A Rendering Algorithm for Discrete Volume Density Objects. - Philippe Blasi; Bertrand Le Saëc; Christophe Schlick (Comput. Graph. Forum, 1993)

A Fast Alternative to Phong's Specular Model. - Christophe Schlick (Graphics Gems, 1994)

Fast Alternatives to Perlin's Bias and Gain Functions. - Christophe Schlick (Graphics Gems, 1994)

High Dynamic Range Pixels. - Christophe Schlick (Graphics Gems, 1994)

RRIFF: a proposal for the interchange of realistic scene descriptions. - Pascal Guitton; Christophe Schlick (Comput. Aided Des., 1994)

A Survey of Shading and Reflectance Models. - Christophe Schlick (Comput. Graph. Forum, 1994)

An Inexpensive BRDF Model for Physically-Based Rendering. - Christophe Schlick (Comput. Graph. Forum, 1994)

X-splines: a spline model designed for the end-user. - Carole Blanc; Christophe Schlick (SIGGRAPH, 1995)

Accurate parametrization of conics by NURBS. - Carole Blanc; Christophe Schlick (IEEE Computer Graphics and Applications, 1996)

Implicit Sweep Objects. - Benoît Crespin; Carole Blanc; Christophe Schlick (Comput. Graph. Forum, 1996)

Ratioquadrics: an alternative model for superquadrics. - Carole Blanc; Christophe Schlick (Vis. Comput., 1996)

Hermitian B-Splines. - Laurent Grisoni; Carole Blanc; Christophe Schlick (Comput. Graph. Forum, 1999)

Object-Oriented Reformulation and Extension of Implicit Free-Form Deformations. - Olivier Parisy; Christophe Schlick (DEFORM/AVATARS, 2000)

Constructive Hypervolume Textures. - Benjamin Schmitt; Alexander A. Pasko; Valery Adzhiev; Christophe Schlick (Eurographics (Short Presentations), 2001)

Texturing through Constructive Modeling. - Benjamin Schmitt; Christophe Schlick; Alexander A. Pasko; Valery Adzhiev (SCCG, 2001)

Constructive modeling of FRep solids using spline volumes. - Benjamin Schmitt; Alexander A. Pasko; Christophe Schlick (Symposium on Solid Modeling and Applications, 2001)

Reality: An Interactive Reconstructiuon Tool of 3D Objects from Photographs. - Sébastien Dedieu; Pascal Guitton; Christophe Schlick; Patrick Reuter (VMV, 2001)

Constructive Hypervolume Modeling. - Alexander A. Pasko; Valery Adzhiev; Benjamin Schmitt; Christophe Schlick (Graph. Model., 2001)

Constructive texturing based on hypervolume modeling. - Benjamin Schmitt; Alexander A. Pasko; Valery Adzhiev; Christophe Schlick (Comput. Animat. Virtual Worlds, 2001)

A physically realistic framework for the generation of high-level animation controllers. - Olivier Parisy; Christophe Schlick (Smart Graphics, 2002)

Point-based modelling and rendering using radial basis functions. - Patrick Reuter; Ireneusz Tobor; Christophe Schlick; Sébastien Dedieu (GRAPHITE, 2003)

Shape-driven deformations of functionally defined heterogeneous volumetric objects. - Benjamin Schmitt; Alexander A. Pasko; Christophe Schlick (GRAPHITE, 2003)

Physical Animation and Control of Simulated Creatures. - Olivier Parisy; Christophe Schlick (Smart Graphics, 2003)

Impact of large displays on virtual reality task performance. - Florence Tyndiuk; Véronique Lespinet-Najib; Gwenola Thomas; Christophe Schlick (Afrigraph, 2004)

Multi-Scale Reconstruction of Implicit Surfaces with Attributes from Large Unorganized Point Sets. - Ireneusz Tobor; Patrick Reuter; Christophe Schlick (SMI, 2004)

