Re-imagining Web analysis as circulation. - Christopher A. Paul (First Monday, 2005)

Hub and terminal: Developing a method for textual analysis on the World Wide Web. - Christopher A. Paul (First Monday, 2007)

The Rise and Fall of CTS: Kenneth Burke Identifying with the World of Warcraft. - Christopher A. Paul; Jeffrey S. Philpott (DiGRA Conference, 2009)

Welfare Epics? The Rhetoric of Rewards in World of Warcraft. - Christopher A. Paul (Games Cult., 2010)

Don't play me: EVE Online, new players and rhetoric. - Christopher A. Paul (FDG, 2011)

Optimizing Play: How Theorycraft Changes Gameplay and Design. - Christopher A. Paul (Game Stud., 2011)

Constructing the Ideal EVE Online Player. - Kelly Bergstrom; Marcus Carter; Darryl Woodford; Christopher A. Paul (DiGRA Conference, 2013)

Welcome to the discourse of the real: Constituting the boundaries of games and players. - Mia Consalvo; Christopher A. Paul (FDG, 2013)

Values at play in digital games. - Christopher A. Paul (New Media Soc., 2016)

'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers. - Mia Consalvo; Christopher A. Paul (Trans. Digit. Games Res. Assoc., 2018)

The End of Casual: Long Live Casual. - Shira Chess; Christopher A. Paul (Games Cult., 2019)

Automated Deep Learning Based Cardiovascular Disease Diagnosis Using ECG Signals. - S. Karthik 001; M. Santhosh; Muthu Subash Kavitha; Christopher A. Paul (Comput. Syst. Sci. Eng., 2022)

Deep Learning Algorithms in Mobile Edge with Real-Time Abnormal Event Detection for 5G-IoT Devices. - J. Praveenchandar; Vinoth Kumar Sakthivelu; Christopher A. Paul; Mukunthan Manapakkam Anandan; K. Maharajan (Int. J. Interact. Mob. Technol., 2023)