Computer-Spiel: Interaktive Unterhaltungsangebote als Synthese aus Medium und Spielzeug. - Christoph Klimmt (Z. für Medienpsychologie, 2001)

Interview mit Stacey Spiegel, Chief Executive Officer, Immersion Studios, Inc., Toronto. - Christoph Klimmt (Z. für Medienpsychologie, 2001)

Internet-Ressourcen für die medienpsychologische Forschung, Lehre und Praxis. - Christoph Klimmt (Z. für Medienpsychologie, 2001)

Neue Schnittstellen - medienpsychologisch relevante Themen in der Entwicklungs- und Sozialpsychologie. - Christoph Klimmt (Z. für Medienpsychologie, 2002)

Explaining the enjoyment of playing video games: the role of competition. - Peter Vorderer; Tilo Hartmann; Christoph Klimmt (ICEC, 2003)

Media Psychology "is not yet there": Introducing Theories on Media Entertainment to the Presence Debate. - Christoph Klimmt; Peter Vorderer (Presence Teleoperators Virtual Environ., 2003)

Theoretisch-methodische Desiderata der medienpsychologischen Forschung über die aggressionsfördernde Wirkung gewalthaltiger Computer- und Videospiele. - Christoph Klimmt; Sabine Trepte (Z. für Medienpsychologie, 2003)

"Level Up": Inauguralkonferenz der Digital Games Research Association. - Christoph Klimmt (Z. für Medienpsychologie, 2004)

Celebrating Interactive Entertainment - die 2. Games Convention in Leipzig. - Christoph Klimmt; Tilo Hartmann (Z. für Medienpsychologie, 2004)

Some Practical Considerations of Ethical Issues in VR Research. - Katharina-Maria Behr; Andreas Nosper; Christoph Klimmt; Tilo Hartmann (Presence Teleoperators Virtual Environ., 2005)

Ursachen und Effekte Parasozialer Interaktionen im Rezeptionsprozess. - Tilo Hartmann; Christoph Klimmt (Z. für Medienpsychologie, 2005)

Verkaufsstart von Die Sims 2. - Christoph Klimmt (Z. für Medienpsychologie, 2005)

Gender and Computer Games: Exploring Females' Dislikes. - Tilo Hartmann; Christoph Klimmt (J. Comput. Mediat. Commun., 2006)

"Ein echtes Highlight ist der Wald": Professionalisierung der Computerspiel-Vermarktung am Beispiel des Verkaufsstarts von "Oblivion". - Christoph Klimmt (Z. für Medienpsychologie, 2006)

Unterhaltsamer Mediengebrauch und Spracherwerb. - Ute Ritterfeld; Sandra Niebuhr; Christoph Klimmt; Peter Vorderer (Z. für Medienpsychologie, 2006)

What Makes Preschoolers Listen to Narrative Audio Tapes? - Peter Vorderer; Saskia Böcking; Christoph Klimmt; Ute Ritterfeld (Z. für Medienpsychologie, 2006)

Identification with the Player Character as Determinant of Video Game Enjoyment. - Dorothée Hefner; Christoph Klimmt; Peter Vorderer (ICEC, 2007)

Effectance and Control as Determinants of Video Game Enjoyment. - Christoph Klimmt; Tilo Hartmann; Andreas Frey (Cyberpsychology Behav. Soc. Netw., 2007)

The IRIS Network of Excellence: Integrating Research in Interactive Storytelling. - Marc Cavazza; Stéphane Donikian; Marc Christie; Ulrike Spierling; Nicolas Szilas; Peter Vorderer; Tilo Hartmann; Christoph Klimmt; Elisabeth André; Ronan Champagnat; Paolo Petta; Patrick Olivier (ICIDS, 2008)

The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience. - Christian Roth 001; Peter Vorderer; Christoph Klimmt (ICIDS, 2009)

Player Performance, Satisfaction, and Video Game Enjoyment. - Christoph Klimmt; Christopher Blake; Dorothée Hefner; Peter Vorderer; Christian Roth 001 (ICEC, 2009)

Experimental Evidence for Suspense as Determinant of Video Game Enjoyment. - Christoph Klimmt; Albert A. Rizzo; Peter Vorderer; Jan Koch; Till Fischer (Cyberpsychology Behav. Soc. Netw., 2009)

Exploring the Enjoyment of Playing Browser Games. - Christoph Klimmt; Hannah Schmid; Julia Orthmann (Cyberpsychology Behav. Soc. Netw., 2009)

Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool. - Ivar E. Vermeulen; Christian Roth 001; Peter Vorderer; Christoph Klimmt (ICIDS, 2010)

Exploration of User Reactions to Different Dialog-Based Interaction Styles. - Birgit Endrass; Christoph Klimmt; Gregor Mehlmann; Elisabeth André; Christian Roth 001 (ICIDS, 2011)

The User Experience of Interactive Digital Storytelling: Theory and Measurement. - Christian Roth 001; Peter Vorderer; Christoph Klimmt; Ivar E. Vermeulen (ICIDS, 2011)

The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade". - Christian Roth 001; Christoph Klimmt; Ivar E. Vermeulen; Peter Vorderer (ICEC, 2011)