Interactive Solid Texturing using Point-based Multiresolution Representations. - Patrick Reuter; Benjamin Schmitt; Christophe Schlick; Alexander A. Pasko (WSCG, 2004)

Efficient Reconstruction of Large Scattered Geometric Datasets using the Partition of Unity and Radial Basis Functions. - Ireneusz Tobor; Patrick Reuter; Christophe Schlick (WSCG, 2004)

Constructive sculpting of heterogeneous volumetric objects using trivariate B-splines. - Benjamin Schmitt; Alexander A. Pasko; Christophe Schlick (Vis. Comput., 2004)

Generic mesh refinement on GPU. - Tamy Boubekeur; Christophe Schlick (Graphics Hardware, 2005)

Scalar Tagged PN Triangles. - Tamy Boubekeur; Patrick Reuter; Christophe Schlick (Eurographics (Short Presentations), 2005)

Surfel Stripping. - Tamy Boubekeur; Patrick Reuter; Christophe Schlick (GRAPHITE, 2005)

Visualization of Point-Based Surfaces with Locally Reconstructed Subdivision Surfaces. - Tamy Boubekeur; Patrick Reuter; Christophe Schlick (SMI, 2005)

Surface Reconstruction with Enriched Reproducing Kernel Particle Approximation. - Patrick Reuter; Pierre Joyot; Jean Trunzler; Tamy Boubekeur; Christophe Schlick (PBG, 2005)

Rapid Visualization of Large Point-Based Surfaces. - Tamy Boubekeur; Florent Duguet; Christophe Schlick (VAST, 2005)

Cognitive comparison of 3D interaction in front of large vs. small displays. - Florence Tyndiuk; Gwenola Thomas; Véronique Lespinet-Najib; Christophe Schlick (VRST, 2005)

Anisotropic Sampling for Differential Point Rendering of Implicit Surfaces. - Florian Levet; Julien Hadim; Patrick Reuter; Christophe Schlick (WSCG (Full Papers), 2005)

3D Sketching with Profile Curves. - Florian Levet; Xavier Granier; Christophe Schlick (Smart Graphics, 2006)

Interactive out-of-core texturing. - Tamy Boubekeur; Christophe Schlick (SIGGRAPH Sketches, 2006)

Fast Sampling of Implicit Surfaces by Particle Systems. - Florian Levet; Xavier Granier; Christophe Schlick (SMI, 2006)

Interactive Out-Of-Core Texturing with Point-Sampled Textures. - Tamy Boubekeur; Christophe Schlick (PBG@SIGGRAPH, 2006)

Volume-Surface Trees. - Tamy Boubekeur; Wolfgang Heidrich; Xavier Granier; Christophe Schlick (Comput. Graph. Forum, 2006)

Reconstructing multi-scale variational partition of unity implicit surfaces with attributes. - Ireneusz Tobor; Patrick Reuter; Christophe Schlick (Graph. Model., 2006)

Appearance preserving octree-textures. - Julien Lacoste; Tamy Boubekeur; Bruno Jobard; Christophe Schlick (GRAPHITE, 2007)

QAS: Real-Time Quadratic Approximation of Subdivision Surfaces. - Tamy Boubekeur; Christophe Schlick (PG, 2007)

Multi-view Sketch-Based FreeForm Modeling. - Florian Levet; Xavier Granier; Christophe Schlick (Smart Graphics, 2007)

Approximation of subdivision surfaces for interactive applications. - Tamy Boubekeur; Christophe Schlick (SIGGRAPH Sketches, 2007)

Scalable freeform deformation. - Tamy Boubekeur; Olga Sorkine; Christophe Schlick (SIGGRAPH Sketches, 2007)

SIMOD: Making Freeform Deformation Size-Insensitive. - Tamy Boubekeur; Olga Sorkine; Christophe Schlick (PBG@Eurographics, 2007)

On-the-fly appearance quantization on the GPU for 3D broadcasting. - Julien Hadim; Tamy Boubekeur; Mickaël Raynaud; Xavier Granier; Christophe Schlick (Web3D, 2007)

