Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games. - Christoph Salge; Christian Lipski; Tobias Mahlmann; Brigitte Mathiak (Sandbox@SIGGRAPH, 2008)

Information-Driven Organization of Visual Receptive Fields. - Christoph Salge; Daniel Polani (Adv. Complex Syst., 2009)

From Infotaxis to Boids-like Swarm Behaviour. - Christoph Salge; Daniel Polani (ALIFE, 2010)

Relevant Information as a formalised approach to evaluate game mechanics. - Christoph Salge; Tobias Mahlmann (CIG, 2010)

Local information maximisation creates emergent flocking behavior. - Christoph Salge; Daniel Polani (ECAL, 2011)

Digested Information as an Information Theoretic Motivation for Social Interaction. - Christoph Salge; Daniel Polani (J. Artif. Soc. Soc. Simul., 2011)

A Bivariate Measure of Redundant Information - Malte Harder; Christoph Salge; Daniel Polani (CoRR, 2012)

Empowerment and State-dependent Noise - An Intrinsic Motivation for Avoiding Unpredictable Agents. - Christoph Salge; Cornelius Glackin; Daniel Polani (ECAL, 2013)

CORBYS cognitive control architecture for robotic follower. - Adrian Leu; Danijela Ristic-Durrant; Sinisa Slavnic; Cornelius Glackin; Christoph Salge; Daniel Polani; Atta Badii; Ali Khan; Rajkumar K. Raval (SII, 2013)

Approximation of Empowerment in the continuous Domain. - Christoph Salge; Cornelius Glackin; Daniel Polani (Adv. Complex Syst., 2013)

Empowerment - an Introduction. - Christoph Salge; Cornelius Glackin; Daniel Polani (CoRR, 2013)

Changing the Environment based on Intrinsic Motivation. - Christoph Salge; Daniel Polani (CoRR, 2013)

Information theoretic models of social interaction. - Christoph Salge (2013)

Towards Designing Artificial Universes for Artificial Agents Under Interaction Closure. - Martin Biehl 001; Christoph Salge; Daniel Polani (ALIFE, 2014)

Don't Believe Everything You Hear: Preserving Relevant Information by Discarding Social Information. - Christoph Salge; Daniel Polani (ALIFE, 2014)

Information-theoretic measures as a generic approach to human-robot interaction: application in CORBYS project. - Christoph Salge; Cornelius Glackin; Danijela Ristic-Durrant; Martin Greaves; Daniel Polani (HRI, 2014)

Gait trajectory prediction using Gaussian process ensembles. - Cornelius Glackin; Christoph Salge; Martin Greaves; Daniel Polani; Sinisa Slavnic; Danijela Ristic-Durrant; Adrian Leu; Zlatko Matjacic (Humanoids, 2014)

Changing the Environment Based on Empowerment as Intrinsic Motivation. - Christoph Salge; Cornelius Glackin; Daniel Polani (Entropy, 2014)

Learning gait by therapist demonstration for natural-like walking with the CORBYS powered orthosis. - Cornelius Glackin; Christoph Salge; Daniel Polani; Markus Tuttemann; Carsten Vogel; Carlos Rodriguez Guerrero; Victor Grosu; Svetlana Grosu; Andrej Olensek; Matjaz Zadravec; Imre Cikajlo; Zlatko Matjacic; et al. (IROS, 2015)

Does Empowerment Maximisation Allow for Enactive Artificial Agents? - Christoph Salge; Christian Guckelsberger (ALIFE, 2016)

Intrinsically motivated general companion NPCs via Coupled Empowerment Maximisation. - Christian Guckelsberger; Christoph Salge; Simon Colton (CIG, 2016)

Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation. - Christian Guckelsberger; Christoph Salge; Rob Saunders; Simon Colton (ICCC, 2016)

Predicting Player Experience without the Player.: An Exploratory Study. - Christian Guckelsberger; Christoph Salge; Jeremy Gow; Paul A. Cairns (CHI PLAY, 2017)

Time as it could be measured in artificial living systems. - Andrei D. Robu; Christoph Salge; Chrystopher L. Nehaniv; Daniel Polani (ECAL, 2017)

Addressing the "Why?" in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency. - Christian Guckelsberger; Christoph Salge; Simon Colton (ICCC, 2017)

Empowerment As Replacement for the Three Laws of Robotics. - Christoph Salge; Daniel Polani (Frontiers Robotics AI, 2017)

New And Surprising Ways to Be Mean. - Christian Guckelsberger; Christoph Salge; Julian Togelius (CIG, 2018)

Accelerating Empowerment Computation with UCT Tree Search. - Christoph Salge; Christian Guckelsberger; Rodrigo Canaan; Tobias Mahlmann (CIG, 2018)

Deceptive Games. - Damien Anderson; Matthew Stephenson; Julian Togelius; Christoph Salge; John Levine; Jochen Renz (EvoApplications, 2018)

Generative design in minecraft (GDMC): settlement generation competition. - Christoph Salge; Michael Cerny Green; Rodrigo Canaan; Julian Togelius (FDG, 2018)

Drawing without replacement as a game mechanic. - Fernando de Mesentier Silva; Christoph Salge; Aaron Isaksen; Julian Togelius; Andy Nealen (FDG, 2018)

New And Surprising Ways to Be Mean. Adversarial NPCs with Coupled Empowerment Minimisation. - Christian Guckelsberger; Christoph Salge; Julian Togelius (CoRR, 2018)