How Does an Interactive Story Feel Like? Theory and Measurement of the User Experience. - Christian Roth 001; Peter Vorderer; Christoph Klimmt; Ivar E. Vermeulen (ICEC, 2011)

Media Psychology and Complex Modes of Entertainment Experiences. - Christoph Klimmt (J. Media Psychol. Theor. Methods Appl., 2011)

Cognitive Processes Involved in Video Game Identification. - Christopher Blake; Dorothée Hefner; Christian Roth 001; Christoph Klimmt; Peter Vorderer (ICEC, 2012)

Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story. - Christian Roth 001; Ivar E. Vermeulen; Peter Vorderer; Christoph Klimmt (Cyberpsychology Behav. Soc. Netw., 2012)

Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling. - Christian Roth 001; Ivar E. Vermeulen; Peter Vorderer; Christoph Klimmt; David Pizzi; Jean-Luc Lugrin; Marc Cavazza (Cyberpsychology Behav. Soc. Netw., 2012)

Forecasting the Experience of Future Entertainment Technology: "Interactive Storytelling" and Media Enjoyment. - Christoph Klimmt; Christian Roth 001; Ivar E. Vermeulen; Peter Vorderer; Franziska Susanne Roth (Games Cult., 2012)

Exploring Audience Judgments of Social Science in Media Discourse. - Arne Sjöström; Alexandra Sowka; Mario Gollwitzer; Christoph Klimmt; Tobias Rothmund (J. Media Psychol. Theor. Methods Appl., 2013)

Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment. - Birgit Endrass; Christoph Klimmt; Gregor Mehlmann; Elisabeth André; Christian Roth 001 (IEEE Trans. Comput. Intell. AI Games, 2014)

Spatial Presence Theory: State of the Art and Challenges Ahead. - Tilo Hartmann; Werner Wirth; Peter Vorderer; Christoph Klimmt; Holger Schramm; Saskia Böcking (Immersed in Media, Telepresence Theory, Measurement & Technology, 2015)

Interesting, but not Necessarily Effective: Testing a Serious Game with Socially Disadvantaged Children. - Christoph Klimmt; Semhar Ogbazion (GALA, 2015)

The Spatial Presence Experience Scale (SPES). - Tilo Hartmann; Werner Wirth; Holger Schramm; Christoph Klimmt; Peter Vorderer; André Gysbers; Saskia Böcking; Niklas Ravaja; Jari Laarni; Timo Saari; Feliz Gouveia; Ana Maria Sacau (J. Media Psychol. Theor. Methods Appl., 2016)

A Mature Kind of Fun? Exploring Silver Gamers' Motivation to Play Casual Games - Results from a Large-Scale Online Survey. - Daniel Possler; Christoph Klimmt; Daniela Schlütz; Jonas Walkenbach (HCI (28), 2017)

Goodbye and Welcome. - Nicole Krämer 001; Christoph Klimmt (J. Media Psychol. Theor. Methods Appl., 2018)

Low Temporal Stability of Excessive Video Game Use in German Adolescents. - Tobias Rothmund; Christoph Klimmt; Mario Gollwitzer (J. Media Psychol. Theor. Methods Appl., 2018)

Where Do Norms Come From? Peer Communication as a Factor in Normative Social Influences on Risk Behavior. - Sarah Geber; Eva Baumann; Christoph Klimmt (Commun. Res., 2019)

The daily dose of digital inspiration: A multi-method exploration of meaningful communication in social media. - Diana Rieger; Christoph Klimmt (New Media Soc., 2019)

The daily dose of digital inspiration 2: Themes and affective user responses to meaningful memes in social media. - Diana Rieger; Christoph Klimmt (New Media Soc., 2019)

Announcing Changes in JMP's Editorial Team. - Christoph Klimmt (J. Media Psychol. Theor. Methods Appl., 2019)

Call for Papers: "Theoretical Consolidation and Innovation in Media Psychology". - Nicholas David Bowman; Allison Eden; Jesse Fox; Christoph Klimmt; Özen Odag; Ivar E. Vermeulen; Catalina Toma (J. Media Psychol. Theor. Methods Appl., 2020)

At the Start of 2020 - Transitions in the Editorial Team. - Christoph Klimmt (J. Media Psychol. Theor. Methods Appl., 2020)

How Awe Affects Players' Entertainment Experiences Over Six Weeks of Playing. - Daniel Possler; Christoph Klimmt; Nicholas David Bowman (ICEC, 2021)

Engagement With the Gurus of Gaming Culture: Parasocial Relationships to Let's Players. - Julian Kreissl; Daniel Possler; Christoph Klimmt (Games Cult., 2021)

JMP Is Moving Forward. - Christoph Klimmt (J. Media Psychol. Theor. Methods Appl., 2021)

Inspiring, Regulating, Multitasking, Modeling, and Shifting: Moving Media Psychology Forward Through Theoretical Innovation. - Christoph Klimmt; Nicholas David Bowman (J. Media Psychol. Theor. Methods Appl., 2021)

A Matter of Closeness: Player-Avatar Relationships as Degree of Including Avatars in the Self. - Daniel Possler; Natascha N. Carnol; Christoph Klimmt; Ina Weber-Hoffmann; Arthur A. Raney (ICEC, 2022)