Implementing Virtual Robots in Java3D using a Behavior Based Architecture. - Nathan Smith; Christopher A. Egert; Elisabeth Ciddihy; Deborah Walters (WebNet, 1999)

Extending IOS's Collaboration via Web-Enabled Whiteboards. - Christopher A. Egert; Mary Flanagan; Deborah Walters (WebNet, 2000)

Can Considerations of Learning Styles Improve Web-Based Learning? - Deborah Walters; Christopher A. Egert (WebNet, 2000)

Ancestor worship in CS1: on the primacy of arrays. - Phil Ventura; Christopher A. Egert; Adrienne Decker (OOPSLA Companion, 2004)

An open-source CVE for programming education: a case study. - Andrew M. Phelps; Christopher A. Egert; Kevin J. Bierre; David M. Parks (SIGGRAPH Courses, 2005)

When objects collide: abstractions over common physics problems for capstone projects in CS1. - Adrienne Decker; Sara Haydanek; Christopher A. Egert (J. Comput. Sci. Coll., 2005)

Games First Pedagogy: Using Games and Virtual Worlds to Enhance Programming Education 45. - Andrew M. Phelps; Christopher A. Egert; Kevin J. Bierre (J. Game Dev., 2005)

Hello, M.U.P.P.E.T.S.: using a 3D collaborative virtual environment to motivate fundamental object-oriented learning. - Christopher A. Egert; Kevin J. Bierre; Andrew M. Phelps; Phil Ventura (OOPSLA Companion, 2006)

Motivating OOP by blowing things up: an exercise in cooperation and competition in an introductory java programming course. - Kevin J. Bierre; Phil Ventura; Andrew M. Phelps; Christopher A. Egert (SIGCSE, 2006)

Through the looking glass: reflections on using undergraduate teaching assistants in CS1. - Adrienne Decker; Phil Ventura; Christopher A. Egert (SIGCSE, 2006)

Bridging the gap: balancing faculty expectations and student realities in computer gaming courses. - Christopher A. Egert; Stephen Jacobs; Andrew M. Phelps (Future Play, 2007)

Kickback: turning game history students into pinball designers. - Stephen Jacobs; Christopher A. Egert (Future Play, 2008)

When Social Worlds Collide: Charting the Intersection of Social Media and Courseware/Course Management Systems. - Christopher A. Egert; Stephen Jacobs; Susan B. Barnes (HCI (12), 2009)

Games in the Classroom: Using Games as a Motivator for Studying Computing: Part 1. - Andrew M. Phelps; Christopher A. Egert; Jessica D. Bayliss (IEEE Multim., 2009)

Games in the Classroom: Using Games as a Motivator for the Study of Computing: Part 2. - Andrew M. Phelps; Christopher A. Egert; Jessica D. Bayliss (IEEE Multim., 2009)

Games in the Classroom at the Rochester Institute of Technology: A Case Study. - Andrew M. Phelps; Christopher A. Egert; Jessica D. Bayliss (IEEE Multim., 2009)

Technical properties of play a technical analysis of significant properties for video game preservation. - Adrienne Decker; Christopher A. Egert; Andrew M. Phelps; Jerome McDonough (IGIC, 2012)

Studying the past by playing the future. - Christopher A. Egert; Elizabeth Goins; Andrew M. Phelps (IGIC, 2012)

Evaluating Martha Madison: Developing analytical tools for gauging the breadth of learning facilitated by STEM games. - David Simkins; Christopher A. Egert; Adrienne Decker (IGIC, 2012)

Moving beyond mobile tours: Creating hybrid spaces through narrative and gameplay in the museum collection. - Elizabeth Goins; Christopher A. Egert (Digital Heritage (1), 2013)

Throwing out the first pitch. - Adrienne Decker; Christopher A. Egert; Stephen Jacobs (FIE, 2014)

Martha Madison: Marvelous Machines: Exploring simple machines in an open-ended, collaborative sandbox. - David Simkins; Adrienne Decker; Christopher A. Egert; Anne Snyder; Victoria Van Voorhis (FIE, 2014)

Is this thing on? Determining comfort level with communication skills in a technical discipline. - Adrienne Decker; Christopher A. Egert (FIE, 2015)

Scaffolding in educational video games: An approach to teaching collaborative support skills. - Anna Loparev; Christopher A. Egert (FIE, 2015)

Toward an effective approach to collaboration education: A taxonomy for game design. - Anna Loparev; Christopher A. Egert (GEM, 2015)

The Garden: A 3D Adventure Puzzle Game Exploring Bosch's Garden of Earthly Delights. - Elizabeth Goins; Christopher A. Egert; Andrew M. Phelps (DH, 2016)

Splat! er, shmup? A postmortem on a capstone production experience. - Adrienne Decker; Christopher A. Egert; Andrew M. Phelps (FIE, 2016)

Tenure and promotion in the next era of game design and development programs: some thoughts and observations. - Christopher A. Egert; Andrew M. Phelps (FDG, 2019)

Game Engines Construction to Motivate Computing Concepts: Build from Scratch or Leverage Existing Systems. - Christopher A. Egert (SIGCSE, 2019)

Cohorting incoming students in a CS1 course: experiences and reflections from the first year of implementation. - Adrienne Decker; Christopher A. Egert; Erin Cascioli (J. Comput. Sci. Coll., 2020)