Impact of Tasks and Users' Characteristics on Virtual Reality Performance. - Florence Tyndiuk; Véronique Lespinet-Najib; Gwenola Thomas; Christophe Schlick (Cyberpsychology Behav. Soc. Netw., 2007)

Apparent relief: a shape descriptor for stylized shading. - Romain Vergne; Pascal Barla; Xavier Granier; Christophe Schlick (NPAR, 2008)

Sketch and Paint-based Interface for Highlight Modeling. - Romain Pacanowski; Xavier Granier; Christophe Schlick; Pierre Poulin (SBIM, 2008)

Thor: Sketch-Based 3D Modeling by Skeletons. - Romain Arcila; Florian Levet; Christophe Schlick (Smart Graphics, 2008)

Polynomial wavelet trees for bidirectional texture functions. - Jérôme Baril; Tamy Boubekeur; Patrick Gioia; Christophe Schlick (SIGGRAPH Talks, 2008)

Shading with apparent relief. - Romain Vergne; Pascal Barla; Xavier Granier; Christophe Schlick (SIGGRAPH Talks, 2008)

Efficient streaming of 3D scenes with complex geometry and complex lighting. - Romain Pacanowski; Mickaël Raynaud; Xavier Granier; Patrick Reuter; Christophe Schlick; Pierre Poulin (Web3D, 2008)

A Flexible Kernel for Adaptive Mesh Refinement on GPU. - Tamy Boubekeur; Christophe Schlick (Comput. Graph. Forum, 2008)

Modelling Function-Based Mixed-Dimensional Objects with Attributes. - Benjamin Schmitt; Alexander A. Pasko; Valery Adzhiev; Galina Pasko; Christophe Schlick (Heterogeneous Objects Modelling and Applications, 2008)

Constructive Hypervolume Modeling Using Extended Space Mappings. - Benjamin Schmitt; Alexander A. Pasko; Christophe Schlick (Heterogeneous Objects Modelling and Applications, 2008)

Light warping for enhanced surface depiction. - Romain Vergne; Romain Pacanowski; Pascal Barla; Xavier Granier; Christophe Schlick (ACM Trans. Graph., 2009)

Radiance Scaling for versatile surface enhancement. - Romain Vergne; Romain Pacanowski; Pascal Barla; Xavier Granier; Christophe Schlick (SI3D, 2010)

Semi-Automatic Geometry-Driven Reassembly of Fractured Archeological Objects. - Nicolas Mellado; Patrick Reuter; Christophe Schlick (VAST, 2010)

Least Squares Subdivision Surfaces. - Simon Boyé; Gaël Guennebaud; Christophe Schlick (Comput. Graph. Forum, 2010)

Volumetric Vector-Based Representation for Indirect Illumination Caching. - Romain Pacanowski; Xavier Granier; Christophe Schlick; Pierre Poulin (J. Comput. Sci. Technol., 2010)

Tabletop games using real environment and physical simulation. - Jérémy Laviole; Martin Hachet; Christophe Schlick (FDG, 2011)

Implicit Brushes for Stylized Line-based Rendering. - Romain Vergne; David Vanderhaeghe; Jiazhou Chen 002; Pascal Barla; Xavier Granier; Christophe Schlick (Comput. Graph. Forum, 2011)

Improving Shape Depiction under Arbitrary Rendering. - Romain Vergne; Romain Pacanowski; Pascal Barla; Xavier Granier; Christophe Schlick (IEEE Trans. Vis. Comput. Graph., 2011)

Growing Least Squares for the Analysis of Manifolds in Scale-Space. - Nicolas Mellado; Gaël Guennebaud; Pascal Barla; Patrick Reuter; Christophe Schlick (Comput. Graph. Forum, 2012)

Rational BRDF. - Romain Pacanowski; Oliver Salazar Celis; Christophe Schlick; Xavier Granier; Pierre Poulin; Annie A. M. Cuyt (IEEE Trans. Vis. Comput. Graph., 2012)