Preferred directions for resolving the non-uniqueness of Delaunay triangulations. - Christopher Dyken; Michael S. Floater (Comput. Geom., 2006)

Real-Time GPU Silhouette Refinement using Adaptively Blended Bézier Patches. - Christopher Dyken; Martin Reimers; Johan Seland (Comput. Graph. Forum, 2008)

High-speed Marching Cubes using HistoPyramids. - Christopher Dyken; Gernot Ziegler; Christian Theobalt; Hans-Peter Seidel (Comput. Graph. Forum, 2008)

Transfinite mean value interpolation. - Christopher Dyken; Michael S. Floater (Comput. Aided Geom. Des., 2009)

Semi-Uniform Adaptive Patch Tessellation. - Christopher Dyken; Martin Reimers; Johan Seland (Comput. Graph. Forum, 2009)

Simultaneous curve simplification. - Christopher Dyken; Morten Dæhlen; Thomas Sevaldrud (J. Geogr. Syst., 2009)

State-of-the-art in heterogeneous computing. - André Rigland Brodtkorb; Christopher Dyken; Trond Runar Hagen; Jon M. Hjelmervik; Olaf O. Storaasli (Sci. Program., 2010)

A framework for OpenGL client-server rendering. - Christopher Dyken; Kjetil Olsen Lye; Johan Seland; Erik W. Bjønnes; Jon M. Hjelmervik; Jens Olav Nygaard; Trond Runar Hagen (CloudCom, 2012)