Artificial Intelligence Design in a Multiplayer Online Role Playing Game. - Christopher A. Ballinger; David A. Turner; Arturo I. Concepcion (ITNG, 2011)

Robustness of coevolved strategies in a real-time strategy game. - Christopher A. Ballinger; Sushil J. Louis (IEEE Congress on Evolutionary Computation, 2013)

Finding robust strategies to defeat specific opponents using case-injected coevolution. - Christopher A. Ballinger; Sushil J. Louis (CIG, 2013)

Comparing heuristic search methods for finding effective real-time strategy game plans. - Christopher A. Ballinger; Sushil J. Louis (CISDA, 2013)

Comparing coevolution, genetic algorithms, and hill-climbers for finding real-time strategy game plans. - Christopher A. Ballinger; Sushil J. Louis (GECCO (Companion), 2013)

Learning robust build-orders from previous opponents with coevolution. - Christopher A. Ballinger; Sushil J. Louis (CIG, 2014)

Evolving effective micro behaviors in RTS game. - Siming Liu 001; Sushil J. Louis; Christopher A. Ballinger (CIG, 2014)

Intent Recognition in a Simulated Maritime Multi-agent Domain. - Mohammad Taghi Saffar; Mircea Nicolescu; Monica N. Nicolescu; Daniel Bigelow; Christopher A. Ballinger; Sushil J. Louis (MOD, 2015)

Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games. - Christopher A. Ballinger; Sushil J. Louis; Siming Liu 001 (IEEE Trans. Comput. Intell. AI Games, 2016)

Evolving Effective Microbehaviors in Real-Time Strategy Games. - Siming Liu 001; Sushil J. Louis; Christopher A. Ballinger (IEEE Trans. Comput. Intell. AI Games, 2016)

Coevolutionary Approaches to Generating Robust Build-Orders for Real-Time Strategy Games. - Christopher A. Ballinger (2017)