eat specific food to prevent non-communicable diseases. - Christoph Aigner; Greta Hofmann; Sylvia Winkler; René Baranyi; Thomas Grechenig (ICMHI, 2023)

BreathIn - A Serious Game to Support Patients with Smoking Cessation: Analysis and design study for a mobile serious game to help patients quit smoking. - Christoph Aigner; Victoria Zeillinger; Kevin Baur; René Baranyi; Thomas Grechenig (ICMHI, 2023)

FruitGrind: Analysis, Design and Development of a Serious Game Supporting Knee Rehabilitation Using a Smartphone Attached to a Balance Board. - René Baranyi; Lukas Rast; Karl Pinter; Christoph Aigner; Dominik Hölbling; Thomas Grechenig (SeGAH, 2023)

Supporting sustainable development goals through a gamified mHealth application for people with albinism in Africa. - René Baranyi; Amina Hasimbegovic; Sylvia Winkler; Christoph Aigner; Paul Spiesberger; Thomas Grechenig (Entertain. Comput., 2023)

Vivifying Knee Rehabilitation: SquatEmUp, a Serious Game Utilizing the Wii Fit Balance Board. - René Baranyi; Marko Zivojinovic; Dominik Hölbling; Christoph Aigner; Werner Hoerner; Thomas Grechenig (dHealth, 2024)

MoodBooster - A Gamified App to Support Stress Reduction in University Students. - Christoph Aigner; Marco Moser; Olivia Carina Wolfsberger; René Baranyi; Vanessa Hohenegger; Thomas Grechenig (HealthCom, 2024)

Leveraging Serious Game Mechanics to Boost Vaccine Literacy: Insights and Outcomes. - René Baranyi; Mustafa Isikoglu; Christoph Aigner; Dominik Hölbling; Thomas Grechenig (HealthCom, 2024)

Lazy Sparse Conditional Constant Propagation in the Sea of Nodes. - Christoph Aigner; Gergö Barany; Hanspeter Mössenböck (MPLR, 2024)

NutriMine - A serious game modification for Minecraft to support people keeping a healthy diet. - Christoph Aigner; Kilian Köck; René Baranyi; Sylvia Winkler; Katharina Weindl; Thomas Grechenig (SeGAH, 2024)

Design and Evaluation of First-/Third-Person Hybrid Locomotion Techniques in Virtual Reality for Enhanced Accessibility in Healthcare. - Christoph Wimmer; Felix Ledóchowski; René Baranyi; Christoph Aigner; Thomas Grechenig (SeGAH, 2024)

Key Design Considerations and Assessment of a Serious Game for Hand and Wrist Rehabilitation Using a Leap Motion Controller. - Selina Breuer; René Baranyi; Christoph Aigner; Dominik Hölbling; Werner Hoerner; Thomas Grechenig (IEEE Access, 2025)