Christopher E. Peters

Affiliations:
  • KTH Royal Institute of Technology, Stockholm, High Performance Computing and Visualization Department
  • Coventry University, Interactive Worlds Applied Research Group (iWARG)
  • University of Paris 8, LINC lab
  • Trinity College, Dublin, Department of Computer Science


According to our database1, Christopher E. Peters authored at least 96 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion.
CoRR, 2023

Impact of Multimodal Communication on Persuasiveness and Perceived Politeness of Virtual Agents in Small Groups.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Persuasive Polite Robots in Free-Standing Conversational Groups.
IROS, 2023

2022
Don't walk between us: adherence to social conventions when joining a small conversational group of agents.
Proceedings of the IVA '22: ACM International Conference on Intelligent Virtual Agents, Faro, Portugal, September 6, 2022

CreativeBot: a Creative Storyteller Agent Developed by Leveraging Pre-trained Language Models.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022

CreativeBot: a Creative Storyteller robot to stimulate creativity in children.
Proceedings of the International Conference on Multimodal Interaction, 2022

"And then what happens?": Promoting Children's Verbal Creativity Using a Robot.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

Multiparty Interaction Between Humans and Socially Interactive Agents.
Proceedings of the Handbook on Socially Interactive Agents:20 years of Research on Embodied Conversational Agents, 2022

2021
Does the Goal Matter? Emotion Recognition Tasks Can Change the Social Value of Facial Mimicry Towards Artificial Agents.
Frontiers Robotics AI, 2021

Hurry Up, We Need to Find the Key! How Regulatory Focus Design Affects Children's Trust in a Social Robot.
Frontiers Robotics AI, 2021

Once Upon a Story: Can a Creative Storyteller Robot Stimulate Creativity in Children?
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Rethinking Computer-Aided Architectural Design (CAAD) - From Generative Algorithms and Architectural Intelligence to Environmental Design and Ambient Intelligence.
Proceedings of the Computer-Aided Architectural Design. Design Imperatives: The Future is Now, 2021

2020
Engagement in Human-Agent Interaction: An Overview.
Frontiers Robotics AI, 2020

Impact of Trajectory Generation Methods on Viewer Perception of Robot Approaching Group Behaviors.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

Influence of virtual agent politeness behaviors on how users join small conversational groups.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

Can a Social Robot Be Persuasive Without Losing Children's Trust?
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

Group Behavior Recognition Using Attention- and Graph-Based Neural Networks.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020

2019
Towards Virtual Agents for Supporting Appropriate Small Group Behaviors in Educational Contexts.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Social-aware navigation in crowds with static and dynamic groups.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

AppGAN: Generative Adversarial Networks for Generating Robot Approach Behaviors into Small Groups of People.
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019

Learning Socially Appropriate Robot Approaching Behavior Toward Groups using Deep Reinforcement Learning.
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019

App-LSTM: Data-driven Generation of Socially Acceptable Trajectories for Approaching Small Groups of Agents.
Proceedings of the 7th International Conference on Human-Agent Interaction, 2019

Criticality-based Collision Avoidance Prioritization for Crowd Navigation.
Proceedings of the 7th International Conference on Human-Agent Interaction, 2019

Rock Your Story: Effects of Adapting Personality Behavior through Body Movement on Story Recall.
Proceedings of the 7th International Conference on Human-Agent Interaction, 2019

Priority driven Local Optimization for Crowd Simulation.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

2018
Social Behavior Learning with Realistic Reward Shaping.
CoRR, 2018

The Attribution of Emotional State - How Embodiment Features and Social Traits Affect the Perception of an Artificial Agent.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018

Do you see groups?: The impact of crowd density and viewpoint on the perception of groups.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Who are my neighbors?: A perception model for selecting neighbors of pedestrians in crowds.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Pedestrian simulation as multi-objective reinforcement learning.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Effects of Posture and Embodiment on Social Distance in Human-Agent Interaction in Mixed Reality.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Investigating Social Distances between Humans, Virtual Humans and Virtual Robots in Mixed Reality.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
Expressive virtual characters for social demonstration games.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

When facial expressions dominate emotion perception in groups of virtual characters.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Investigating the influence of embodiment on facial mimicry in HRI using computer vision-based measures.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

A Virtual Poster Presenter Using Mixed Reality.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Exploring the Link between Self-assessed Mimicry and Embodiment in HRI.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

2016
Engagement Perception and Generation for Social Robots and Virtual Agents.
Proceedings of the Toward Robotic Socially Believable Behaving Systems - Volume I, 2016

Foreword to special section on SIGGRAD 2015.
Comput. Graph., 2016

Congruency Matters - How Ambiguous Gender Cues Increase a Robot's Uncanniness.
Proceedings of the Social Robotics - 8th International Conference, 2016

Effects of multimodal cues on children's perception of uncanniness in a social robot.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

2015
A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception.
Comput. Graph. Forum, 2015

Introducing Computer Game Technologies in a Mathematical Modelling and Simulation Course.
Proceedings of SIGRAD 2015, Visual Computing, June 1-2, 2015, Stockholm, Sweden, 2015

Facial Hair and Trustworthiness in Virtual Faces: Towards an Evaluation Study.
Proceedings of SIGRAD 2015, Visual Computing, June 1-2, 2015, Stockholm, Sweden, 2015