Expanding the Active Inference Landscape: More Intrinsic Motivations in the Perception-Action Loop. - Martin Biehl 001; Christian Guckelsberger; Christoph Salge; Simón C. Smith; Daniel Polani (Frontiers Neurorobotics, 2018)

"Superstition" in the Network: Deep Reinforcement Learning Plays Deceptive Games. - Philip Bontrager; Ahmed Khalifa 001; Damien Anderson; Matthew Stephenson; Christoph Salge; Julian Togelius (AIIDE, 2019)

The Riddle of Togelby. - Daniel A. Ashlock; Christoph Salge (CoG, 2019)

Automatic Generation of Level Maps with the Do What's Possible Representation. - Daniel A. Ashlock; Christoph Salge (CoG, 2019)

Leveling the playing field: fairness in AI versus human game benchmarks. - Rodrigo Canaan; Christoph Salge; Julian Togelius; Andy Nealen (FDG, 2019)

Organic building generation in minecraft. - Michael Cerny Green; Christoph Salge; Julian Togelius (FDG, 2019)

Generative Design in Minecraft: Chronicle Challenge. - Christoph Salge; Christian Guckelsberger; Michael Cerny Green; Rodrigo Canaan; Julian Togelius (ICCC, 2019)

Intrinsically Motivated Autonomy in Human-Robot Interaction: Human Perception of Predictive Information in Robots. - Marcus M. Scheunemann; Christoph Salge; Kerstin Dautenhahn (TAROS (1), 2019)

Measuring Time with Minimal Clocks. - Andrei D. Robu; Christoph Salge; Chrystopher L. Nehaniv; Daniel Polani (Artif. Life, 2019)

A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. - Matthew Stephenson; Damien Anderson; Ahmed Khalifa 001; John Levine; Jochen Renz; Julian Togelius; Christoph Salge (CEC, 2020)

Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP). - Christoph Salge; Emily Short; Mike Preuss; Spyridon Samothrakis; Pieter Spronck (CoG, 2020)

Warmth and Competence to Predict Human Preference of Robot Behavior in Physical Human-Robot Interaction. - Marcus M. Scheunemann; Raymond H. Cuijpers; Christoph Salge (RO-MAN, 2020)

Robust Multi-Agent Reinforcement Learning with Social Empowerment for Coordination and Communication. - Tessa van der Heiden; Christoph Salge; Efstratios Gavves; Herke van Hoof (CoRR, 2020)

The AI Settlement Generation Challenge in Minecraft. - Christoph Salge; Michael Cerny Green; Rodrigo Canaan; Filip Skwarski; Rafael Fritsch; Adrian Brightmoore; Shaofang Ye; Changxing Cao; Julian Togelius (Künstliche Intell., 2020)

Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation. - Jean-Baptiste Hervé; Christoph Salge (FDG, 2021)

The AI Settlement Generation Challenge in Minecraft: First Year Report. - Christoph Salge; Michael Cerny Green; Rodrigo Canaan; Filip Skwarski; Rafael Fritsch; Adrian Brightmoore; Shaofang Ye; Changxing Cao; Julian Togelius (CoRR, 2021)

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. - Christoph Salge; Claus Aranha; Adrian Brightmoore; Sean Butler; Rodrigo De Moura Canaan; Michael Cook 001; Michael Cerny Green; Hagen Fischer; Christian Guckelsberger; Jupiter Hadley; Jean-Baptiste Hervé; Mark Richard Johnson; et al. (FDG, 2022)

Automated Isovist Computation for Minecraft. - Christoph Salge; Jean-Baptiste Hervé (FDG, 2022)

Human perception of intrinsically motivated autonomy in human-robot interaction. - Marcus M. Scheunemann; Christoph Salge; Daniel Polani; Kerstin Dautenhahn (Adapt. Behav., 2022)

Reliably Re-Acting to Partner's Actions with the Social Intrinsic Motivation of Transfer Empowerment. - Tessa van der Heiden; Herke van Hoof; Efstratios Gavves; Christoph Salge (CoRR, 2022)

Guest Editorial Special Issue on User Experience of AI in Games. - Henrik Warpefelt; Christoph Salge; Mirjam Palosaari Eladhari; Magy Seif El-Nasr; Jichen Zhu (IEEE Trans. Games, 2022)

Exploring Minecraft Settlement Generators with Generative Shift Analysis. - Jean-Baptiste Hervé; Oliver Withington; Marion Hervé; Laurissa Tokarchuk; Christoph Salge (EXAG@AIIDE, 2023)

The Effect of Noise on the Emergence of Continuous Norms and its Evolutionary Dynamics. - Stavros Anagnou; Daniel Polani; Christoph Salge (CoRR, 2023)

Skilled motor control of an inverted pendulum implies low entropy of states but high entropy of actions. - Nicola Catenacci Volpi; Martin Greaves; Dari Trendafilov; Christoph Salge; Giovanni Pezzulo; Daniel Polani (PLoS Comput. Biol., 2023)

Terrain-adaptive PCGML in Minecraft. - Arthur van der Staaij; Mike Preuss; Christoph Salge (CoG, 2024)

Normative Feeling: Socially Patterned Affective Mechanisms. - Stavros Anagnou; Daniel Polani; Christoph Salge (CoRR, 2024)

An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition. - Jean-Baptiste Hervé; Christoph Salge; Henrik Warpefelt (IEEE Trans. Games, 2024)

Uncertainty, bias and the institution bootstrapping problem. - Stavros Anagnou; Christoph Salge; Peter R. Lewis 001 (CoRR, 2025)