Hemispherical Projection for Progressive Radiosity Calculation on Massively Parallel Architectures. - Christophe Renaud; François Bricout; Eric Leprêtre (Workshop on Graphics Hardware, 1993)

Parallel Radiosity Approaches for Mesh Connected Machines. - Christophe Renaud; François Bricout; Eric Leprêtre (PARCO, 1993)

An Object Parallel Approach for Radiosity on the MP-1. - Christophe Renaud; François Bricout; Eric Leprêtre (EUROSIM, 1994)

Massively parallel hemispherical projection for progressive radiosity. - Christophe Renaud; François Bricout; Eric Leprêtre (Comput. Graph., 1995)

An efficient SIMD algorithm for radiosity on the MP-1. - Christophe Renaud; François Bricout; Eric Leprêtre (Simul. Pract. Theory, 1996)

Fast Local and Global Illuminations through A SIMD z-Buffer. - Christophe Renaud (Int. J. Pattern Recognit. Artif. Intell., 1997)

Fast Massively Parallel Progressive Radiosity on the MP-1. - Christophe Renaud; François Rousselle (Parallel Comput., 1997)

Group Accelerated Shooting Methods for Radiosity. - François Rousselle; Christophe Renaud (Rendering Techniques, 1999)

Hybridization Techniques for Fast Radiosity Solvers. - Michel Leblond; François Rousselle; Christophe Renaud (Computer Graphics International, 2000)

Two-Level Iterative Shooting Methods with Groups. - François Rousselle; Michel Leblond; Christophe Renaud (WSCG, 2000)

Generalized Block Iterative Methods. - Michel Leblond; François Rousselle; Christophe Renaud (VisMath, 2002)

A Study about the Form Factors Kernel Function. - Eric Zeghers; Christophe Renaud (WSCG, 2002)

Path tracing using the AR350 processor. - Christophe Cassagnabère; François Rousselle; Christophe Renaud (GRAPHITE, 2004)

CPU-GPU Multithreaded Programming Model: Application to the Path Tracing with Next Event Estimation Algorithm. - Christophe Cassagnabère; François Rousselle; Christophe Renaud (ISVC (2), 2006)

Real-time Animation of Various Flame Shapes. - Flavien Bridault; François Rousselle; Christophe Renaud; Michel Leblond (VAST, 2006)

Real-time Rendering and Animation of Plentiful Flames. - Flavien Bridault; Michel Leblond; François Rousselle; Christophe Renaud (NPH, 2007)

A perceptual stopping condition for global illumination computations. - Nawel Takouachet; Samuel Delepoulle; Christophe Renaud (SCCG, 2007)

Radiometric compensation for a low-cost immersive projection system. - Julien Dehos; Eric Zeghers; Christophe Renaud; François Rousselle; Laurent Sarry (VRST, 2008)

Improving Light Position in a Growth Chamber through the Use of a Genetic Algorithm. - Samuel Delepoulle; Christophe Renaud; Michaël Chelle (Artificial Intelligence Techniques for Computer Graphics, 2008)

ECON: A Kernel Basis Pursuit Algorithm with Automatic Feature Parameter Tuning, and its Application to Photometric Solids Approximation. - Manuel Loth; Philippe Preux; Samuel Delepoulle; Christophe Renaud (ICMLA, 2009)

Detecting Visual Convergence for Stochastic Global Illumination. - Christophe Renaud; Samuel Delepoulle; Nawel Takouachet (Intelligent Computer Graphics, 2011)

A no-reference computer-generated images quality metric and its application to denoising. - Samuel Delepoulle; André Bigand; Christophe Renaud (IEEE Conf. of Intelligent Systems, 2012)

Reduced-reference quality assessment of computer-generated images based on RVM. - Joseph Constantin; Samuel Delepoulle; André Bigand; Christophe Renaud (ICCIT, 2013)

Noise Estimation for Computer-Generated Images Using an Interval Type-2 Fuzzy Sets Filter. - Samuel Delepoulle; André Bigand; Christophe Renaud (IEEE Conf. on Intelligent Systems (2), 2014)

Immersive front-projection analysis using a radiosity-based simulation method. - Julien Dehos; Eric Zeghers; Laurent Sarry; François Rousselle; Christophe Renaud (Virtual Real., 2014)

Accelerating Physical Simulations from a Multicomponent Lattice Boltzmann Method on a Single-Node Multi-GPU Architecture. - Julien Duchateau; François Rousselle; Nicolas Maquignon; Gilles Roussel 002; Christophe Renaud (3PGCIC, 2015)

A progressive mesh method for physical simulations using lattice Boltzmann method on single-node multi-gpu architectures. - Julien Duchateau; François Rousselle; Nicolas Maquignon; Gilles Roussel 002; Christophe Renaud (CoRR, 2015)

An Out-of-Core Method for Physical Simulations on a Multi-GPU Architecture Using Lattice Boltzmann Method. - Julien Duchateau; François Rousselle; Nicolas Maquignon; Gilles Roussel 002; Christophe Renaud (UIC/ATC/ScalCom/CBDCom/IoP/SmartWorld, 2016)

Perception of noise and global illumination: Toward an automatic stopping criterion based on SVM. - Nawel Takouachet; Samuel Delepoulle; Christophe Renaud; Nesrine Zoghlami; João Manuel R. S. Tavares (Comput. Graph., 2017)

Face Detection in Painting Using Deep Convolutional Neural Networks. - Olfa Mzoughi; André Bigand; Christophe Renaud (ACIVS, 2018)

Image Quality Assessment of Computer-generated Images - Based on Machine Learning and Soft Computing - André Bigand; Julien Dehos; Christophe Renaud; Joseph Constantin (Springer, 2018)

Guided-Generative Network for noise detection in Monte-Carlo rendering. - Jérôme Buisine; Fabien Teytaud; Samuel Delepoulle; Christophe Renaud (ICMLA, 2021)

Firefly Removal in Monte Carlo Rendering with Adaptive Median of meaNs. - Jérôme Buisine; Samuel Delepoulle; Christophe Renaud (EGSR (DL), 2021)

Stopping Criterion during Rendering of Computer-Generated Images Based on SVD-Entropy. - Jérôme Buisine; André Bigand; Rémi Synave; Samuel Delepoulle; Christophe Renaud (Entropy, 2021)

Minimalist And Customisable Optimisation Package. - Jérôme Buisine; Samuel Delepoulle; Christophe Renaud (J. Open Source Softw., 2021)