Perception matters! Engagement in task orientated social robotics.
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015

2014
Modelling Emotional Behaviour in Virtual Crowds through Expressive Body Movements and Emotion Contagion.
Proceedings of SIGRAD 2014, Visual Computing, June 12-13, 2014, Göteborg, Sweden, 2014

Augmenting PBL with large public presentations: a case study in interactive graphics pedagogy.
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014

Mixing implicit and explicit probes: finding a ground truth for engagement in social human-robot interactions.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2014

How Does Varying Gaze Direction Affect Interaction between a Virtual Agent and Participant in an On-Line Communication Scenario?
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014

Effects of Gender Mapping on the Perception of Emotion from Upper Body Movement in Virtual Characters.
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014

Look me in the Eyes: A Survey of Eye and Gaze Animation for Virtual Agents and Artificial Systems.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

The Four I's Recipe for Cooking Up Computer Graphics Exercises and Assessments.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

Evaluating the perception of group emotion from full body movements in the context of virtual crowds.
Proceedings of the ACM Symposium on Applied Perception, 2014

2013
A perceptual study into the behaviour of autonomous agents within a virtual urban environment.
Proceedings of the IEEE 14th International Symposium on "A World of Wireless, 2013

An Initial Study to Assess the Perceived Realism of Agent Crowd Behaviour in a Virtual City.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

Identifying Task Engagement: Towards Personalised Interactions with Educational Robots.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

Fifth International Workshop on Affective Interaction in Natural Environments (AFFINE 2013): Interacting with Affective Artefacts in the Wild.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
Expressive Copying Behavior for Social Agents: A Perceptual Analysis.
IEEE Trans. Syst. Man Cybern. Part A, 2012

Introduction to the special issue on affective interaction in natural environments.
ACM Trans. Interact. Intell. Syst., 2012

In at the Deep End: An Activity-Led Introduction to First Year Creative Computing.
Comput. Graph. Forum, 2012

A modular framework for deformation and fracture using GPU shaders.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

2011
Perceptual effects of scene context and viewpoint for virtual pedestrian crowds.
ACM Trans. Appl. Percept., 2011

In at the Deep End: An Activity-Led Introduction to Creative Computing with Interactive Computer Graphics.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

Evaluating the Communication of Emotion via Expressive Gesture Copying Behaviour in an Embodied Humanoid Agent.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
Developing serious games for cultural heritage: a state-of-the-art review.
Virtual Real., 2010

Investigating shared attention with a virtual agent using a gaze-based interface.
J. Multimodal User Interfaces, 2010

Special issue on real-time affect analysis and interpretation: closing the affective loop in virtual agents and robots.
J. Multimodal User Interfaces, 2010

A head movement propensity model for animating gaze shifts and blinks of virtual characters.
Comput. Graph., 2010

Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

3rd international workshop on affective interaction in natural environments (AFFINE).
Proceedings of the 18th International Conference on Multimedia 2010, 2010

No More Reinventing the Virtual Wheel: Middleware for Use in Computer Games and Interactive Computer Graphics Education.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
Modeling Groups of Plausible Virtual Pedestrians.
IEEE Computer Graphics and Applications, 2009

Modelling user attention for human-agent interaction.
Proceedings of the 10th Workshop on Image Analysis for Multimedia Interactive Services, 2009

An exploration of user engagement in HCI.
Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots, 2009

On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games: An Activity-Led Instruction Approach.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

Perceptual evaluation of position and orientation context rules for pedestrian formations.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2007
Copying Behaviour of Expressive Motion.
Proceedings of the Computer Vision/Computer Graphics Collaboration Techniques, 2007

Towards a Unified Model of Social and Environment-Directed Agent Gaze Behaviour.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Des agents virtuels sociaux et émotionnels pour l'interaction humain-machine.
Proceedings of the 19th Conference on l'Interaction Homme-Machine, 2007

Designing an Emotional and Attentive Virtual Infant.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

2006
A Perceptually-Based Theory of Mind for Agent Interaction Initiation.
Int. J. Humanoid Robotics, 2006

Designing Synthetic Memory Systems for Supporting Autonomous Embodied Agent Behaviour.
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006

Multimodal Sensing, Interpretation and Copying of Movements by a Virtual Agent.
Proceedings of the Perception and Interactive Technologies, 2006

Evaluating Perception of Interaction Initiation in Virtual Environments Using Humanoid Agents.
Proceedings of the ECAI 2006, 17th European Conference on Artificial Intelligence, August 29, 2006

2005
A Model of Attention and Interest Using Gaze Behavior.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

Direction of Attention Perception for Conversation Initiation in Virtual Environments.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

2003
Smart Objects for Attentive Agents.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Attention-driven eye gaze and blinking for virtual humans.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Bottom-Up Visual Attention for Virtual Human Animation.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003

2002
Synthetic Vision and Memory for Autonomous Virtual Humans.
Comput. Graph. Forum, 2002

Levels of Detail for Crowds and Groups.
Comput. Graph. Forum, 2002

2000
New Metrics for Evaluation of Collision Detection Techniques.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

ALOHA : Adaptive Level Of Detail for Human Animation Towards a new framework.
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000


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