XFastMesh: Fast View-dependent Meshing from External Memory. - Christopher DeCoro; Renato Pajarola (IEEE Visualization, 2002)

Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing. - Renato Pajarola; Christopher DeCoro (IEEE Trans. Vis. Comput. Graph., 2004)

Pose-independent simplification of articulated meshes. - Christopher DeCoro; Szymon Rusinkiewicz (SI3D, 2005)

Hierarchical Shape Classification Using Bayesian Aggregation. - Zafer Barutçuoglu; Christopher DeCoro (SMI, 2006)

Inverse shade trees for non-parametric material representation and editing. - Jason Lawrence; Aner Ben-Artzi; Christopher DeCoro; Wojciech Matusik; Hanspeter Pfister; Ravi Ramamoorthi; Szymon Rusinkiewicz (ACM Trans. Graph., 2006)

Bayesian Aggregation for Hierarchical Genre Classification. - Christopher DeCoro; Zafer Barutçuoglu; Rebecca Fiebrink (ISMIR, 2007)

Stylized shadows. - Christopher DeCoro; Forrester Cole; Adam Finkelstein; Szymon Rusinkiewicz (NPAR, 2007)

Real-time mesh simplification using the GPU. - Christopher DeCoro; Natalya Tatarchuk (SI3D, 2007)

Real-Time Isosurface Extraction Using the GPU Programmable Geometry Pipeline. - Natalya Tatarchuk; Jeremy Shopf; Christopher DeCoro (SIGGRAPH Courses, 2007)

Subtractive Shadows: A Flexible Framework for Shadow Level of Detail. - Christopher DeCoro; Szymon Rusinkiewicz (J. Graph. Tools, 2008)

Advanced interactive medical visualization on the GPU. - Natalya Tatarchuk; Jeremy Shopf; Christopher DeCoro (J. Parallel Distributed Comput., 2008)

Density-based Outlier Rejection in Monte Carlo Rendering. - Christopher DeCoro; Tim Weyrich; Szymon Rusinkiewicz (Comput. Graph. Forum, 2010)