A case study of the in-class use of a video game for teaching high school history. - William R. Watson; Christopher J. Mong; Constance A. Harris (Comput. Educ., 2011)

The Teacher Technology Integration Experience: Practice and Reflection in the Classroom. - Dana Ruggiero; Christopher J. Mong (J. Inf. Technol. Educ. Res., 2015)